"Tropes are over-used conventions or plot devices. Analysis of them is common in TV and movies, but in fact tropes are even more prevalent (and damaging) in games than they are in other mediums. Tropes can be a crutch for developers; a cliched element of design that is both lazy and unoriginal. Here are the 79 worst, most commonly occurring tropes in games. If you’re a developer, why not try to avoid these? The result will be a better, more original game!" says CalmDownTom
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
The very first thing is that they need to be programming to take full advantage of all the power of each platform and not developing for the lowest common denominator. My fear is that the xbone will hold games back on the PS4 because instead of taking advantage of the superior PS4 tech they'll instead program for the inferior lowest common denominator xbone. Only in the Sony exclusive will we get the full potential of the PS4's superior tech.
I never understood the hate for red barrels... I like them
Was a Long and good read, but you can't really take out most of the stuff like Zombies/aliens/whatever coming out of vents, and stuff.
Also I like that in some games the factor that affect stealth is noise you make rather than crouching.
Its just fun walk slowly back to someone rather than crouch running.
I like this list just keep the red barrels, I see monsters /zombies and aliens coming from the floor or roof, or it takes over the main character.