Money earned for replaying missions is cut by 50%, LSC resell glitche has been fixed, and you can no longer use the roof during the Boneyard survival mission.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
Wow, it already takes a long time to get $ in the MP, now mission earnings are cut in half? That sucks
I'm rolling in about two million dollars after the bike resell glitch, so I hope I can make my money last for a while. I'm curious, however, to see how much Rockstar will charge for microtransactions.
I expected the money making glitches to be patched out, but the 50% reduction from regular missions is surprising.
I can see the other stuff, even though it's a game about stealing, BUT THE ROOFTOP? REALLY?
Good. Means people will appreciate the money more now.