180°

Why Gamers Are Ruining The Industry

Have you noticed a decline in the quality of content recently released? Are you left wondering where all the good games have gone every time you step into the electronics section of your local store? Do you wonder WHY it seems like we’ve been getting the same mindless, gun-fight, breast filled game, time after time?

Hint: It’s Your Fault.

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fall-damage.com
Godmars2905003d ago

How isn't it the devs fault for wanting a standardized engine to make games? To get them out quickly?

Gamers wouldn't be pixel counters if devs lived up to half the claims they made.

Omega Zues5003d ago

I don't mind developers taking time to create a great quality game, but the problem is when they make such large claims and when you finally get the game is far from what they promised it to be.

jeseth5003d ago

It has just about all been done. And the best stories and franchises are well established and do what they do very well (Mario, Zelda, Metal Gear, Halo, God of War, Gran Turismo, GTA, etc. etc.).

Too many games mimick what other great franchises have already established which leaves you with a "I've seen this before" feeling with many new games. Its really hard to have a fresh new experience now a days.

I also feel that gamers complain too much. If a sequel is coming out it "has to" improve upon its predecessor with new features and modes etc. Often times this can ruin a franchise. Modern Warfare was perfect just the way it was. When Modern Warfare 2 dropped and to this day people are irked by the horrible new perk system and overdose of kill streaks that make the game get out of hand. COD : MW2 spiraled out of control but only because they way gamers demand, demand, demand new stuff. Same goes for the Resistance franchise which started just this gen. Resistance 1 was an amazing story, setting, and experience. Resistance 2 went way off course to the point you forgot you were supposed to be fighting during 1940's and 50's America.

I think it has a lot to do with it just being hard to come up with fresh new ideas for games and some of it does have to do with us, the "gamers". I think the word "gamer" has lost its meaning this gen of consoles.

Quagmire5003d ago (Edited 5003d ago )

erm...

There would be NO industry if it werent for the gamers, thus meaning gamers wouldnt exist if there werent an industry, meaning the industry cant say gamers are ruining the industry, because there would be no gamers, therfeor, no industry to say gamers are ruining the industry, because....

damn, i think i just Inceptioned myself

Solid_Snakeps35003d ago

lol that's a rather odd title ''Why gamers are ruining the industry'' Shouldn't it be ''Why hackers/pirates are ruining the industry''?

Nate-Dog5003d ago

Oh sorry didn't realise it's my fault the gaming industry is getting worse (?) because I'm spending money that I barely have on games and products for gaming. I'll stop right now.

/s

frjoethesecond5003d ago

Just thought the same thing when I read the title. Good luck selling games to non gamers *looks at wii*.

goalweiser5003d ago

Apparently non-gamers buy more games than you do. Have you seen wii software sales? Epic to say the least.

Darkfiber5003d ago

Agreed. Gamers are idiots for the most part. They want to play the same thing over and over again. Hell, look at Uncharted 2. A huge number of gamers are saying that it's the best game ever made, blah blah blah. And why? Cause it's a shooter? Cause it's 8 hours long? Cause there's long cutscenes? Cause it's a completely linear straight line game with no branching paths that doesn't let you make a single choice other than "which of these two weapons do you want to use"?

I mean, whatever, the game wasn't bad, but it was exactly the same as every other game out there. Does the fact that it had slightly more polish than some other games mean it's the best game in the world? Hardly. And don't even get me started on Halo 12 and Call of Duty 456.

It is getting worse. The only reason people are spending more money on games is because there is so much of the same shit being released over and over, and most of them you can beat in one sitting. Most gamers get bored of them after one play, and look for the next "new" and "better" thing.

I think a lot of it has to do with an emphasis on story. Lots of games are putting a great deal into their story, and a lot of people like that (me included), but the problem with that is, they usually just end up throwing some generic gameplay in the game as filler to tell the story, as something to set it apart from just watching a movie (Uncharted 2). But this means that after you finish playing the game, you don't really feel a "need" to play it again. The gameplay isn't typically good enough to drag you back into it, because it's just generic third person shooter fare you can find in any weekly release. Yes, it's partly the developers' fault because they are making them, but they are making the games that people WANT. So ultimately, the ones voting with their wallets are the ones they are going to cater to, not the ones on N4G posting bitchy comments about how bad it sucks :P

I remember the good old days of PC gaming when games were focused on gameplay and replayability, so you could play a game for a year or two at a time before you got bored of it. Now games are lucky to last you a day or two.

blodulv5003d ago

Making "choices" in games is completely overrated.

Give me a well told story over having to choose which road to take and mediocre decision making any day.

punisher995003d ago

@Darkfiber: Uncharted 2 is not a shooter. ITs an action/adventure game. There is a difference. And its more than 8 hours long if you are not a complete expert at the game.

wollie5003d ago

UC2 is the best game ever made. played it three times in a row just because it was awesome. and the MP is great.

troll5003d ago (Edited 5003d ago )

Well, trying to imitate the narrative structure from the movies is pretty much disregarding the strength of the media form. Railwaying the player through the story and trying to get make some lasting appeal through a separate multiplayer mode is more patching together a faulty system than using the strength of the gaming media. A separate multiplayer mode is not faulty in itself but if there's no driving force as to return to the singleplayer part then gameplay mechanics are probably lacking to begin with.

While this article was somewhat poorly worded and didn't really pinpoint (any of the significant) reasons as to why the status quo grows stronger, I think we need to acknowledge that we as gamers are part of the media and therefore also a part of the problem. You can point the finger and pass the blame to your heart's content but even if the blame would lie solely on one party, the burden is still shared by all of us.

We need some place to communicate with the publishers and developers that's is not done by the wallet or pissing and moaning on random forums. Could it just be kept civilized, I think there could be a lot of creative feedback from the community and, likewise, from the developers and publishers.

Though, this will just be wistful thinking on my part. I'm posting this on a random site that holds no common ground with developers to begin with. But I take comfort in that I like to reread my pretentious postings and feel like Mr Know-It-All. I might as well just talk directly to the wall, but my walls are thin and I don't want to bother my neighbors with my rantings.

EDIT: This is in no way about Uncharted, I haven't played it myself so I reserve my judgement. This is just a musing in general.

wollie5003d ago

I actually prefer linear stories in games. I think they are stronger and help you connect to the characters better. But its a good thing we have linear and open games so that we can both be happy!

dillydadally5003d ago

I'm so sick of hearing reviewers mark down games because they're linear. Linear is a design option, not a negative (in FF13's case though, it hindered the fun and just didn't work in my opinion). The games I've liked most over the years are linear in nature - linear is great because it allows a story to be told and characters to be developed.

The real problem is a linear game lives and dies by the quality of its characters and story, and everyone's either too stupid or too cheap to actually hire a good writer for their games. I mean, when was the last time you played a JRPG and thought, "Wow, what an interesting and unique and gripping story. I sure got into these characters!". That is so rare now and definitely isn't in JRPG's I've tried lately. Not sure why I keep mentioning JRPG's - they certainly aren't the only game this applies to. Uncharted 2 wouldn't have been near as good a game if it wasn't linear in nature. Starcraft 2 has a great linear story but still allows choices to be made with specific missions.

Immortal3215003d ago

do you mean a one way path to take to progress through the level?

troll5003d ago

I guess I was a little fuzzy. Some of my favorite games are indeed linear, I just don't think we should downplay the user interaction and exploration. A lot of mediocre games could probably have been great if they didn't try to limit themselves to other medias narrative standards. Problem is that games haven't really found a working middle course yet.

I'm all for variety, that's why I'm concerned because for the moment a significant part of all released titles are cast in the same form.

wollie5003d ago

I get what your saying. I to have really loved some open world games. You really should check out UC2, the presentation, voice acting and animation is just so good that every game you play after it will seem like blocky ps1 era games. That might be an exaggeration but the game is really really slick. not innovative, but the certainly the most polished game I have very played.

troll5003d ago

Oh, I will. I just need to get myself a tv again. Sadly my consoles are just collecting dust at the moment. But when it's all hooked up I will definitely check out UC... Well right after I've played through Yakuza 3 again. ^^

Solid_Snakeps35003d ago

troll has 5 bubbles and i have 2??
say
whaaaaaaaaaaaaaaaaaaaaa

troll5003d ago

I'm not really sure you are replying to me since your post doesn't really touch the subject I'm talking about. But let me just reiterate in case you didn't bother reading my following posts.

- I never said linear was a faulty system to begin with. I'm merely pointing to that using a linear gameplay and then trying to extend the lifetime of the game solely by multiplayer, is not an optimal way of using the game medias strength. Having said that, there's definitely games that pull this off excellently, still more games that does it horribly.

I will however agree with you that not many studios are willing to invest in good actors and authors when they persist on telling a story to begin with.

And regarding linear games - I've enjoyed far more than I care to list.

+ Show (5) more repliesLast reply 5003d ago
jdktech20105003d ago

I got a new idea for an article....

Why articles, about how gamers are ruining the industry, are ruining the industry

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290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake1d 7h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing1d 4h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake1d 3h ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble6h ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware7301d 3h ago (Edited 1d 3h ago )

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman1d 3h ago

You actually still defending them? Sheesh.....

gold_drake1d 3h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus231d 3h ago (Edited 1d 3h ago )

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows1d 3h ago

Has nothing to do with Sony. Stay on topic.

notachance1d 3h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier1d 2h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit1d 2h ago

Ayayayay with these xbox/MS excuses.

Reaper22_21h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy8520h ago

Is it? That's revenue not profit. Completely different.

fr0sty11h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

+ Show (7) more repliesLast reply 11h ago
thesoftware7301d 1h ago (Edited 1d ago )

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake1d 1h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow1d ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier15h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood7h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k46h ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

+ Show (2) more repliesLast reply 6h ago
WelkinCole20h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel198918h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

thesoftware7305h ago

@ Michiel1989

Exactly this!

I'm reading these comments, and it's mesmerizing how off-base most of them are.

I posted a few comments above, and their rebuttals have nothing to do with the points that I presented; when they start doing that, I just ignore them because, at that point, they're debating all over the place.

Profchaos11h ago

30 more like 70 to 80 plus 7 for Bethesda

Tzuno6h ago

meanwhile everything turned woke an inevitably went downward, i'd say it serves them well if they promote such kind of approach, mwuahahahahahhh!

+ Show (4) more repliesLast reply 5h ago
anast1d 4h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor1d 3h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows901d 3h ago (Edited 1d 3h ago )

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19721d 2h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody1d 2h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

Show all comments (46)
100°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics3d ago

Publishers see gaming as another stock market.

isarai3d ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut853d ago

Friends don’t let friends buy EA or Ubisoft.

Chocoburger3d ago

I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.

120°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil4d ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

rlow13d ago

I disagree, Xbox from the get go innovated and changed the industry. They did a lot of firsts and standardized a lot of others. It wasn’t till the beginning of the Xbox1 era that things started to go south.

Stevonidas3d ago

Yep, although I’d argue it started going to shit when they tried to hock Kinect on their audience instead of continuing to invest in their studios and IPs. 2001-2010 Xbox was peak gaming, though.

rlow13d ago

@Stevonidas
I agree they never should have focused on it after the 360 era. But you do have to remember they were faked out by the huge volumes of Kinects sold. To quote info on Wikipedia, “Project Natal, It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability.” So if your Xbox and see these huge sales on a peripheral where are you going to put some money? Criticism in hindsight is worthless…..if only we could all see our future. In other wards they had no way of knowing. Plus they had engagement numbers and a lot of signs pointed to people wanting it.

Their biggest mistake wasn’t the Kinect, but unlike Sony after the PS3 debacle. They didn’t double on down on exclusive good games. The other huge mistake was letting Call of Duty go to Sony.

Hedstrom3d ago

Phil wants Xbox to be as soulless as him!

Tacoboto3d ago (Edited 3d ago )

Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.

Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.

Markdn3d ago (Edited 3d ago )

Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,

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