David Cage isn’t happy about Heavy Rain. In fact, while the team are proud with the outcome they’re still “pretty much unhappy with everything”.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
I'm scared to see a game he's happy about in that case... o_o
Oh no, not another Peter Molyneux. This is how the madness starts. I've always thought he was a bit pretentious.
He's arrogant, that's a fact. I remember him attacking reviewers who didn't give Heavy Rain at least a 9 out of 10 score back in 2010 because of how amazing he thought his game was, and now he pretends he's "unhappy with everything"..
I didn't see many glaring weaknesses other than some issues with the writing (some extremely misleading inner monologue thoughts of key character in particular). I think if Cage partnered up with a professional writer they'd really be dangerous. And perhaps disguise some of the accents a bit better. :) I thought they improved just about everything over Indigo Prophecy, which was a game I liked quite a bit.
Regarding whether he's arrogant, he should be proud of his ambition. So many developers keep doing the same thing over and over. Quantic Dream has taken risks and pulled it off. Supposedly there would be no market for a game like Heavy Rain released on a single platform, with many predicting niche-level success at best, and it turned out to do quite well. And more importantly, it was a very good game.
It's not necessarily a bad quality to be critical of your own work and strive to improve everything. That's basically what they did going from Indigo Prophecy to Heavy Rain. They improved over the previous game in just about every way.
Bit of a harsh remark to hear if you worked on the game. Still, coming from Cage it's not to surprising, he's highly critical.
For me, the only issue was some plot holes and I'm afraid that does fall directly with Cage himself.
Learn from your mistakes, what more can you do.