During this year's QuakeCon 2014, Bethesda revealed the first details for id Software's upcoming Doom game.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Doom 4! yes.
Will this game be censored in Europe because of German laws?
They should just expand Doom II and keep the gameplay exactly the same as it has always been.
They should keep the graphics the same, too.
http://img4.wikia.nocookie....
Hopefully it's good. I also wish Quake still made proper Arena games. Q3A was amazing back in the day, I can't believe they don't try to capitalize off that anymore with a new entry to the series. Quake 4 got good reviews, but I never heard anyone going crazy about the multiplayer. I'd like to see what they could do with full focus on a new Arena game though.
It's pretty amazing that Brutal Doom basically influenced id Software (as this new Doom game will feature fatalities similar to those of Brutal Doom). Good job to the modder.