Kotaku - From Software's sequel will be remembered as one of the hardest games of this console generation. It took some people weeks—months, even—to make their way to the final battle of Dark Souls. This ruthless speedrun by Freddy 'Thanatos' Vasquez blows through it in about half an hour. There's some skipping but it's still a hypnotic thing to watch.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Wtf was that at 28:42? wow, thats awesome, its not, but very cool, I wonder how they find these glitches?
THAT is the definition of insanity!!!
I'll pass. Not really in the mood to look at mediocre games right now.
Never understood the point of a speedrun. I rather take my time and progress as slowly as possible.
Cool, but i miss that 32 minutes i no longer have.