NowGamer: "We chat to original DMA Design employed Mike Dailly, Volition environment artist Wayne Adams and Far Cry 3 producer Dan Hay about what to expect from GTA 5."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
GTA needs more detail, not a bigger map. San Andreas looks sparse these days.
Nice article.. Cool guy
Great read. Off topic but when buddy said Underwater caves in far cry 3 and rewarding players for exploration i thought that was really cool. Looking forward to FC3 and GTA5.
I highly doubt this idea would be possible on the 360 and PS3, but I would like the open world genre to be completely seamless.
Every single person in the game should have a home, a family, a job, and whatnot.
The missions shouldn't be started by a mission marker, but by calling or showing up where that person is at that time of day or night.
If you decide you don't like a person like Brucie form IV, you can off them if you so decide, they don't respawn, you don't get a do over, and any and all missions they were a part of happen differently because of your decision to kill them.
I think this would really make it interesting. It would certainly give you more thought about what you do within the world.
It wouldn't be GTA though if you couldn't have mindless fun, so maybe a "classic" GTA mode where you can kill people relentlessly and without consequence would round it out.
Terrible article, especially the parts about separating the game into 3 chunks. Who doesn't unlock all of the islands??? He said like 70%. I find that hard to believe.