ZD writes:
Magic has had quite an interesting relationship with the Legend of Zelda series throughout its history. While elements of magic have always been at least thematically present in Zelda games, magic itself has not always been a part of Link’s arsenal. Link has only used magic in The Adventure of Link, A Link to the Past, Ocarina of Time, Majora’s Mask, and The Wind Waker. Its implementation within the different games has been fickle to say the least, and its usability has seen several alterations. The success of magic as a gameplay element has also been varied, which may be a reason for its recent demise.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
In a way it's worthless,
Because Magic is just another Weapon or Another Song or a Baton.
I can only see it being great if Zelda goes in a more RPG direction.
Where you'll have branching trees of Skills and more options to progress.
Go the way of the sword-
Go the way of the bard-
Go the way of the tinkerer-
Go the way of the magician-
Or something like that- and each choice would have to significantly effect gameplay.
Otherwise, any cool effects/attacks I get in any form is OK.
ocarina of time had magic