birkettsblog

Contributor
CRank: 5Score: 4020

User Review : Heavy Rain

Ups
  • Thematically excellent
  • The interactive nature of the game is unique and brilliant
  • A great set of characters make up for a thrilling narrative
Downs
  • Character control is awkward
  • Camera can be a let down

A stunning interactive experience.

It's not very often that a video game comes along that delivers something so unique, innovative and fresh that gamers can only help but take notice. French developer Quantic Dream's Heavy Rain is one such example. Written and directed by CEO David Cage, who has been at the forefront of lavishing as much attention to his game as possible, and rightfully so, the “interactive drama video game” is a tense and dramatic thriller with its footing in brand new territory in terms of interactive entertainment.

A highly unusual and original spin on a control scheme, Heavy Rain requires players to perform actions that are displayed on screen; through button prompts, controller motions and movements of the right thumb stick. Displayed through non-intrusive symbols integrated into the scene, such prompts guide you through the narrative in the way in which you wish to progress and ultimately, delivering on its uptake of the tag-line “How far would you go to save someone you love?”. Far more than a mere input device, the irregular control method is completely brilliant in the way it amps up the tension in scenes. At times making the player hold a hand-cramping combination of buttons, only reflecting the struggle on screen- it's a mechanic like no other that works on a number of levels. The way in which prompts shake and become indistinguishable from each other in moments of panic or anxiety on behalf of the character also renders an almost joint experience between the virtual experience and reality- such anxiety most likely resulting in a bad 'choice' through a misjudged button press, and is yet another example of the intelligent design philosophy that lies at the heart of the game's already impressive engine.

Yes, moral choices and key moments influence the eventual conclusion to the story. For example of such choices, one instance that occurs in the game involves a convenience store robbery- choosing to intervene is your choice and as such, will affect the way in which the story unfolds. Do you stand at the back of the store and wait for the crook to leave? Or do you sneak up on him and save the shopkeeper? Convince the robber to put the gun down slowly, or aggressively force him to? Of course, the choices which you will eventually come across are both meaningful and difficult, shaping the experience from the traditional narrative storytelling roots into something completely different and (mostly) unique to the player. In what Quantic Dream purports to be wholly open however, at times I was led to certain eventualities no matter what I did, which is understandable but does break the spell somewhat.

Built around the interweaving narrative threads of four characters (each played in short snippets of action) and the search for identity of the mysterious “Origami killer”, Heavy Rain is reminiscent stylistically of films of David Fincher (Zodiac, Se7en)- a world of gloomy motels, strange deaths, dark and dank apartments and corrupt cops. The film noire underbelly meanwhile, establishing its themes of love, betrayal, loss and torment in a just manner. The four main characters (father Ethan Mars, journalist Madison Page, FBI profiler Norman Jayden and private detective Scott Shelby) all adding a little something different to the overall experience and provide glimpses of the plot as a whole- of which it could otherwise become much less involving (many of the game's key scenes involve the contrasting motives of the intersecting characters). Brought to life through stunning motion capture technology and gorgeously realised character models (not that the “uncanny valley” ever disappears!), it's perhaps disappointing to hear the atrocious voice acting on display. In a game so enveloped in its expectation to deliver dramatic punches to the chest it's really quite odd that this isn't addressed, the voice work is often poor and lacklustre whilst the somewhat dodgy dialogue (“It's a pain killer, it'll help reduce the pain”) are awkward in what is otherwise a triple-A cinematic experience. Its top-notch cinematography, pacing and design flourishes (use of split-screens), along with the hugely impressive score, only further reinforcing its dramatic ambition.

In what feels like one long cut-scene with almost seamless revival of player interaction, Heavy Rain's abundance of graphical fidelity and fluid animation is somewhat elsewhere let down by its awkward character control (holding R2 to walk, left stick to control where the character is looking). The camera is also undeniably frustrating at times, with only two camera angles to choose from, it often makes searching around the scene unnecessarily irksome. On a more positive note, the decision to read the characters' thoughts through a hold of 'L2' is another ambitious design choice but one which is justifiably successful in reminding the player of key pieces of any key information/ objectives in a non-intrusive manner, delivered instead through voice-over.

On the whole, Heavy Rain is a tremendous success in the broadest of senses. It's given us a whole new control scheme with its game engine (of which I can't wait but see what comes of it) and a suitably engaging and thrilling story to boot. Packing emotional punches and drama aplenty, its moral choice design philosophy further instils the drama with even more resonance and weight. At times it is breathtaking, at others slightly irritating and disappointing, but in the end, I can't recommend it enough. You will have a unique and beautiful game experience, no question.

Score
8.0
Graphics
9.0
Sound
8.0
Gameplay
7.0
Fun Factor
Overall
8.5
worm20105078d ago

great review, but the camera never really bothered me all that much.

100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

Read Full Story >>
gamefreaks365.com
Fist4achin1257d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe1257d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG1257d ago

No. Some games are like movies.

medman1257d ago (Edited 1257d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.

50°

The David Cage Experience: Fahrenheit and Heavy Rain

What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.

Read Full Story >>
fictiontalk.com
100°

Quantic Dream Celebrates Heavy Rain's 10 Year Anniversary With New Video Series

Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.

Read Full Story >>
gameranx.com
ClayRules20121415d ago (Edited 1415d ago )

Have you played Detroit? While it’s my personal favorite, I fully understand many preferring Heavy Rain more. I’m glad you enjoyed Heavy Rain too.

bouzebbal1414d ago

def. one of my top 3 best experiences on PS3

ClayRules20121414d ago

bouzebbal

That’s awesome to hear! What’re the other 2 best experiences?

akaFullMetal1415d ago

Great game, need to get started on Detroit soon.

ClayRules20121415d ago

Glad you enjoyed the game! Yes, Detroit is a masterpiece of a game, and their best work to date “in my opinion”

ClayRules20121415d ago

Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.

So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.

My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.

Z5011414d ago

Still have my origami crane they teach you how to make when you're installing for the first time.

C-H-E-F1414d ago

it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.