Gone the way of the dinosaur, and just as tragic.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
Isn't dead yet. Borderlands 2 keeping it on life support. :D
Theres nothing like pumping relentless bullets into your friends heads and having to hear him scream in anguish next to you.
I wish more games would put spitscreen into there games like Uncharted for example.
There are a number of factors
The devs get lazy
The game design does not suit splitscreen
The tech is too old
Run out of time
Dont want to lose graphics quality
In the days of the N64 (goldeneye, Mario kart etc) and even in the early days of the original Xbox (halo anyone!) online gaming, at least as far as widespread console gaming went, didn't exist.
The only option for multiplayer was split screen or system link.
Now every game with any kind of multiplayer caters for online first as this is the way most people play multiplayer games. It's just a bonus when games like Halo, Gears etc allow split screen.
Split screen =halo 4!