80°

Talking Point: The Unreal Engine 4 Gaffe Exposes Graphical Snobbery, Again

Again, we're not experts, but examples such as the use of PC assets in Need for Speed: Most Wanted U demonstrate that Nintendo's system should be able to handle scalable engines of various kinds.

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Neonridr4041d ago

Just goes to show what people value most in today's generation.

My first game console was a Colecovision, which required imagination half the time to figure out what was what on the screen.

Like the article says, the fact that the engine is scalable should speak for itself, but how many developers are going to want to scale down their games for a third console when they could conceivably create 2 somewhat equal builds for the PS4 and 720. Makes their jobs easier and saves time in the end.

Time will tell of course, but it's a worrying sign.

CouldHaveYelledUiiW4041d ago

" -but when asked about platforms such as Wii U his reaction wasn't to emphasize that the engine could be scaled and potentially look great on the system. Instead he shared an opinion that we believe is shared by many, where "next-gen" means millions more polygons, not opening up the industry to new experiences"

Truth.

I also add that if Epic, specifically, is not creating WiiU Middleware /specific tools for WiiU to make the Scale-Up to WiiU easier-

-It's going to make the WiiU harder to Port to.

It will add extra cost to any developer who wants to port to WiiU.

So, most of the big current game Engine builders are not only impartial observers of console history; they are shapers of console history.

rainslacker4041d ago

It wouldn't make it harder to port, because to port it would have to use the same engine. If they wanted to put it on Wii U, but built the original game in UE4, they would need to choose a new engine to do the job, and since UE is pretty specific in it's implementation it would mean a complete reworking of the game. This means ports are very unlikely as the time and cost would probably make it not worthwhile unless Wii U manages to gain a significant install base sometime in the future. If it does manage to gain one, which is quite possible, then devs will not be looking at the UE4 for their engine, which means Epic may have put itself out of the market for a good number of developers.

I honestly don't like Epic's backpedaling on this whole Wii U thing. Before the Wii U came out they were all about how the engine could run on it no problem, making it seem like the Wii U was a superior system to the current gens. Maybe they just got hold of the other system specs after the fact and went all out for next gen leaving the Wii U behind, but I find it hard to believe that Epic didn't have knowledge of the PS4/720 specs long before they were making the Wii U claims.

delboy4041d ago

Couldn't care less about UE4, I think that CryEngine 3 will dominate this time.
Epic is behind in tech this time.

Yodagamer4041d ago

I really don't think as many major companies will use unreal 4, ea has frostbite 2/3, square has their engine and edio's crystal engine, ubisoft has it's anvil engine. The only people i could see using it is smaller devs, but now we have cryengine and unity 3d to compete with.

Munnkyman4041d ago

And also the engine retro is makking for nintendo to help their devs and smaller devs. I agree with you

11eleven114041d ago

The gaffe trilogy:
Rein, the moron
Press: what's up Mr Rein
Rein: I'm a mean moron (everyone laughing)
Press: c'mon Rein we kinda like you, you don't really mean it
Rein: I'm a moron, I'm tellin'ya. I only ain't really that mean.
Nexgen Rein
Nextgen Rein comes to party. Wants to get in. The guy at the gate laughs his guts out. Cmon man what we're looking for is a real nextgen dude.
Nextgen Epic PR guy
We would love to run UE4 on WiiU in it"s full power. What we think is despite being a great console it needs some more processing power for that. Developers will however be perfectly able to tune the engine for WiiU and port any game they like to it.

180°

Wii U games that still haven't been ported to Switch

The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.

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Vits5d ago

I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.

The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.

Z5014d ago

How would XCX work without dual screens functionality?

Cacabunga4d ago

Same as Paper Mario color splash. One of the best wiiu games and getting even better with dual screen. Same reason why i prefer Splatoon 1

Profchaos4d ago

This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.

Stevonidas4d ago

Devil's Third is HIGHLY underrated.

repsahj4d ago

They should remake Starfox to the switch 2. Very beautiful game during gamecube days.

Chocoburger4d ago

Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.

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80°

Nintendo's Massacre Of The 3DS And Wii U Is Finally Complete, Regrettably

Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."

60°

8 of the most useless amiibo figures ever released

A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.

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