Analog Addiction Writes: "With many gamers unhappy about the lack of creativity within AAA titles over the last two years, a lot more attention has descended upon the Indie scene. Releases such as Minecraft, Limbo and Braid have proved that quality can be produced from the smallest of budgets, and their uniqueness often results in a large fan base. With the current generation of consoles dying an exceedingly slow death, has the Indie crowd simply capitalised on a current gap in the market? And will their popularity wane as quickly as it was garnered?"
Do you like hurting other people? Ten years later, it's probably the music that drove you to it, let's be honest.
Love strategy but your processor and graphics card doesn't love you? The best strategy games for low-end PCs have you covered.
Alex DS. from Link Cable Gaming writes: "Sometimes we all need a good cry. And while a good book or touching movie can do the trick, there’s plenty of video games with emotional narratives and motifs out there that can help work through some complicated emotions or just experience a sad story."
How is metal gear solid 3 snake eater not on this list? I was sad for days with that ending.
While the majority of the industry is suffering from sequelitis; indie developers are crafting new games, with neat ideas.
I personally feel that the indie scene is set to replace traditional AA (not AAA) - since they can operate with low overheads, more attractive RRPs and more latitude to experiment with new concepts. We've seen plenty of companies embrace the 'small team, low overheads' way of working as a direct result (not limited to Double Fine etc), and as we get less and less willing to part with £40 for a new game - and mobile platforms continue to rise - there's nowhere to go but up.
There'll be an identity crisis soon, though. What is an indie game now? Is Bastion or Journey an 'indie' game? Interesting times ahead.
I think people want good games, and many indie games are supplying this demand. There is also a lot of creativity in indie games, something I think people are really craving after the many shooters etc... we have played. This combined with the lower price point and higher quality of product that is coming out has allowed indie to flourish. I think it can therefor go for as long as any other genre in the gaming industry.
I think the lines are blurring between what makes an "indie" game and what makes a normal title. Games like Minecraft have certainly exceeded everyone's expectations as far as popularity and sales and proves that you don't have to have a game that holds your hand through everything or has mind blowing graphics. Games like FTL and others remind me of older games when things were simpler and not every game had to sell millions of copies. I still enjoy BF3, GTA, RDR and many other AAA titles and they definitely have their place but today when more publishers are talking about increasing the selling price of games, I'm glad there are some much cheaper alternatives out there. I don't think indie games will replace AAA titles, but I do think they are something the industry sorely needs.
Yes and no. A high percentage are horrible, while others shine. One platform type of holder will claim the indie game is the future or the standard for video games. While it is only half true. Some indie games inspire and innovate and larger publishers take notice and build off it. Most are rehashed crap with bad mechanics and horrible graphics. My favorite games are indie games but don't let any trick you into thinking indie games are where it's at all the time. Many indie games are crap trying to sort through them all and wasting money sucks. Before anyone claims reviews and the such, indie games 90% time don't get reviewed unless they are break out games. I know I'm a sucker but I love indie games it's just so hard to sort through all the crap but there are gems out there.