It was likely the first thought that crossed many minds when the Wii remote was first unveiled at the Tokyo Game Show in 2005: "What can it do for sword-fighting games? Or lightsaber games?"
Here, we recap the highs and lows of the Wii's sword-fighting games.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
XSEED is one of a few publishers running a new Switch eShop sale for Black Friday 2023, and it includes the lowest prices ever for No More Heroes 1 and 2. The same goes for Senran Kagura Peach Ball, Trinity Trigger, and more.
Following Star Wars Jedi: Survivor's conquest, it's the prime time to resurrect the Force-fueled action of Star Wars: The Force Unleashed.
Coming soon on the UE4 Engine, preorder to guarantee access to the Force Stutter ability available exclusively on PC before it gets removed after the launch window.
I am not a Star Wars fan but I enjoyed the Force Unleashed and the sequel. Shadows of the Empire was another Star Wars game I also enjoyed.
I agree... Zelda is a fine example of great controls on a Wii title. It is also a fine example of what a great Wii title should be like. It is crafted in such a way that the control scheme is natural and responsive. Also, it feels like I am playing a game, but at the same time I am experiencing something different.
A bit off topic, but Metroid Prime3 was great for FPS and I personally think the Wii controls went hand in hand with Resident Evil4's game design. Perfect examples of how to use the Wii-mote. Unfortunately, too many developers/publishers just went for the simple cash in.
Nice read.