AusGamers had a chance to have a very, very long chat with Bungie's Dave Dunn who serves as head of art for Bungie, about their forthcoming and hotly anticipated space shooter, Destiny.
In the interview, they talk about everything from who sets the design and art parameters within the team, what they're all playing, designing gameplay for the Moon and Mars, interiors and exteriors, dealing with hardcore Bungie fans and functionality versus out-of-this-world fiction to the inclusion of a much-needed "Undo" button on their world builder.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Thanks Bungie to bring Halo's magic to PS systems :)
I'm glad Bungie and Metal Gear are now multi plat :)