The Halo series is “fundamentally different” to other shooters because of the way it responds to the player, says former Bungie dev – but it’s not “magical dynamic difficulty” that gives the game’s combat its unique feel.
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.
Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.
I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream
This studio has had three owners and its never worked well with any of them....Management has issues
I like Halo , the gameplay feels 'open', it's like each time you replay a level different things happen.
The enemies are smart,+ unpredictable, and they're quite happy to use even your own weapons and vehicles against you.
Most other FPS's I've played, the bad guys are in the exact same spot and pretty much do the exact same thing every time..... which gets old real fast.
And the online and forge features are excellent! So yeah, I like Halo!
......I'm gonna go play Reach again, lol
“if your shields go down and you run for cover, it backs off and lets you catch your breath. In most games, if you hide behind cover the AI comes around the corner and roots you out, but the enemies in Halo won’t usually do that.”
lol what a cop-out for poor AI. I remember I used to always exploit that in Halo CE whilst thinking, "these enemies are so dumb".
@BeaArthur - that's a logical fallacy and you know it.
no
I've always enjoyed the dynamic AI in the Halo games. Some of my most memorable firefights were against Elites, who could really surprise you with their tactics sometimes.
However, one thing they don't mention in the article is what I'd call the "energy shield effect".
In a game like CoD, the enemies die so fast that even if they had decent AI, you wouldn't notice it. As soon as they're in your sights, they're dead. Thanks to energy shields, major foes in Halo are more likely to live long enough to actually show off what their AI can do (plus their tactics change depending on whether their shields are popped or not, etc. - more room for different behaviors).
Halo doesn't make itsel.....zzzZZzzzz