Dishonored is a first person action game developed by Arkane Studios and published by Bethesda. It’s not long until release time, and Dishonored has gained a mass of interest due to its diversity and huge scope in player choice. With a wide palette of powers, solutions and techniques at your disposal, Dishonored is shaping up to be a game dictated heavily by the player’s own initiative. If a guns blazing approach tickles your fancy, Dishonored accommodates, and if you enjoy a more silent approach, this game seeks to fit the bill handsomely.
Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.
It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.
They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.
I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?
I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.
I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.
For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content
I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.
You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.
Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.
Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.
The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.
Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.
David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.
Marvel's Blade is being developed using Void Engine, suggested a new job listing by a Senior Lighting Artist working on the entry.
I wonder how many people who didn't buy Dishonored 2 or Deathloop are going to complain about Arkane making a Marvel game instead of working on an original IP.
well im not expecting this to be a graphical power house, especially based of what little we know it looks like it going be very stylised.
Either way, please let this be good!!!!! Give us the Blade/Wesley snipes game we always wanted!!
im just glad a blade game is coming seeing as the movie reboot is in shambles atm.
the first blade movie to this day is still my favourite marvel movie
What a coincidence! It's also being developed for the console everyone is aVoiding.
I was hoping the game was going to look photo realistic like a UE5 game, however, it seems the visuals will likely look like Death Loop. The performance of this engine is significantly better than UE5 so hopefully the gameplay will be fun.
The artstyle of the characters look like many will be top heavy with little skinny legs and feet.
Others look like they may have the look of that avengers cartoon where they were short but had big hands and feet, let’s hope it’s not that, always hated that look.
I hope the game is dark and the vampires employ a blink teleport style similar to how you used one of your powers in Dishonored. Lots of gun action with silver stakes and holy water, crosses and hand to hand combat.
Dishonored does look really nice. So many possibilities to approach the missions, the player choice is great. Knowing me, I will try to be stealthy and quietly take down enemies, but will mess up somewhere and have to shoot my way out of it. I can't wait to get my hands on it.
Ahh, I can't wait for the game!
I'll probably opt for the stealthy way and taking enemies down without alerting anyone.
My most anticipated title this year as some of you might've guessed from my avatar picture!
What stealth fans have been needing is a real current gen Tenchu. I don't know why there hasn't been one yet? Sony could have at least made an hd collection. :(
Becuase they need a stealth game......and this is one???
Meh, just my 2 cent crack at it. Maybe we should ask Steven Hawking lol.
I want this game