It seems every Tuesday I’m bombarded with new releases and it’s becoming more common practice that they are all being released with DLC or are followed up by it in a week or two. Of course this adds a significant cost to your original purchase. It seems like a growing trend in our industry to leave parts out of games in order to sell add-ons.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
... it means I don't buy these games when they're released, so I'll have to wait longer before I can enjoy them.
That said, because I wait, I'll pick them up a year later, including all that extra content, for a fraction of the original price, and I can enjoy those games then.
For online games like Battlefield 3, I do feel it kinda ruins it, cause it's splitting up the online community between the 'haves and have nots', so suddenly half your friendlist can't or won't play the same maps anymore.
I think so, I miss the days when you bought a game and got the "whole" game. I'd rather you have to do stuff in-game to unlock extra content.
The problem is... there will not be, at least in the foreseeable future, a sufficient groundswell to actually punish game publishers from going this route. You're not going to get a large group of folks that will bond together and say, hey, we're not going to buy Call of Duty Black Ops 3 (or whatever the title may be) because it requires you to keep purchasing DLC to compete or to participate in multiplayer.
As with many things, it will probably eventually require a lawsuit by a consumer who finds they can't "finish" the game they were promised (or led to expect) for the price paid. It should be interesting to see where that goes.
Games with DLC are released and sold with 90% or less content accessible to the consumer. DLC was a good idea on paper, but when you have companies SELLING THE REAL ENDING TO A GAME (Asura's Wrath, FF13-2), then it's just sheer bullcrap.
DLC is made alongside the the whole game, so the extra costumes and guns you "download" are technically already on the disc. If it wasn't in the game's code in any way...other players wouldn't be able to see it. It's like a TF2 mod. If you mod TF2 to have a female scout/character, only you will see that female character. Everyone else in the room you're with will see the character as male or whatever mod they may have.
I personally hate DLC because most DLC are Disk locked content and things that should be UNLOCKABLE through hard work. Obtaining a trophy or Achievement should reward you with a costume or something... DLC is simply one of this gaming generation's major problems.
Yes!!.. The more DLC for it the more I don't wanna play.