There are few games that can illicit a cheer from a crowd of onlookers like Smash Bros. It's something about the insanity of it all, bombs dropping here, flames bursting there, turnips being thrown with reckless abandon. Even if you're on the sidelines, you can help but watch, entranced. For fans of Smash Bros., it has been over six long years of waiting for the latest installment, but the fact that the GameCube version is still played with great regularity is a testament to how good it was and still is. Finally, though, Smash Bros. fanatics have something new to cheer about, and while Super Smash Bros Brawl on the Wii doesn't reinvent the franchise in any major way, it should please both veterans and newcomers who are looking to see Donkey Kong punch Kirby in his big, round face.
Review by Russell Frushtick
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
the game of the year has come early..