As with many people, my first foray into gaming occurred at a tentative, impressionable young age. Whilst visiting a friend, I distinctly recall the point at which we tired of trying to ride a mattress down the stairs, and instead channelled our attention into a fascinating new device: the Playstation 1. After its discovery, we managed to sink a substantial amount of time into a demo disk, flicking between the games, trying each one, failing, and moving on. Because the mind of a seven year old (or my mind, at any rate) is fickle and slightly unbalanced, none of the games really held our attention for very long. Except one: Crash Bandicoot.
Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”
Neil Druckmann talks about Naughty Dog's Next Game which is really ambitious and parts of it are hard to make! pic.twitter.com/IqY2KEI1Gb
— DomTheBomb (@DomTheBombYT) March 1, 2024
"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough
That it’ll both be “really ambitious” but also “really hard.”
Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.
Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.
Also, just off-topic slightly but..
Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.
A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.
Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.
A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.
Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol
For many, the game became the sound of the 90s – but Josh Mancell tells us how the music for PlayStation’s first mascot game originated in Kraft cheese and Kraftwerk
Naughty Dog is the best, plain and simple.
can't wait for TLOU *_*
Crash is crazy fun no matter your age. Anyone could play crash, it had easy levels at first then it got really difficult at the end, too difficult for any child to complete unless they're really dedicated. And Idk if the 1st Jak was aimed @ an older audience, I think that fits the sequels more. Either way I've always been a fan of Naughty Dog but darn it where's my Jake 4? LOL
All pimped out and covered in bling.
Naughty Dog my favorite devs of all time thanks to Crash. I wish Sony would buy Crash and give him back to Naughty Dog. Anyway I can't wait for the Last of US it is currently my most anticipated game.