60°

Successful Single Player Series? Don't Add Multiplayer

Simon looks at the recent announcement of Tomb Raider's multiplayer and says why games which are renowned for single player shouldn't give into multiplayer.

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gamentrain.com
StrongMan4122d ago

Multi player is a necessary evil these days with all the kids screaming "I won't pay $60 for a 10 hour game with no multi player". That puts devs in a position were they HAVE to put in multi player.

I'd rather pay $60 for a great 10 hour game than an open world repetitive game that is just go to point A and kill this person and come back to point B and I'll give you money missions over and over and over again.

8bitHero4120d ago

i dont pay $60 for a 10 hour game. multiplayer doesnt make me reconsider my option neither. i personally think $60 is too much of an asking price for a 10 hour game, and multiplayer doesnt make me reconsider since most multiplayers seem forced. ill be honest, if games cost $40 ill be willing to spend my money on it if its 10 hours. if the game is $30 chances are ill even impulse buy the game. but $60? your game better be near perfection for that price. (hint: not many games fall under near perfection)

but thats just my 2 cents. you see anarchy regain? im really really interested in it because it looks cool and its only $30. now lets say that same game was $60 and had "super realistic graphics" i wouldnt give it the time of day until it gets a price drop. its all about the price for me.

MikeMyers4120d ago (Edited 4120d ago )

Why are so many games $60 to begin with? A game like Starhawk might have been far more successful if they priced it maybe $40 for online only. How much is Call of Duty worth just for the single player experience?

There are so many issues at stake that nobody really wants to deal with. Why don't the platform holders offer a rental service for example? What they seem to be doing now with online passes and adding DLC and online multiplayer is trying to keep the consumer interest and stay with that product longer. Gamers have changed and probably play more games now per year than ever. So they cycle through them but by offering online play they stick around longer and feel like they are getting more value.

You can have a great single player experience but if it's only 8-10 hours long some see the $60 price out of reach. When you compare how many hours they spend on a game like Call of Duty then that $60 price seems way more reasonable.

krisq4120d ago

Yeah, and sometimes even platform holder can 'suggest' to add multiplayer to the game or else.

ZodTheRipper4120d ago

I would rather get both in one package since there are enough games out there that offer both. And with a very good single player campaign I can overlook a lame MP and judge the game as if it were a SP game.

ziggurcat4120d ago

just think of how much better that single player campaign would be if they hadn't siphoned resources away to produce a mediocre multiplayer component.

there are ways of adding replay value to single player game without resorting to tacking on multiplayer.

vickers5004120d ago

"just think of how much better that single player campaign would be if they hadn't siphoned resources away to produce a mediocre multiplayer component."

I always hear this argument, but it still doesn't really make sense for most SP games that tack on multiplayer, considering most developers put different teams on both single player and multiplayer. You might say "oh, well both teams could work on sp", but the thing is, chances are high that the team they hired for mp, are ONLY good at multiplayer, people who have never done a single player game in their life (or have never done a good one).

Then you say "it would be so much better". Really? I highly doubt it. It might be a little bit longer by about 4 or 5 hours, but honestly it's probably just going to be the same repetitive 5 hours over and over again. I hear people using Bioshock 2 as an example. Bioshock 2 was great, but nowhere near as amazing as the first. Bioshock 2 sp didn't fail to meet expectations because there wasn't a highly lengthy campaign, it failed to meet expectations because it wasn't as good as the first Bioshock. Adding 4 or 5 more hours of killing splicers/big sisters, and item fetching wouldn't have made it MUCH better, it would have just made it longer, and a little bit better.

If you look at a game that tacked on mp (that used a single studio and didn't outsource the mp)and look at the sp and forget for a second that the mp even existed, if it's an amazing game, then yeah, you can probably make the case that the game suffered because of the multiplayer. But if you look at the game as if the mp never existed and it's not amazing, then chances are very high that the game wouldn't have been significantly better without mp, it would have just been a longer version of the same average quality game.

I do want devs to stop "tacking it on" if what they're tacking on is just going to be average, but if they put a lot of effort into it, I'm all for adding mp to a lot of games. I'm glad Mass Effect 3 added mp, because they did it right, they made it amazing and addictive and extremely fun. I'm glad Uncharted 2 added multiplayer because that was really fun as well. I'm not glad that Dead Space 2 added mp, but the campaign didn't really suffer for it, so no harm no foul there.

I'm not against devs adding mp, just as long as they do it right and put a lot of effort into making it good. If it's just some half assed attempt at checking off some box of features or trying to attract cod addicts, then I want none of it.

Ken Levine at Irrational Games had the right approach. They actually had several working multiplayer modes, but he realized they didn't work/fit and weren't good enough to be in Infinite, so it was scrapped.

CanadianTurtle4120d ago

There are many games out there that have both online, but a spectacular single player offering. In fact, you could just get the game for the offline portion only, and still have a blast.

These include Uncharted 2 and 3, Gears of war 1-3, Resistance 1-3.

NukaCola4120d ago

Why is Tombraider taking so much flack for adding some MP that looks decent so far? Pretty much every game now a days has co-op or some form of MP.

8bitHero4120d ago

i believe thats the problem, not every game needs MP, and tomb raider definitely didnt need it, especially since the multiplayer seems to be an uncharted clone. im sure the game will be awesome, but why add mp that no one asked for, especially if you're gonna play it safe and just make it a copy of uncharted's.

bluetoto4120d ago

Funny, that's exactly what was said about UC's mp and now it's being "copied" by a series that perceded it.

DoctorNefarious1234120d ago (Edited 4120d ago )

Multiplayer adds replay value to a game. So as long it doesnt damage the single player experience I'm all for it. Just look at uncharted 2.

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140°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7213h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle25m ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

purple1012h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos2h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac1h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad1h ago(Edited 1h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple10154m ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos25m ago(Edited 23m ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

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130°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein11h ago

Shouldn't be allowed in any field.

Inverno8h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k47h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson6h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu7h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson6h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

The INDIE Live Expo 2024 event is to feature over 100 game titles

INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.