CVG:Ubisoft is developing key games for current and next gen consoles simultaneously, the publisher's chief executive said this afternoon.
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
Hopefully they're using some scaling technology otherwise the next gen counterparts may get the $*#t end of the deal.
So no Beyond good and evil 2 then.
even when next gen comes they will hold back pc for new old tech and hold back new old tech for old old tech? :(
Watch Dogs ps4/720 hopefully
A bit disappointing but not totally unexpected--depending on just what type of tech the next gen will allow it might not be as bad as I fear though.
If for example the rumor of dx11 is possible on next gen hardware is true then tessellation might just take off and be a huge difference between this and next gen's games (and more so for pc). Unigine's heaven tech demo from years ago for example is a great testament for the power of tessellation that has yet to be realized fully. Tessellation alone makes for a huge difference and a toggle of on/off for this and lnext gen would be as "simple" as it is for the few games that have it now.
Even if tessellation isn't available the "easy" upgrades could still be substantial: much higher resolution textures (2-4k res), larger and/or smoother multiplayer (console especially true), better AI/physics/lighting/shadows among all the other numerous benefits (for consoles specifically resolution and AA will be huge for clearer/crisper images).
PC might be "held back" a little due to slower focus on new tech but it'll still be better than today as many PC versions are in many ways still "behind" when it comes to what today's most modern pcs are capable of (some of which are still little more than direct ports where only difference is resolution and AA). Still a rise in the "lowest common denominator" and a larger market capable of high quality visuals won't be a bad thing.