GotGame: Why is such a recession proof division of entertainment displaying all of the tell-tale signs of a dying economy? Is it the stagnancy of the consoles available, the price of games, or the quality of games? No, it’s simply the fact that gamers cannot keep the *#$! up.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
HD consoles were designed with certain games in mind while ignoring the rest. When I heard that sprite graphics would become too expensive I suspected as much. Knew it when playing games like Renegade Ops and kept noting physical artifacts in its 3D engine as it emulated 2D gameplay.
That's why this gen proved not to be recession proof: it didn't allow for diversity and required high production costs. Higher if you weren't making something along the lines of a 1st or 3rd person shooter within a certain scale.
And I love me some sprites!
I think something these articles often miss is when the Wii took off, it really took off, but in doing so it created a bubble within the industry. All of a sudden spending spiked as grandma's and families rushed out to get their Wii. This inflated the industry numbers but it wasn't sustainable. Nintendo, god bless em, nailed the "right time, right price" factor and they caught on huge.
It's not surprising that when the market became weary of the Wii that bubble burst and suddenly we're inundated with articles crying "The industry is in decline!" The industry is still in decline all around, but no kidding spending came down as quickly as it went up. This shouldn't really surprise anyone.
"Why is such a recession proof division of entertainment displaying all of the tell-tale signs of a dying economy?"
Worst sentence I read all week. It feels awkward reading it and it seems like it was constructed to contain as many syllables in as many words as possible, only to *seem* smart.
And what's behind the censoring? Keep the *what* up?
Seems like it should say "can't *shut* the **** up".
I agree actually. Though it isn't simply the oversaturation but everything that is added to games to keep ppl playing them...ie. doc, online multiplayer. I have hunted trophies for awhile and finished every game before moving on. last year that all changed with Skyrim, B3, ME 3, KoA, the Witcher 2, Dragons Dogma, Borderlands 2 and more. They sit on my shelf waiting for me to go back to. Now, I am able to buy most games I want but I couldn't last year. Not because of money but because of time. I didn't get Max Payne, Xcom or Far Cry 3. All would have been day 1 purchases normally. I stopped playing AC3 last night at 98% completion because No No Kuni came out today. I will be playing that for awhile because it's amazing but I will miss whatever comes out in the next month or two. I have to be done by the time Bioshock releases. Gamers are simply much pickier now. It hurts developers because of production costs etc. It isn't demand. Demand for games is at an all time high. There's just so many and each can take months to play if u work full time.