One way you can tell whether or not a game’s narrative is a good one is through how engaging it is – whether or not it keeps you glued to the edge of your seat, eager to discover what happens next. One way that many storytellers attempt to do this is through plot twists: unexpected occurrences and subtly foreshadowed events designed to take the player by surprise. Unfortunately, pulling off a decent plot twist is no mean task – and there are plenty of writers out there who simply can’t seem to get it right. As a result, their ‘twists’ either fall flat and fail to resonate with the audience, or leave everyone scratching their heads as they try to discern what in the bloody hell just happened.
Today, we’re going to look at a few such ‘twists.’
"The Singapore-based indie games publisher Spiral Up Games and Qingdao/Shandong-based (China) indie games developer Aluba Studio, today announced with great happiness and excitement that their hacking adventure "Cyber Manhunt 2: New World" is coming to PC via Steam EA on May 10th, 2024." - Jonas Ek, TGG.
"The Berlin-based (Germany) indie games developer Tarock Interactive today announced with great delight and happiness that their open-world survival/crafting game "Lost Legions", is now currenly in development for PC." - Jonas Ek, TGG.
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"For one, everyone apparently forgot that they have amnesia. Not once did anyone question the fact that they didn’t have any memories from when they were kids. The plot twist also presents a rather troubling question: if Guardian Forces are dangerous and insidious enough to essentially damage the minds of the people who use them, then why the hell does pretty much everybody use them? "
Dosen't it explains this in the game, they knew they grew up in an Orphange they just didn't remember much about it, so they still had childhood memories but because of the GFs clouding their past memories they just don't remember tiny details like names or faces etc. It's the main reason why when they all realise they were in orphans they start to connect the dots and realise they were the people they forgot at the same orphange.
I'm pretty sure they kep on using them because they were at war, they knew what they were getting into but they still used them because they wanted to save the world.
I am not sure how the AC3 plot twist was so idiotic. It shocked me. The only way I can think it was idiotic is that it was the big twist which happened at the beginning of the game.
And here I thought that I was literally the only person on the planet cheesed off about your character being a fifth wheel in WKC. Just some schlub dragged along for the ride.
Every time I brought up the subject I was either branded hater, an Xbox fanboy, or someone who should just shut up and play the online component. Told that PSO-like multiplayer was worth it.
I freaking knew Star Ocean was gonna be on this list. That twist was a kick in the nuts.
By the way, at least use the appropriate image. Those are not Star Ocean TTEOT characters.
Just because Ocelot was hypnotized to act like liquid the whole time, doesn't mean that the rivalry between the two was rendered meaningless. The point was to show that we are what are minds are. Since Liquid pretty much got rid of his own mind and replaced it with Liquids, he pretty much was liquid the whole time. Not to mention, the rivalry between Snake and Ocelot goes back much further than between Snake and Liquid, so really, it makes more sense to have Ocelot be the final battle with Snake and have Liquid's memory in there too for the sake of nostalgia. Even though I thought MGS4 was a big mess when it came to the plot, Ocelot's background and finale was still the best part for me. Plus, that reveal made much more sense with the gritty realism of the game compared to the original "he was possesed by a ghost" explanation, which had no place with the theme of the story.