GR:Irrational Games has really made an effort to get every detail perfect and you do not force the player nonsense like mandatory multiplayer to sell extra DLC. Bioshock Infinite is instead one of the best games I have ever enjoyed, and the final proof that games can provide exactly the same intellectual bite like a really good book or movie. My hot tip is that the 2013's best games, with this in fact is already released.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I think Irrational Games is really the only devs that perfected there craft. Bioshock 1 was great and what a way to end the gen to perfect your Ip, these guys came along way. Other's fell off such as MassEffect, DeadSpace, Draon Age, Lost Planet COD (not new ip but still fell off) Saints Row etc.
IG stayed focused, they didn't give into forced MP, Microtrans, Single Player "connectivity" or anything distracting. Just a solid told story.
Great Job Irrational Games.
I may get disagrees with this but I don't care.
Crysis 3 on a technical/graphical standpoint may be better then Infinite, but Infinite absolutely BLOWS IT AWAY in the art department, making it more pleasing to look at IMO.
Really goes to show ART > Graphics.
Absolutely beautiful game.