Konrad Tomaszkiewicz has made a few comments about the influences of Grand Theft Auto V and Skyrim will have on his upcoming multiplatform project, “The Witcher 3: Wild Hunt.”
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
All it needs is some Dark souls influence ;)
As an RPG developer, they really should only look to Skyrim's overall scope when it comes to development.
Little else.
I can honestly say that Skyrim was the best game I ever played in my 17 years of living. And it got me really looking forward to the Witcher 3. I love these types of games now.
And Battlefield ;) You guys are in for a treat.
Wish developers would understand that just because its popular it doesn't mean they need to be 'influenced' by it.