Think Ubisoft titles are looking a little samey? One of us agrees. Check the table for a visual confirmation and decide for yourself.
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
UbiSoft fu**ed up alot my favorite game franchises, i miss old Ubi.
Rayman - and Future soldier blurred into one me like
You just described a TON of games. So don't point fingers strictly at Ubisoft. They're not the only ones making games with all these features.
Yes it's true, Ghost Recon used to be long distance outdoor assaults compared to RS' breaching, but it was not sexy enough so they shortened distances and made it more in your face.
Splinter Cell feels a lot like Rainbow Six too now.
Which is funny since the first build of SCC might have been canned for looking too much like another game: Assassin's Creed.
But now we have WatchDogs, which is totally SC+AC.
AC had some PoP in its DNA too, but that's a different story since it really added a lot, like the non linear climbing, the historical elements and the sandbox.
EA had a similar problem, not sure if it still does. I swear Skate, Burnout, NFS, SSX, and like several of their other games where just the same thing dressed up a different way.