Digitally Downloaded writes: "I've been writing about games for many years, and if there is one thing that has been consistent across my time sitting here watching everything unfurl around me is this; gamers fear change."
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios
Of course she did. She's part of the problem and will just tow the company line.
I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?
Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.
Because they're people and people and people can be ignorant and closed-minded. There I wrote your article for you. Haha jk, jk. (I'm sorry but "jk" has to be the stupidest ting ever)
But really, I think it has to do with the fact the being a gamer is pretty awesome right now. People don't want that to change because it could mean that quality falls. An, "it's all downhill from here," kind of mindset.
I don't think it's change that many fear, it's the degradation of the medium or exploitation of consumers. What we have now works, and it works really well. We don't want publishers trying to mine our pocketbooks. We don't want our favorite games completely changed then sold to us as the same. We don't like being lied to. And when we don't like something we're going to make sure people know about it.
Publishers and developed are not victims, if they can't figure us out then good riddance to them. We buy what we want and want what we like, if they can't figure that out someone else will.
Gamers embrace change as long as it's improvement any perception otherwise will be picked apart mercilessly.
It's not just changes....it's bad changes.
People in general fear change.
Because "Normal" people don't like to be bent over and get it dry... fanboys on the other hand like it dry and want more!