GameDynamo - "For a long while, at least up until the video game industry's revenue surpassed that of Hollywood in 2009, the business of film was seen as an aspirational model for the young gaming medium. While there were and are valuable lessons to be learned from a popular medium with a century's head start on games, in at least one regard the two industries have in recent years come to resemble one another to an unfortunate degree."
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Game Rant talked to Suda51 about a potential sequel to Shadows of the Damned, and here's what he had to say.
Man, I’d love to get a sequel. I wish that’s was this was instead of a remaster, but it’s such a niche title. It won’t sell gamgbusters, unfortunately.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
It comes down to price. Not many people can afford to spend the initial $60 for a game they don't feel will give them the most bang for their buck.
You can what for a price drop, yes, but how many times have you forgotten about a game while waiting for a price drop? I have done it multiple times, you wait for the price to lower and then another game comes out that catches your attention.
But I agree, there are plenty of great 'middle ground' games. Shadows of the Damned is one of favorites, and Bulletstorm was good fun.
The author's just whining about nothing. Even in the good ol' days, only a handful of games caught on and succeeded while the rest flopped and ended up forgotten.
Price has little to do with why lower-profiled games don't sell and plenty to do with marketing and general public interest. People are not gonna buy a game they're not interested in regardless of price nor are they likely to give a game they never heard of a chance.
It's just reality every game released won't go on to sell millions of copies.....I wished Shenmue 1&2 sold major units so could have the final game in the franchise....We have to accept that just because we enjoy certain games doesn't mean everybody else will...