Have you noticed a decline in the quality of content recently released? Are you left wondering where all the good games have gone every time you step into the electronics section of your local store? Do you wonder WHY it seems like we’ve been getting the same mindless, gun-fight, breast filled game, time after time?
Hint: It’s Your Fault.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
How isn't it the devs fault for wanting a standardized engine to make games? To get them out quickly?
Gamers wouldn't be pixel counters if devs lived up to half the claims they made.
erm...
There would be NO industry if it werent for the gamers, thus meaning gamers wouldnt exist if there werent an industry, meaning the industry cant say gamers are ruining the industry, because there would be no gamers, therfeor, no industry to say gamers are ruining the industry, because....
damn, i think i just Inceptioned myself
Oh sorry didn't realise it's my fault the gaming industry is getting worse (?) because I'm spending money that I barely have on games and products for gaming. I'll stop right now.
/s
Agreed. Gamers are idiots for the most part. They want to play the same thing over and over again. Hell, look at Uncharted 2. A huge number of gamers are saying that it's the best game ever made, blah blah blah. And why? Cause it's a shooter? Cause it's 8 hours long? Cause there's long cutscenes? Cause it's a completely linear straight line game with no branching paths that doesn't let you make a single choice other than "which of these two weapons do you want to use"?
I mean, whatever, the game wasn't bad, but it was exactly the same as every other game out there. Does the fact that it had slightly more polish than some other games mean it's the best game in the world? Hardly. And don't even get me started on Halo 12 and Call of Duty 456.
It is getting worse. The only reason people are spending more money on games is because there is so much of the same shit being released over and over, and most of them you can beat in one sitting. Most gamers get bored of them after one play, and look for the next "new" and "better" thing.
I think a lot of it has to do with an emphasis on story. Lots of games are putting a great deal into their story, and a lot of people like that (me included), but the problem with that is, they usually just end up throwing some generic gameplay in the game as filler to tell the story, as something to set it apart from just watching a movie (Uncharted 2). But this means that after you finish playing the game, you don't really feel a "need" to play it again. The gameplay isn't typically good enough to drag you back into it, because it's just generic third person shooter fare you can find in any weekly release. Yes, it's partly the developers' fault because they are making them, but they are making the games that people WANT. So ultimately, the ones voting with their wallets are the ones they are going to cater to, not the ones on N4G posting bitchy comments about how bad it sucks :P
I remember the good old days of PC gaming when games were focused on gameplay and replayability, so you could play a game for a year or two at a time before you got bored of it. Now games are lucky to last you a day or two.
I got a new idea for an article....
Why articles, about how gamers are ruining the industry, are ruining the industry