OXM - You've probably played the opening ten minutes of BioShock Infinite, by now. If not, well, what are you waiting for? Booker DeWitt's introduction to Columbia is - almost literally - a heavenly experience, as you ascend through the clouds and a golden, gleaming archipelago comes into view, floating in the sky.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Damn, I'm starting to get weary of games journalism. A distinct wing of the press has become really nit-picky and jaded. Too much shooting? Well the combat is good, and there's just enough quiet parts in Infinite for world building. It's a FPS, not a full on RPG. It has better balance as it is, instead of crappy combat that crutches on a good narrative.
Also, who knows what the DLC will bring exactly.
Too much shooting? What's next... "Are the graphics too good" or "Too much storyline"
I hope so its a shooter after all
I spent the first 15 minutes exploring Columbia and listening to those 4 dudes sing and visiting. Throughout the game you can clearly tell a lot of thought was put into the city and the culture. It's a shame I don't really get to get a better idea of Columbia because we're just moving from Point A to Point B and so on. Back in the first Bioshock; you back-tracked a bit and saw bits of non-scripted parts of the game. You basically 'explored'. Bioshock: Infinite by comparison feels on-rails.
Do you guys know more about Dimwit & Duke than simply what Elizabeth pointed out? If you don't: that's the point the article was making.
I haven't played infinite yet but I beat bio 1&2. I watched the opening level today and the first thing that came to mind was there was a lot more shooting in this game compared to the previous games. I don't see this necessarily as a problem as long as its still a thining man's shooter. The game looks great and I can't wait to pick it up.