60 frames per second (FPS) is something that every console gamer have been asking for since the release of the PS3 and Xbox 360, and very few games have delivered. Many gamers have made up excuses as to why we still haven’t made 60 FPS the standard, the most common one being that current generation hardware simply isn’t capable of a solid 60 FPS. This is far from the truth. Making 60 FPS a standard isn’t a hardware limitation; rather it’s a developer limitation.
With Arkane Austin no more and Lyon living for who knows how long, the superb Dishonored is in serious danger; Microsoft cannot be trusted.
I love the Dishonored series so much and really want Dishonored 3. Microsoft better not screw this up.
I mean, I think the fans will probably kill Arkane Lyon by cooking up reasons to hate whatever they do next without playing it. I've never seen a game so artificially disliked as Deathloop.
Lol, why don't we just say, we are worried about all studios owned by MS now. They will keep closing studios until they have none left ...🙄
I think it's becoming clear based on matt bootys comments there's no future for any IP that can't sell above 10 million within the launch window. But is also a small game that gives them prestige
/S it's beyond a joke right now
Here is a look at the new Joker Trailer. Warner Bros. Games today released a new MultiVersus trailer revealing the first look at gameplay for The Joker, who will join the roster as a playable character when the upcoming free-to-play platform fighter videogame launches on May 28th.
In a Game Rant interview, PUBG's Taehyun Kim explains how the team considered bringing back old lovable bugs in the Erangel Classic event.
why not make 45 fps a standard? I don't understand the need to double the frames from 30. 45 will seem smoother and when a game dips in frames during intensive graphical moments we won't see the choppy 20-25 fps as seen in some games.
As well there won't be as large of a requirement for hardware to be dedicated to rendering those extra frames as 60fps would need.
Devs will always struggle to optimize their games at the highest possible settings at which point the console will struggle to run said games smoothly. Unlike PC tech which can be upgraded, dedicated consoles have their limits and don't usually offer ways around them (RAM upgrade for the N64 and storage upgrades for HD consoles are exceptions to that).
If you have a graphically intensive game that's pushing the console to its limits then it is more difficult to run the game at a higher framerate. It also depends on how sufficient the developer is; Gears of War 3's framerate was fairly solid from what I remember. Sonic Generations' framerate is pretty low and dips when there is a lot of action on the screen. Same with Sonic All-Stars Racing Transformed.
There is a ton of different factors as to why a game may run the way it does. It really just depends on how a game is made and how capable its creators are.
Has to be, or we be using PS2 and Xbox tech.
60fps NEEDS to be the standard. I can't stand these sluggish games.
All games should be 60fps