Chad Awkerman Writes: "Frankly, innovation is overrated. The word “innovation” seems to be put up on this high and mighty pedestal as something that games in general – not just JRPGs – need to do to be relevant. The problem here is perception and expectation. If you perceive innovation to be needed, then you come to expect it. But, we really shouldn’t perceive it to be needed at all. Why?"
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
the problem is most game rely on the tried and true mechanics of Dragon Quest.
You know you can't wait until FFXIII-IV. =D
If innovating involves dumbing the game down..so whiners can play it then, NO!
I miss turn based RPG's.