High-budget, high production games and technologies have a bright future, but the way these "triple-A" games are made in the years ahead must evolve.
That's according to Epic Games founder Tim Sweeney, the mastermind behind the widely-used Unreal Engine, speaking at the Gamasutra-attended opening keynote of the Montreal International Game Summit.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
Gaming is not dying halo 4 broke records and cod will likely beat it AAA is far from going
Make good games, and people will gladly pay more money for them.
With mobile and casual game selling so well, why don't the publishers stick to ripping those people off for money. Then put money, effort, and time into "real" games and watch those sell well too? Take risks, if it fails, who cares just rip a little more people off on Facebook "you need energy" credits, or release a free-to-play (pay-to-win) game to make the money back.
No need for studios with thousands of people just to make a yearly title....it saturates the market and forces people to buy less games because they dont want to waste 60 dollars on the same crap.
But what about A and B gaming?
If this gen has shown anything its that middle-ware between AAA and handhelds can't survive on consoles. And believe it or not consoles need more than AAA only titles.
Gears on playstation! Please!