Games, as a whole, are too easy. From a publisher and developer’s perspective, it makes sense – create a product that can be played by as many people as possible, and then there’s a good chance they’ll all buy it. The problem is it makes the games dull, unoriginal and utterly pointless.
-PSLS
Sand Land's fantastic vehicular combat and adherence to the source material are let down by bland and repetitive stealth, melee combat, and mission design.
Preview of Early Access version of No Rest for the Wicked, a new action RPG that combines Soulslike combat with loot grind of ARPGs.
Codemasters has unveiled a series of massive changes to the Career Mode in F1 24. Players will finally be able to play as a current superstar.
If you go back and start playing some old school ps1 classics, you'll find that having limited lives or limited restarts force you to be more careful and at times more strategic.
Is that a lemur?
Agreed. I think that the death of the classic RPG was due to dumbed down concepts that were accessible to more players. Fortunately Ni No Kuni breaks that trend, but it is still perilously present in so many other AAA titles it's a little bit disgusting. Fresh indie games that break the mold are quite refreshing.
It's because publishers main concern is selling millions of copies and huge profits in return
^^ so true. That's why my year has been consumed with games like DayZ, FTL and Dwarf Fortress - these devs aren't selling out to maybe a dollar.