120°

Gabe Newell Doesn't Believe in Cloud Gaming

1985FM Writes: “Cloud gaming works until it starts to be successful, at which point, it falls over,” Gabe Newell said at his keynote speech at DICE yesterday. “All the spreadsheets ignore the producing levels that consumer networks use. When everyone starts using a continuous network connection in order to get their applications, prices are going to go through the roof.”

TurboGamer4095d ago

He also doesn't Believe in the number 3.

guitarded774094d ago (Edited 4094d ago )

Or hygiene... he always looks like he just crawled out of a ditch after a 3 day drinking binge. (Please Note: I did not make a fat joke).

On topic:
I'm not a big fan of the idea of cloud gaming either. Just too many potential issues. Speed and connectivity being the main two off the top of my head.

Minato-Namikaze4094d ago

LMAO, i laughed for like 2 minutes.

On topic:
I like my discs, which is weird cause i like my movies and music (and even money) digital

sdozzo4094d ago

'fat, drunk and stupid are no way to go through life, son.'

joab7774094d ago

Yeah, its not cost productive. Maybe in the future if tech levels off, but right now it only works as a fringe method. Its similar to the problem the iphone created but much bigger. Today Sprint can offer unlimited data because they dont have the number of carriers that verizon does.

rainslacker4094d ago (Edited 4094d ago )

I have nothing against it really. I just don't think it's viable as the only option.

I doubt Sony dropped 380 million dollars on a company without thorough research on it's actual costs over the long haul. Maybe in the future. For now though I just don't see it as the primary or even major source for gaming given the numbers attached to the medium itself.

Of course there is nothing at the moment to suggest that it is Sony's intended purpose with their purchase either, so I'm playing the wait and see game.

On a side note, about a year ago I was working with a small development team that wanted to incorporate cloud gaming for serving their product. I did a lot of research into it, and it's actually terribly expensive to run your game on a cloud server. It's an ongoing cost as opposed to a one time fee, and not as efficient as running an application on a local client(console/phone). The only real benefit at the time was producing one version to run instead of having to test for multiple scenarios that arise from different target hardware.

+ Show (1) more replyLast reply 4094d ago
Knight_Crawler4094d ago (Edited 4094d ago )

The fat must have now spread to his brain and making the only thing he believes in is FOOD.

All jokes aside he should contact Iwata from Nintendo and have a 90's party.

http://n4g.com/news/1165892...

koehler834094d ago

Neither do I. I think it's a great feature but it doesn't constitute a platform. I think all gaming platforms should use cloud services for storage, social features and demos but not for the games themselves.

nukeitall4094d ago

I don't think cloud will be the way either. If anything, streaming games (not video like Gaikai/Onlive) is the future. By streaming, I mean the assets.

You can download part of the game start playing while the rest finishes in the background. I think the concept of cloud gaming as it is, is deeply flawed and can't get to the level of fidelity gamers are expecting.

Buttery smooth gaming at 60fps is going to be hard to achieve in a streaming video. Guess what, the most popular console game is CoD whom is 60fps!

2pacalypsenow4094d ago

I agree too i rather play my games direct

zerocrossing4094d ago

So both Iwata and Gabe don't see Cloud gaming as the future?
Well, I think these guys probably know what they're talkiing about so Im likely to agree.

But there's still something to be said for Cloud storage IMO.

guitarded774094d ago

No doubt cloud storage is great for save back-ups.

animegamingnerd4094d ago

that is really the only use for cloud gaming other then shoving DRM down our throats

BanBrother4094d ago

Haha the other day when I said it wasn't viable I was getting disagrees left right and center. Sure, on pen and paper it looks fine, but how are we going to find the bandwidth?

It's like saying in the future we will all be driving hover cars. Well, unless we had limitless amounts of power, then no, not very viable. At least in the foreseeable future. Some people don't even have internet, and some people still have dial-up, standard broadband or just crappy upload speeds.

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110°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7212h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

purple1011h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos1h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac18m ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad3m ago(Edited 2m ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

130°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein10h ago

Shouldn't be allowed in any field.

Inverno7h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k45h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson5h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu6h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson5h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

The INDIE Live Expo 2024 event is to feature over 100 game titles

INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.