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Xbox One Less Powerful than Even Microsoft Thought? Ryse Obviously Ran on PC at E3

Apparently Xbox One is less powerful than what even Microsoft thought! Not only the recent surge of downgrades show Xbox One's real power but it also proves beyond a shadow of doubt that Ryse ran on a PC at E3.

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ape0073877d ago

it might be a downgrade or a "re balance" as the developer said

but i don't know if he says the truth or simply damage controlling

anyways, 85K polygons is still freakin phenomenal

xharrypotterx3877d ago

Triangles not Polys. 85k tri would be around 21k Polys. Not Impressive.... now 150k Triangles....

DamntaionEternal3877d ago

Yea exactly. No only did they cut the Wow factor by half, they downgraded from 1080p to 900p

ape0073877d ago

in engineering, a triangle is a polygon

SephirothX213877d ago

In DirectX 11, all polygons are triangles so yes each model has 85k polys. Voxels are not supported. I know this because I'm writing a game engine using DirectX 11.

a08andan3877d ago (Edited 3877d ago )

A polygon is a figure that has 3 corners or more. Poly stands for multiple and gon, I guess that stands for corners. So technically you can say triangles and polygons to describe the same thing, however a triangle is the smallest possible polygon.

Edit: A circle isn't really round. Its just a polygon with an practically infinite numbers of corners. So that would be the "largest" polygon possible.

LolololRumz3877d ago

85k tris is 42k polys
A tri is 3 sides and a poly is generally 4 sides however some people class tris as apart of the poly count.

The character can still look as good as before depending on how well the textures/normal maps are, but still for this generation I'd expect a little more on main characters

Winter47th3877d ago

a console that will last 10 years my ass developers already downscaling their games.

ChrisW3877d ago

Are we taking some Tweet from a guy in Pakistan seriously?!?

annus3877d ago

How are you people getting these numbers? That's not how meshes work. A triangle is a polygon.

What is the poly count of a single triangle in a 3D world? The answer is one. If you said some stupid number like 1/2 or 1/4th or anything else other than one you need to stop giving advice.

A polygon by definition is something that consists of three or more edges, whatever your high school teacher taught you is wrong.

From a rendering point of view you cannot turn two triangles into a single four sided polygon if they bend different ways.

Go read this and get educated before you start spouting your bullshit.

http://en.wikipedia.org/wik...

Eonjay3877d ago

I don't think Microsoft was ready for E3 at all. Obviously the games were on PC. Its funny how Digital Foundry did a report afterwards and came to the conclusion that everything was running at 1080p and solid 60FPS. This is a bit deceiving. They could have saved alot of face by presenting their games at spec. That way they wouldn't look so bad in retrospect.

Honestly, I think they always knew what they could do with the hardware THEY built, but they didn't want to look bad compared to the competition.

BallsEye3877d ago

Traingles = polygons. Now with that being said. If you would read cryteks statement, they did it so they can further improve other effects such as shadows. It's a tradeoff. Also you will see 0 difference in downgraded model, it's still highest poly model for a character made in game, and as other slides state, NPC's also are made same way.

Now here is an interesting pic, showing how much difference you will see.

http://www.cgexplorer.com/_...

Right model has HALF LESS verticles and it looks EXACTLY the same. Yey for normal maps. Now stop being so dramatic people, most of you have no idea how these things work, you just read numbers and think you are so smart.

Freedomland3877d ago (Edited 3877d ago )

Actually problem is not polycount but the problem is, why they did it in the first place like they showed titles using highend pc with nvidia cards, why? what's the catch?

Ryse has been in development for nearly 2 to 3 years now, why suddenly this move now just before the launch.

Why Microsoft a software giant couldn't able to fix the drivers or it's just an excuse.

Think and decide yourself.

NatureOfLogic3877d ago

Rushed console ftl. They must have really fear Sony getting a headstart. I don't think MS is ready to release. They did survive a faulty Xbox 360 launch, so I don't think they're concerned at all. Xbox One buyers beware.

MysticStrummer3877d ago

@BallsEye - "Traingles = polygons"

Yes and no. They're sort of the same thing, and one can be converted to the other, but the numbers aren't equivalent. Triangles are the smallest polygons, so triangle count is always higher than polygon count.

annus3877d ago

You can't directly convert triangles to 'squares' though. A four sided polygon cannot curve, where as two tris can go separate ways.

Most modelling and game engines convert everything to tris anyway, so when Killzone devs talk polys they may very well be talking the same polys as Ryse devs.

NoLongerHereCBA3877d ago

My friend, you are wrong on so many levels... It amazes me that you get more agrees than disagrees. People here are really pathetic.

85k polygons are just 85k triangles, since i doubt they use quads to depict the polycount. The way you are calculating is saying that they have tons of n-gons in their characters.

AsimLeonheart3877d ago (Edited 3877d ago )

@ChrisW

What do you mean by that!? Do you believe Pakistanis are subhuman or something? They cannot and should not be taken seriously? I am a Pakistani as well and most do not even know that because there is no difference. There are many highly educated, well-informed and accomplished Pakistanis that are better than you in every way. Pakistanis who speak English are usually highly educated and university graduates because average people do not know English. Get off your high horse and see humans as humans!

nirwanda3876d ago

@harrypotter show me any dev that uses sqauares instaed of triangles.

gaffyh3876d ago (Edited 3876d ago )

@nirwanda - You can model an object in polygons (four sides+), and with the 3D software, automatically split these into triangles, and then make minor changes, although 3DS Max, and Maya will usually do the smoothing for you. So you could model a 40,000 poly object, and do the split, and it would create a 80k triangle object.

So technically polygons and triangles are NOT the same thing because a polygon has more than 3 sides, HOWEVER, it depends on what the developer themselves refers to the triangle as, as they might just prefer calling it a polygon.

I would guess that 85k is a triangle figure rather than a polygon figure. 150k seemed to be causing a lot of framerate issues for them so its probably a good thing that they dropped it down.

LetoAtreides823876d ago

@BallsEye, why in that picture are they zooming in on the vein on his arm, the least detailed aspect of the models? I can for example easily see that the left model has more detail on the 6 bullets strapped to his chest, you can see the circles in the center of the bottom portion of the bullets.

You can also easily see more detail on his elbow band on the left model, you see more vertical lines.

starchild3876d ago

@gaffyh

So many of you don't have a clue what you are talking about.

A triangle IS a polygon. It is a three sided polygon, and it is really the only kind of polygon that modern game engines and game hardware works with.
http://wiki.polycount.com/P...

Artists will use quadrilaterals in modeling software because it is easier to model with quads, but it is always converted to triangles for use in engine.

When Guerrilla gave the presentation about their engine and one of the slides listed the poly count for the characters they were of course talking about the triangle count--the two terms are used interchangeably in the industry.

This was a presentation on their engine and of course they would give the poly count for characters as they appear in engine.

They aren't going to list the poly count of models in z-brush or whatever because its irrelevant to what gamers actually see or what the engine is actually working with.

Besides, why would any developer want to give out a smaller and less impressive number? Especially when the rest of the industry reports the poly count of characters as they appear in the game, not whatever it was in the modeling software.

jetlian3876d ago

a polygon is an inclosed figure. 3 is the minimum amount of sides needed to make a polygon!

Dreamcast was the first console to use triangular polygons the second was xbox 360. nobody uses 4 sided polygons anymore

DragonKnight3876d ago

Here's a question. Are any of you really going to notice the amount of triangles, squares, octagons, tetrahedrons, or trapeziums in the character?

assdan3876d ago

If that's true, doesn't that means kz shadowfall's poly count completely destroy this game?

stragomccloud3876d ago

Why are people making such a big deal about poly count? A good game is a good game. Graphics is nice icing on the cake, but first and foremost comes gameplay, story, and creativity, hand in hand.

Feralkitsune3876d ago

This comment just proved that most of the fanboys blow steam out of their nostrils and spout false information.

gaffyh3876d ago (Edited 3876d ago )

@starchild - the link you posted proves that what I said is correct. A polygon IS NOT triangle, IT IS converted into a triangle by the game engine, which essentially splits it into two. I practically said the same thing you said in your post, but somehow you managed to think you said something different,

I'm NOT saying that triangles and polygons are completely different things, just that one has four sides, and one has three, simple. And as I said, the Devs probably are used to calling triangles polys, which is where the confusion arises.

I personally call a polygon a polygon, and a triangle a triangle, in my 3D models.

P0werVR3876d ago (Edited 3876d ago )

@stragomccloud

You know why? Simply because they have no clue what they are on about.

It's so obvious.

150k of polygons for a model was pretty much like, whoa! Now what are the trade-offs for that if it's just one character? And I was kind of iffy.

But now it's reduced to 85k, STILL it is heft amount of polygons for a model, and probably a finer experience overall for better graphics.

So this is nothing, I WANT MORE SP gameplay. Aren't we here for games?! If so, WTH are you guys complaining as if you know the hell your talking about?

EDIT:

Btw, this guy who wrote the article knows hell of what his talking about. Smart people would take this with a grain of salt and moved on...but you know how things turns out on this site.

Fanboys, yes annoying. But Sony fanboys?! Boy are they on another low level of stupidity. As a PC gamer, I can still remember in how PS3 was far superior than PC. I'm talking about moonshot claims. Just ridiculous.

N4GDgAPc3876d ago (Edited 3876d ago )

@gaffyh

You are wrong. Start any 3d modeling program and have the polygon count and triangle count on. You have 1 triangle and 1 quad.

Polygon = 2
triangle = 3

Now convert that to triangles

polygon = 3
triangle = 3

Game engines can't use quads so it converts all quads to tris.

If the game engine would allow quads the polygon count would be 2.

@Death below

Them crying about polys is kind of a joke. With a good artist your not going to see much of a difference between 150k tris to 85k tris.

The question that proves it was running on pc's in E3 if the game was running perfectly at 150k tris with 60fps and at 1080p then why did they have to downgrade it to 85k, 30fps, 900p? Its because it wasn't running on xbone. But developers do this all the time when they reveal a game and its not actual ingame. They make it more prettier than it looks. Touch up images of the game is done alot also.

Death3876d ago

How people can say "rushed console" let alone write it is astounding. Both consoles have been in development for the same time. It's been almost 8 years since the last gen launched. If you consider the longest span in console history to be "rushed" something is seriously wrong with you.

Microsoft made the more technical console. Sony went with quick and simple with their approach. Both are based on the same AMD architecture. If you are still hung up on the high end PC's at e3, you have absolutely no clue how consoles and games are developed and should really keep quiet on the topic and maybe listen and learn. How many systems peak at launch? You guys are doing nothing for the industry with your constant spewing of bs. It's sad and insulting to the rest of us that atleast have a clue.

You want to do some good with your free time? Why not petition Sony to support Cerny's first attempt at a game system? It would be really nice tosee Sony acknowledge the Vita as something more than a remote for the PS4. Hands down most powerful handheld released. Worst support I have seen since the Virtual Boy. How is that not an issue?

Gozer3876d ago

At 85k triangles, Ryse still has double the triangles of the character models in Killzone SF. So you sony fanboys might want to get your priorities straight.

Ryse is still the most graphically impressive next-gen title to date.

marcofdeath3876d ago

People here's the problem with articles like this, the facts. This game was never 60 frames per second that's a fact. "Performance-wise, the target is 30fps,-"
http://www.eurogamer.net/ar...
The developer never said triangles he said 85,000 polygons. This is another case of the PS4 not keeping up with this hardware if you remove moving the LODs that means your hardware is rendering each character at any 85,000 polygons per character. So that means that this hardware is rendering 2.5 times more polygons than PS4 that uses LODs so that it's hardware has a easier time rendering polygon characters. His original message is here. http://gearnuke.com/ryse-do...

N4GDgAPc3876d ago

@marcofdeath

Killzone developers did say 40k polygons. Now there is some developers that say polygons they mean tris sometimes not. I do believe that 40k that was mentioned is in quads. So I believe its 80k. But will never know unless they say so.

ChrisW3876d ago (Edited 3876d ago )

@AsimLeonheart,

Wow... kudos for tossing in the race card. Should have expected it...

But since you state that you are Pakistani, then you know very well the ramifications for accessing "Anti-Islamic" material and understand the degree of difficulty that it takes for one to ascertain such information. With that in consideration, it's highly unlikely (IMO) that it's reliable information.

[Edit: Oh, and it's from a TWEET for "harām" sakes! A one and a half line tweet!!!]

DragonKnight3876d ago

@Death: Both consoles have not been in development at the same time. PS4 began in 2007, Xbox One began in 2010.

starchild3876d ago

@ gaffyh

"The two common measurements of a game character's 'cost' are polygon count and vertex count. Polygon is interchangeable with triangle in these measurements, as GPUs only see vertices and triangles, not 4+ sided polygons."

"When a game artist talks about the poly count of a model, they really mean the triangle count."

"When a model is exported to a game engine, the polygons are all converted into triangles automatically."

"Vertex count is ultimately more important for performance and memory than the triangle count, but for historical reasons artists more commonly use triangle count as a performance measurement."
http://wiki.polycount.com/P...

So why are you talking as if triangles aren't polygons and as if quadrilaterals are the only kind of polygon? In fact, triangles are the only kind of polygon really used in modern game engines.

And again, why would any developer choose to list the poly count from within modeling software before the quads are converted to tris when it is only going to make their numbers look far less impressive? (since the rest of the industry gives the polygon/triangle count for the final in-engine models).

I don't know why people fight so hard on this anyway. Both 40,000 and 85,000 polygons is a lot of polygons and with normal mapping and all the other techniques that are used you really aren't going to be able to likely see much difference either way. It's going to come down to the work of the artist, shaders and mapping techniques, lighting, and so on.

callahan093876d ago

@a08andan:
Well done, I assume you didn't look up the definitions because you said "you guess"... but you guessed absolutely right! Poly means many, gon means corner. Many corners, in greek.

By definition a circle is not a polygon. Polygons are made up of straight line segments. Curved lines cannot be part of a polygon. Polygons are 3+ sided figures of closed-circuit line segments.

Mainsqueeze3876d ago

xharrypotterx has no idea wtf he is talking about yet he gets an "intelligent" bubble, haha thats n4g for you.

scott1823876d ago (Edited 3876d ago )

Every character in killzone sf has 40k polys, how many does every ryse character have? Plus it is semi open world with an insane amount of effects at one time and huge draw distance. And we haven't heard any updates on killzone in a while, things could have been changed for all we know. From the updated pictures the character models look much improved. The main character in ryse being twice the polys as every npc in SF doesn't mean the game is graphically superior at all. Also, when they talk about the 85k polys for the main character, are they talking at all times? They could very well be talking about when he does execution moves and the background becomes blurry.....

N4GDgAPc3876d ago (Edited 3876d ago )

@scott182
"Also, when they talk about the 85k polys for the main character, are they talking at all times?"

More likely yes. Probly do the same thing as uncharted 2. Drake was around 80k tris with no LOD. Drakes model was used as game and in-game cinematic. All other character models had different levels of LOD ranging 85,000k tris all the way down to 4,000 tris.

I expect Ryse will do the same.

jmc88883876d ago (Edited 3876d ago )

@gozer

You are forgetting....

The Ryse figure is ONLY for the MAIN CHARACTER.

Not the OTHER NPC's which have substantially less. The people you are fighting will NOT have the same fidelity as you, the main character has.

So you are using the main character in Ryse and comparing it to the average NPC in KZ:SF. The two aren't the same.

The other Ryse NPC's will have a lot fewer than the main character.

How about comparing the average Ryse NPC versus average KZ:SF NPC?

You will probably get an answer which flips which one is on top. Besides of course the 1080p/60 difference.

As for gameplay, KZ:SF is a multiplayer shooter that would be a shock not to receive amazing reviews. As for Ryse, it will be shocking if it gets a 7 or 8 in reviews.

Not to mention Ryse has been in development years longer.

shorty74a3876d ago

@ Death. Couldn't have said it better myself. This stuff only matters to Fanboys. I don't like to comment much on this site, but you nailed it. Great observation. I wonder why you got more dislikes than likes?

scott1823876d ago

@N4GDgAPc

Holy cow, that's impressive for uncharted 2... That makes sense with the other characters having much less.

kickerz3876d ago

Me - So what do u guys do for fun these days
N4G lads - we count polys. More = better.
Me - ya mum had a high poly count
N4G lads - (>_<)

jetlian3876d ago (Edited 3876d ago )

lol oh goodness now people thinking drake from uncharted had 80k polygons. The cutscene drake did not the ingame one.

people dont even know what polygons means or lod.Killzone at max lod has 40k meaning on close up aka cutscenes!

http://adam-fisher.devianta...

female kz sf character model you can clearly see triangles case closed

http://www.youtube.com/watc...
at 2:41 they show you how lods work

Pogmathoin3876d ago

@ chris, yes of course, its something negative about MS.... If this was about a PS 4 game, they would have hunted him down by now and sorted him out....

N4GDgAPc3876d ago (Edited 3876d ago )

@jetlian

This is the artist from Naughty Dog that did character models. The images are not working on the first page but if you go down he explains how much polys it is on the 2nd page. And he is talking about quads because model he is showing is all in quads.

http://www.zbrushcentral.co...

"Drake however never gets LOD.. except for multiplayer.. "

"the models ranged a bit as well.. drake was around 37k .. chloe was at 45k at her highest... each level of LOD was cut in half with 3 different levels. lowest being around 2500 poly's..
"

And also read this were they officially said there were 80,000k tri characters.

http://www.psxextreme.com/p...

"Our characters they typically have eighty thousand polygons in you know, one character, like the main character. In total- what we try to push through to the graphics chip at one point two million triangles that we try to draw every frame. We do a lot using the cell processor."

jetlian3876d ago

n4d they used 80k in cutscenes. also the 2 links are from 2 different people. one claims 37k as tops all the way down to 2.5k

he never mentions 80k at all. the second one is talking about the game in full. ng showed the rendering farm themselves

http://community.us.playsta...

if ps3 alone could do it why not use just 1. making a video is easier than rendering a game in real time.

next time you play uncharted when it goes from cutscenes to game you'll see the changes

N4GDgAPc3876d ago

@jetlin

When you mention your poly count for portfolio you don't say poly count in tris. its in Quads. And didn't u read that Drake had no LOD model. They used the same model for cutscenes and in-game.

" but single player is the high resolution model the whole time.. same model that is in the cinematics."

The pics are down but the wireframe is shown in quads. It would probly be more in the 75k range for the character. When you model a character pretty much tris is unavoidable when modeling in quads.

nypifisel3876d ago

This have to stop. As much as I hate RYSE cause it looks sucky there's one thing y'all have to understand: POLYGONS and TRIANGLES are the same thing.

+ Show (47) more repliesLast reply 3876d ago
Daz3877d ago

85k with no loads is great

gaelic_laoch3877d ago

M$ need to draw a line under raising exceptions of the xbone right now!

Gamers are a fickle bunch and will not tolerate being oversold an under developed piece of hardware!

donman13877d ago

XboxOne is $100 more and everything leads to the obvious that its inferior to the PS4. Plus, since E3 and to this day Microsoft is still in damage control because they continue to set an expectation that the XboxOne cannot live up to.

ape0073876d ago (Edited 3876d ago )

^^^^^^^

hmmmm ryse look waaay better the last deep down, the differences between the two screen are nothing, deep down was massively downgraded since the E3 trailer

blind fanboys as always

Pogmathoin3876d ago

We are blind, and fickle as gaelic said.... I would gladly spread my legs for whatever sony offers....

Irishguy953877d ago

Thought it as the drivers that weren't up to date? There is no reason at all hardware wise that the X1 is 'THIS' much worse than the Ps4.

jocomat93876d ago

poor microsoft??? Poor consumers... . who are falling for it

Apex133877d ago

Not when it was a 120-140. Smoke screens and awful communication has seriously put me off Xbox. Not only that, but they are not even focused on gamers.

TheOneEyedHound3877d ago (Edited 3877d ago )

Hey remember when Ryse was being compared to KZ:SF & Deep Down? Lol, what a joke huh?

No longer 1080p, lost about half it's polygons, the gameplay is one of the worst I've ever seen, QTE. I can't take M$ serious, not even with the 360.

BallsEye3876d ago

And still even NPC's in ryse got 2x more polys and few times the joints as main characters in KZ. Deep down? Are you seriously comparing that first Target Render? Please don't make me link you the newest gameplay. It looks nothing like the first trailer. If you believe DD will look like on e3 render, you are putting yourself up for a big let down. As good as the game is, the visuals are not on par with Ryse. Now let the disagrees from sheep rain fdown on me.

4Sh0w3876d ago

Ryse still beat KZ SF poly/triangle count by more than double. Ryse has much higher detail NPC than KZ and overall its graphics still look better than KZ if we're comparing.

DarkHeroZX3876d ago

@Balls eye

The disagrees will come only because your wrong lol. First off only the main character in Ryse has a 85k triangle count. Secondly while a polygon and a triangle are almost the same thing, they are still different. Triangles are the smallest polygon. It just meets the bare minimum of what a Polygon is. I'm pretty sure if GG told us how many triangles they had for that standard soldier model, wasn't even a main character which always has a higher poly count, then it would be close to around 85k as well. I mean look at the level of detail in character models between KZ and Ryse. On virtually all accounts KZ has more detail but the game is also much more open and has more going on than Rise does. It also runs at full 1080p with 60fps on multiplayer and a stable 30fps with single. Ryse is not on the same technical level as Killzone.

jetlian3876d ago (Edited 3876d ago )

dark your wrong. fps dont have main characters except in cutscene form. All your seeing from the main character is the gun and hands!

actual ryse by design is on a higher tech level. action games require more memory than shooters. Action games have far more animation sets.

bumnut3876d ago

I thought it looked ok, maybe too many QTE's but I liked the look of it.

If it was running on PC as claimed, hopefully it will release on PC.

Idba3876d ago

@ballsEye You know almost every company makes a CG trailer for their games, DR3's first trailer was CG

Brix903876d ago

@BallsEye

Since when does a FPS need more polys when you don't really see the main character anyway lol.

Nothing against the Xbox console but Ryse looks dull. Of course I'm just speaking off what I've seen.

+ Show (4) more repliesLast reply 3876d ago
AsimLeonheart3877d ago (Edited 3877d ago )

Deleted comment.

Sorry, replied to the wrong person.

harrisk9543877d ago

@ape007

"freakin phenomenal"....

Maybe phenomenally underwhelming... I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month...

QUOTE: "Interactions with my co-op partner were limited. If one player dies, the other can revive them, and weakening foes together softens them up for faster executions. Performing executions activates perks and earns XP. During the more frantic fights I noticed problems with Ryse’s zoomed-in third-person camera involving the player character obscures the action. Hit detection was also off. I swung my sword at enemies that were nowhere near me and was surprised to see the attacks register. Enemies also tend to clip through objects in the environment during the slow motion executions, which strips the moment of drama. This is an early version of the Xbox One launch game, but I’m a little worried given how close we are to the console’s release."

Yeah, phenomenal...

4Sh0w3876d ago (Edited 3876d ago )

"I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month..." 

"this month..." ?

No that was in fact from over a month ago on Aug 20th not this month like you said and thats why haters like you dont include links so they can spew misinformation because we know Ryse has been constantly improved in regards to the combat and animation. Proof with that exact same qoute dated Aug 20th is here:
http://www.gameinformer.com...

Any questions?

This is from a later build posted 6 days ago:

"Look, I’ve talked a lot of trash about this game. I’m sorry. I take it back. Partially. Maybe. I played Ryse: Son of Rome’s multiplayer for a bit and walked away hopeful and optimistic. Maybe even a little in love. It’s that the controls are so smooth that performing something as awesome as “attack a guy in front of you and defend from the one behind you,” is as intuitive and seamless as simply pressing forward and X to then press back and A. What comes is a badass motion where you shield bash the guy behind you for even attempting to attack you. The QTEs that plagued the initial presentation we saw for Ryse: Son of Rome are now gone and replaced with something that disrupts the experience a little less. If you attack an enemy enough, they’ll have a skull above their heads signifying you can finish them off with a QTE sequence. They’re not every five minutes and as annoying as that presentation had made them seem." 
http://n4g.com/news/1359548...

You may recall that in my Deep Down preview earlier this week, I described the combat as "clunky". Thankfully, there's none of that to be had in Ryse, as combos flowed naturally, the control scheme felt great, and the combat was nice and smooth.

"The simple light attack, light attack, heavy attack combo that is present in just about every action RPG ever served me quite well, but I was able to easily experiment with dodges, blocks, and special attacks to vary up the combat. Pulling off combos feels good, and rewarding, without being overly punishing if you mess up. Anyone who has ever played God of War will feel right at home."
http://www.escapistmagazine...

See how nice it is to verify things with links?

I know you tried hard to bash this game with older criticism thats been fixed, next time at least be accurate with facts, use links and don't change facts or key info because clearly you only looked for old criticism in old previews vs new previews showing how much the game has improved.

christocolus3876d ago

i stopped reading at some point.cos i felt some bias from the writer..when did gamers start couting triangles and ploygons.the game still looks amazing and will sell loads...

miDnIghtEr20C_SfF3876d ago

When did 15 year old kids start writing this crap and getting approved on here? This kid has no proof for his claims.

sak5003876d ago

as paki myself i apologize for this article which is being written by a sony loyalist and only approved by SDF members.

SDF are so desperate that they are just posting random postings by fanboys as articles on N4G. Any random dude can write POS about MS and it'll be posted as news.

I'm glad i moved out of pakistan long back and hope to never return to that country.

christocolus3876d ago (Edited 3876d ago )

sorry for double post

christocolus3876d ago (Edited 3876d ago )

again?i give up....this tab is crazy...sorry again

starchild3876d ago

Sheesh, what passes for "journalism" these days...

Crytek didn't say their GAME had been downgraded (which is what was dishonestly reported), all they said was the main character's poly count had been lowered as a trade off to improve other areas of the game.

It is exactly the opposite of a downgrade. It is what happens during all game development: games get balanced and fine tuned and trade offs are made to achieve a greater overall visual presentation.

larrysdirtydrawss3876d ago

is that what happened here though?,the textures on the armor are almost non existent now,and that goes along with the huge loss of polys and already being only 900p.. whats next to get cut?

otherZinc3876d ago (Edited 3876d ago )

Lol at these articles.

Killzone:SF is a game that's going basic:
"No" Champaign Co-op in your flagship shooter!
Charging extra for "Arena" co-op online only as a future download.
Elite shooters have done this 10 years ago.
Killzone is basic and featureless.
And it doesn't run 1080p "native" @ 60fps, with the omission of expected features.

When is a PS4 title going to demonstrate some of this power in any of their exclusive titles that people are being so critical of M$ of?

At least M$ is showing XBOX ONE muscle with its flagship launch exclusive Forza 5 with 1080p "native" 60fps performance.

Explain that.

strickers3876d ago

You usually pay extra for champaign co op. Its much better than Cava. :-)

strickers3876d ago

I've seen Killzone running with my own eyes. Best looking launch game by far......and that's just the multiplayer graphics

strickers3876d ago (Edited 3876d ago )

Forza does not look any better Driveclub and does not have Killzone wow factor at all. I've actually seen both, so I'm not basing it on bull shots or YouTube.

Hicken3876d ago

Deflect, deflect, deflect.

Ten years ago, there was hardly any online play in most shooters, unless it was on PC. Kinda reflective of your overall ignorance on the subject.

Killzone runs at different framerates for single and multiplayer. Regardless of which one, both are native 1080p, though only the multiplayer is running 60fps. And with all the particle effects and everything going on, that's more than impressive, and something no other shooter on next-gen can boast.

Meanwhile, Forza's running 1080p and 60fps, and it's doing NOTHING it didn't do in the last entry. It's got not nearly as much going on as Drive Club, to say nothing of Killzone.

And, at the same time, the XB1 isn't even capable of running Killer Instinct in 1080p. What kinda muscle can't even pull that off?

Death3876d ago

@Hicken

Ten years ago, Xbox fans were enjoying Halo online over Xbox Live with a mandatory broadband connection.

Ten years ago PS2 fans could purhase Sony's Network Adaptor if they had the right model PS2 that supported it. With the Network Adaptor you could play online with dialup or broadband with games that supported network play.

So you are almost correct. Ten years ago there was hardly online play with shooters unless you had an Xbox or PC. Kinda reflective of your overall ignorance on the subject.

As for Killzone, it is a very impressive looking game. 30fps in single player with all effects, 60fps "most of the time" in multiplayer with reduced effects. Both at 1080p natively. I'm not sure about your "only" claim for next gen though since it's a bit early to tell. I kinda doubt either system has peaked before release.

larrysdirtydrawss3876d ago

ya and forza is cutting just about every corner you can think of by doing that...the graphics are meh imo.

+ Show (3) more repliesLast reply 3876d ago
red_HULK3876d ago

Its very misleading. I was impressed at e3 and I heard that most xbone games were on high end pcs...? Credibility is gone. Ps4 and either steam box or gaming PC.

bumnut3876d ago

Down to one bubble, no one to blame but yourself!

GraveLord3876d ago

LOL polygons. Who the **** cares? Games aren't about polygons. They're about overall graphical fidelity, fun gameplay and of course story.

Ryse went from 1080p to 900p. If that doesn't sound a HUGE alarm in your head, get out of Microsofts donkey-butt. This thing is severely underpowered and time you just embrace it.

kingduqc3876d ago

Meanwhile star citizen offer over 18 000 000 poly count on screen.

HellaWasted3876d ago

@ChrisW

I'm a Pakistani. College graduate, former law school student, and currently a medical school student. I didn't get into medical school being dumb, or via luck! So, what's your point about pointing out that the author is from Pakistan?

Ben123876d ago

I'm really getting sick of this crap. I might just cancel my pre order for Xbox one. Hey Microsoft you just lost another die hard xboxer. Thank god I pre ordered ps4 to. Please get your facts straight Microsoft. You should have waited and brought out something more powerfull. All this downgrading and driver issues man what is wrong. I am seriously disappointed you went from xbox360 to xbox360.5 aaaaaahhhhhh! Why are you letting us down damnit.

larrysdirtydrawss3876d ago

ya thats just for the main character,,the rest of the scene is lacking,and you can see it imo

kevnb3876d ago

its those awesome amd jaguar chips!

DialgaMarine3876d ago

If I'm not mistaken, Uncharted 3 and The Last of Us used character models with around 30K polygons. 85K really isn't that great when it's not even 3X times more than last gen hardware. -.-

+ Show (20) more repliesLast reply 3876d ago
Carthage3877d ago

Sad.... i dont know, but seriously running on PC was retarded lol

devwan3877d ago

I said back when they were announced - the upclocks on GPU and CPU for xbox one were not to try to catch up to the ps4 - they were simply to try to help devs match what they'd already promised with unrealistic "target hardware" demos.

I used to think all the talk of "smoke and mirrors" regarding microsoft was probably taking things a little too far, but no, the way things are panning out, it seems microsoft have been purposefully deceitful in over-stating the console's performance.

It still remains to be seen what the real-world performance of games will be when other "apps" are running alongside/snapped/whatever... the fact this have not been shown so far with one of the top games in a real world situation is alarming.

thehitman3876d ago

I doubt the games will take performance hits with apps since MS has 8g of DDR3 which is basically for running applications. The problem with that however is that the games dont have the bandwidth to push high res textures through the DDR3 which is why you have games at like 900p. DDR3 is NOT good enough for true HD games running at 1080p what MS was thinking not even adding in 1g of DDR5 is beyond me. 512mb of DDR5 can produce on average 5-10 FPS higher than 1g of DDR3 just for those who want to know the performance differential which is substantial.

Tooly3877d ago

This is article has a reasonable argument i agree.

JimmyLmao3877d ago

Xbox One's hidden dGPU. So secret that even Microsoft can't find it!

pyramidshead3877d ago

lol the new deluded fanboy wetdream conspiracy by misterx is now that the xbox one GPU is a heavily modified R9 280x from the new AMD series.
NDA has been extended for 3 more months now, so that's one month after launch as well. Conveniently we won't be hearing anything on the 30th.(what a surprise right? /s)
Not to mention the secret sauce post about how it is said be hidden for an extra year and microsoft won't talk about it. (even though how they'll keep that quiet after launch when people will be able to physically dismantle it LOL)

Another fail and another excuse, his insider's credibility has ventured into minus figures. :P
<sigh>

FlunkinMonkey3877d ago

haha.. that's hilarious, but also a shame.. I'd been taking multiple screen shots of people's comments on these NDA myths, ready to make people eat humble pie on the 30th.

mkis0073877d ago

Dude...that is so sad. Have rumor? Check MisterX, if it's there it is false.

OT: While I agree trade ups can be good, I have to wonder exactly when they made this decision and why if it was indeed after E3 or gamescom. Those GTX Titans were certainly odd. I really want to know why they didnt have an ATI card in there at the very least.

cabbitwithscissors3877d ago

Seriously ? Man, that guy needs to get his head checked out.

SniperControl3876d ago

Why would MS withhold vital tech from devs due to a NDA???
I understand a NDA for the general public, not their own devs..
Some xboys are just to dumb to think that.

+ Show (1) more replyLast reply 3876d ago
firelogic3877d ago

Don't worry. Once they activate the much vaunted "power of the cloud," they'll have Ryse running in 4k at 120fps locked with over 1000 enemies on screen and every lighting and particle effect known to mankind filling the screen.

madpuppy3877d ago (Edited 3877d ago )

the problem is that MS haven't figured out how to stop "cloud blowback" you see, while the graphics look better and the game can now run at 10 times faster and more powerful this "cloud blowback" obscures the screen with hazy white fog till you cannot see anything. after a while the Xbone console gets so inundated with precipitation that it needs to be sent in for service and to get all the moisture out of the bluray drive.

Insomnia_843877d ago

Oh f*k! PS4 is doomed!

XBone's hidden powers combined will definitely kill the PS4.

Microsoft is hilarious!

red_HULK3876d ago

awesome. I bubbled u up.

+ Show (1) more replyLast reply 3876d ago
mafia_pc3877d ago

bullshit, the e3 demo doesn't run at 60fps and Ryse polygon downgrade is for optimisation for better skin shader,lightning ...

for exemple, old build with 150k polygon :
http://images.vg247.com/cur...

and new buld with 85k polygon and better skin shader, texture and lightning :
http://i.imgur.com/9mV8V6c....

it's a massive upgrade

Tooly3877d ago (Edited 3877d ago )

but if the xbox is so powerful it wouldn't need that, it could keep its 150k triangles and have better skin shaders. that nda is goinq to disappoint. The sad part is that it was only 1 character with 150k triangles and it still couldn't handle that.

codelyoko3877d ago

Exactly, and imo, the 150k screen looks way better.

Daz3877d ago (Edited 3877d ago )

Yeah but what if you can get the same looking character with less polys and looking just and good if not better then the 150k model and use them somewhere else like on the environment more characters on screen or something would that be better?
Also no lods with the 85k version

Balance LOL
Also guy above me saying the old pic looks way better are you blind?

THere is such thing has optimizing.
http://i.minus.com/ibweIYsu...

mkis0073877d ago

@ DAz To me the skin may look a bit better but the armor and overall picture looks , to me, blurrier.

KUV19773876d ago

The reason it looks blurrier ist that the second image is captured from a trailer. I think the second one looks way better and no LOD is great. Still buying no X-Box but Ryse looks pretty... even in 900p with half-poly-chars. Also people have said that the gameplay seems a lot better than it appeared in first presentations.

Golden_Mud3876d ago

That needs high specs to apply both , not even the PS4 can do that

+ Show (2) more repliesLast reply 3876d ago
Daz3877d ago (Edited 3877d ago )

Some people go down the root of saying its photo shopped or something.

Its from the twitch stream
http://www.twitch.tv/dice/b...
http://i.imgur.com/sh1hOGt....

Daz3877d ago (Edited 3877d ago )

You keep using the old pic also i also post this becuase it not photshopped version lol
http://images.vg247.com/cur...

Wheres the new build photoshopped then? come on show it? Or maybe it just a better looking game now?

Sharius3877d ago

yeah, they dowgrade it to 85k tris so they can run this game with photoshop right?

Kayant3877d ago (Edited 3877d ago )

In video format (Not the best because it's youtube but you can see that it's the updated build the armour changes match the pic)...

E3 ---> http://www.youtube.com/watc...

New build --> http://www.youtube.com/watc...

Also keep in mind new build is also available in 1080p.

Decide what's better.

Ko_Uraki3877d ago

People are here to bash MS and the XBox one. They are not interested at all in what you say. Even if you say the truth.

TheRealHeisenberg3877d ago

Absolute truth in your comment. Very sad lives they have...very sad.

Sephiroushin3876d ago (Edited 3876d ago )

@ TheRealHeisenberg

Your life and mostly everybodies life must be sad then, because you're always talking about "sony fanboys", "sony trolls" this and that; haven't you see the amount of "xbox/nintendo/pc trolls" like you said on Sony's/Nintendos/pc articles?! Its the same everywhere, "next gen" of a product is almost there so there'll be always war on anything, iOS vs Android, N vs MS vs Sony, and so on ...
Anyways, I'll leave with this, a Spanish proverb: "Do not throw stones at the neighbor if your roof is made of glass"

TheRealHeisenberg3876d ago

@ Sephiroushin

Even though I absolutely can't stand Sony fanboys/trolls, that Spanish proverb does not apply to me. I love my Playstation gaming systems but I don't go around trashing other platforms.

I'm calling it like I see it the overwhelming majority of the time here on N4G. It is funny how you say it is the same everywhere. Take off your blinders or you can keep justifying this foolishness however you see fit.

I would like N4G to be a place for real gaming information w/o all of the BS. Obviously N4G does not want that.

BlueBlood173877d ago

The weather effects are much nicer, however the downgrade in resolution is VERY noticeable.

DarkHeroZX3876d ago

Lol notice how the arm is cut out on the 85k model and the only thing that changed was the lighting? Hmmm.

Idba3876d ago

Worse lighting, the color is wayyy more matt but there's more details in the picture tho

+ Show (6) more repliesLast reply 3876d ago
Show all comments (260)
190°

Xbox, do you even have a plan anymore?

TSA asks what is the future for Xbox.

Read Full Story >>
thesixthaxis.com
Chocoburger11h ago

They clearly never did, hence why they spent so many BILLIONS on other publishers as a last resort.

anast10h ago

They have a plan. It's to move everything toward streaming and mobile. This is just the next step.

Cacabunga10h ago(Edited 9h ago)

With half of the money they spent, they could have been on the very top and the gaming industry would be way bigger than it is.. encourage developers, indies, make them grow trust them and they will deliver.

Tody_za9h ago(Edited 9h ago)

What are you talking about Cacabunga? The Xbox faithful insisted that Microsoft has infinite money, and after Activision they should buy Square Enix and Capcom before Sony does. There was no chance ever that Microsoft would do this. They would use their infinite millions and Bitcoins to invest in 50 new IP and beat everyone.

Tody_za7h ago

Did I really need to add a /s to my comment...

SonyStyled5h ago

The Parent company of Xbox spent billions on publishers, not Xbox

andy8510h ago

To ruin great studios it's looking like

Skuletor10h ago

Sure, a plan to be a more hated game company than EA. Ubisoft were recently giving them a run for their money but I think Xbox have really knocked it out the park with their latest stunt.

neutralgamer199210h ago

Absolutely not, their whole plan is at odd with what MS wants

Phil wants GP to become big
MS wants to sell games and make billions

GP can’t be sustained with AAA games which take 3-5 years and 7 figure budgets. Only go put those games on GP day one. Why do you think games are coming out on other platforms?

People want a change and want Phil gone without realizing if someone new comes along they may want to change everything again so we just keep going in circles. Phil has to realize that and give clear message on the direction of Xbox

Show all comments (27)
390°

Brad Hilderbrand explains the reason behind the recent Xbox studio closures

There are two reasons why all those Bethesda studios closed, and neither of them have anything to do with Bethesda (directly)...

Game Pass and Activision.

Read Full Story >>
linkedin.com
Christopher14h ago(Edited 14h ago)

The guy confirming what we've all (well, most of us) been saying since the latest purchase.

crazyCoconuts12h ago

Remember the relatively common counter that went something like "I'm sure you arm-chair CEOs know better how to run a company than the biggest company in the world"?

I mean - there's a lot to running a company for sure, but on this topic it's hard to understand how Phil and team didn't see this coming.

Tody_za11h ago(Edited 11h ago)

Phil and team knew it was coming and planned for it. It's not even a conspiracy, it's simply the business of cutting costs and superfluous studios after a major acquisition. They don't give a damn about Tango Gameworks or other small creative studios that won't recoup their losses. They don't care about investing in this industry. They have no interest in risky and expensive new IP. They are only interested in profiting off ownership of Bethesda IP, Call of Duty and Candy Crush.

I guarantee you that not one single game under their banner will improve or become bigger and better.

Welcome to the Xbox family, what a pathetic joke.

Anyone who continues to support this, enjoy your future, because this is it. Ninja Theory is next, and Perfect Dark after that.

Christopher10h ago

Especially not with the evidence of tons of existing movie streaming subs out there and how they fail to make a profit with over 100m users each quarter.

fr0sty3h ago

Xbox releases more first party studios than first party games.

Lightning779h ago

Apparently they're debating if they wanna put the new Cod on Gamepass or not.

Either grow GP with Cod or don't put it on GP and grow the revenue the traditional way while GP will suffer.

The mess that MS puts themselves in.

badz1493h ago

LOL the cheerleaders for the ABK acquisition were all cheering for CoD to be on GP day 1 and they were adamant that Jim Ryan was scared because of THAT and was fighting for the survival of the PS brand if CoD is taken away or given day 1 on GP. hahaha...now suddenly MS is unsure if they wanna put CoD on GP day 1??

isn't this false marketing? they said ALL (not some) 1st party xbox games will be released on GP day 1 and CoD is now 1st party starting last year! it's right there still on their website.

https://www.xbox.com/en-US/...

lawsuit time??

Outside_ofthe_Box3h ago(Edited 3h ago)

@badz149

People were being blind fans. Things is if you look at things objectively and logically since inception, gamepass from a business perspective was never going to be good idea unless you had hundreds of millions subscribed, which Microsoft was never going to get in a timely manner.

People kept pointing out the cons and people kept having their hands over their ears. I wonder how guys like Orchard and Septic who were rooting for the acquisition to go through like people do when their team makes it to the Superbowl are receiving this news lol

ziggyzinfirion9m ago

@badz149

Looks like MS removed the page.

XiNatsuDragnel14h ago

I'm not surprised Microsoft guys are crock nuff said

isarai14h ago(Edited 14h ago)

Honestly i think Bethesda needs to buy themselves out of zenimax/MSs hands and do their own thing, i honestly think that would fix a lot of issues and save them from a potential closure.

Zeref14h ago

There's a reason they sold in the first place. And Bethesda is not closing anytime soon lol. As much as I hate the studio closures. They were all small studios 2 of them were mobile studios.

I think these are growing pains and Xbox will get back on track. But they're not getting any more passes.

jwillj2k412h ago(Edited 12h ago)

I’d like to see your reaction to being growing pained out of your job after the launch of a successful product.

Mr_cheese10h ago

Excuses, Excuses, excuses.

If growing pains have been happening for the best part of a decade, they're not growth.

XiNatsuDragnel10h ago

Zeref nii San
I'm sorry but xbox has been rightfully bashed due to constant incompetence

romulus2310h ago

Yet you literally just gave them a pass, being "small studios" or "mobile studios" is irrelevant. There's no excsue for closing Tango, none. They praise the game, they PR talk about it's the kind of game the company needs and yet they shutter the developer, that's foul on every level.

Chevalier3h ago(Edited 3h ago)

Ah Zeref head in the sand like a idiot. Gamepass is a absolute failure like we all told you. Nothing at this point will turn this around. It's not growing pains, the growth is done. Even streaming with 100 million subscribers can't turn a profit and you think Xbox with Gamepass will turn it around? Lol.

It's not a coincidence that Xbox stopped announcing Xbox Gamepass numbers just like they stopped announcing Xbox One hardware numbers and no Series S/X numbers which are behind the Xbox One even.

Remember when we said Xbox customers don't buy games?! Lol. Well this confirmed literally everything we told Xbox fans that said Gamepass was very profitable? Sorry revenues and lack of profit suggest otherwise

Can't wait to see your reaction when their 2nd round of closures happens. Perfect Dark studio and Ninja Theory will next.

+ Show (2) more repliesLast reply 3h ago
Tacoboto10h ago

Bethesda greenlit Redfall, launched Fallout 76 in the condition it was in (and the fiasco with the bonus bag), and spent all that time on Starfield finishing it as it was with that same engine. Wolfenstein Youngblood exists because of them too, not Microsoft.

Are you *sure* leaving them alone would actually result in a better outcome, not just a different one?

isarai9h ago(Edited 9h ago)

A lot of this excessive monetization, and GAAS crap started when Zenimax decided to start looking for a buyer. Not a coincidence that there was a sudden shift in prioritizing profits above quality or even coherence at the same time. They wanted big numbers to attract buyers, now that they've been bought, MS wants exactly what they were baited with.

However even under Zenimax they made enough to self publish sometimes, so i would imagine it's not too far fetched that they could pay their way into independence if they REALLY wanted to.

Also even people at Bethesda and Arkane were hoping MS would cancel the game as again, they were forced to make something they didn't want to make.

Einhander197214h ago

Ah, we can see how the Microsoft media machine works.

Every article I read now is some kind of attempt to shift the blame off Microsoft and paint them as the victims or convince people that Microsoft mistakes were just some kind unforeseeable unfortunate twist of fate.

The shills are out in full force today.

Christopher14h ago

This is not at all what this article is saying. It's saying that honest and useful studios are getting closed because of big money deals elsewhere and the faults with game pass as a model.

Einhander197213h ago

I understand what the article is about.

It's a deflection, it's a putting the cart before the horse article.

Let me tell you how this problem wouldn't have existed in the first place.

Microsoft not creating a service funded by subsidization and having the foresight to see that it would disrupt consumer spending habit to begin with. Then not buying Bethesda and undertaking costs for a service that was already failing to pay for itself because their own expectations of Game Pass having "billions" of subscribers was unobtainable from the very start.

And if you don't think that was the case go back to the article on the day Game Pass launched and read the comments from people from day one who foresaw that this would be an unsustainable model and would cause people to stop spending in the same way.

Christopher13h ago

***Microsoft not creating a service funded by subsidization and having the foresight to see that it would disrupt consumer spending habit to begin with.***

This article literally supports this opinion. He's not praising Game Pass or the ABK purchase.

Einhander197213h ago(Edited 13h ago)

This is an explanation of why it failed, there is zero blame put onto Microsoft itself.

Yes, it talks about what went wrong, but it doesn't say Microsoft shouldn't have done it. It doesn't say Phil should have foreseen this outcome and stopped before it got to this point.

"convince people that Microsoft mistakes were just some kind unforeseeable unfortunate twist of fate"

Christopher13h ago(Edited 13h ago)

***but you're seeing the impact; all those smaller studios making really interesting games are going to fall away, simply because as good as games like Hi-Fi Rush are, they're never going to make enough money to make up that $70B hole that Xbox now has to dig itself out of.***

If you see that as support or you explicitly just want people to end their argument with "and, in conclusion, Microsoft bad" then that's on you. This article does not support Microsoft's choices and highlights the faults. Nothing it says is good about these choices, even saying that putting CoD on Game Pass would be money losing for them because they've set themselves up for failure (and not putting it on there will drop subscriber numbers like crazy, meaning their Game Pass plans were shit to begin with).

No matter how you look at it, they're saying Microsoft made decisions that hurt the bottom line, force closures, and leave Game Pass in a situation where they lose no matter what they do. It's all negative.

Einhander197213h ago

Christopher, if Microsoft hadn't made Game Pass and bought a bunch of publishers would this article even need to exist?

Christopher12h ago

***Christopher, if Microsoft hadn't made Game Pass and bought a bunch of publishers would this article even need to exist? ***

How is this an argument to anything being discussed? This is just as valuable of an argument as "if fish had stayed in deeper waters, they wouldn't have evolved to tetrapods, adapted to shallow water and then to land, and we wouldn't even exist and have to worry about game pass at all."

You're bringing nothing to this argument and then complaining that other people are highlighting the issues with Game Pass and spending tens of billions on studios because what we should be discussing is what it would be like if Microsoft hadn't done any of that.

Well, they did do it. Now pull up your big boy pants and join in on the discussion of what that has meant for the industry since then and, especially right now, how that is affecting the industry and game studios under Microsoft. None of us are able to go back in time and change what was done.

Einhander197212h ago(Edited 11h ago)

Christopher, this isn't me not understanding what the article is about, it's you not understanding what I am saying.

If you want me to make excuses for Microsoft's bad decisions you're not going to get that or just agree with people who are doing that, it's not going to happen, nor are you going to convert me into thinking xbox "needs to exist".

Ya know what, maybe "Microsoft bad".... maybe their decisions ARE having a negative effect on the industry, and instead of deflecting from their actual actions and making excuses for them we stand up and say "no" "Microsoft is hurting the industry"

And maybe, just maybe, it was so obvious that this was going to be the outcome that even nobodies in comment sections on websites were able to easily predict this outcome, yet Microsoft did it anyway then kept doing and even when it became undeniable that it was having a negative impact on their business and and the industry itself, then they knowingly made even bigger purchases and caused more problems.

And the one thing you're right about is that I can't go back in time, but I CAN speak up and try to keep it from happening again...

Maybe if the people who were speaking up 7 years ago were listened too we wouldn't be having this discussion and Tango and Arkane would still be in business along with all the other people who have lost their jobs due to Microsoft's actions.

Do you like analogies?

What you're saying is like an alcoholic crashing their car then trying to explain it by saying it was caused by everything except the fact that they were dunk because they are an alcoholic and don't want to stop drinking.

Chevalier3h ago

Why the excuses here? Microsoft did one thing no other company can do which is subsidize Xbox with these insane purchases in hopes of suffocating the industry out in hopes to be the last one standing so they can charge whatever they want.

How are you excusing this crap even and putting your head in the sand here? It's pretty clear who is at fault here for the situation they built and put themselves in. It's them trying to push everyone around with cash that no one else can compare.

They knowingly did all that and now are trying to pretend the market is to blame? Lol. That is absolutely rich irony. That you can't see the forest for the trees here too.

TiredGamer11h ago

The article is essentially focusing the blame on MS. GamePass was a hail mary play to change the gaming paradigm and carve out a special niche for themselves, emulating the Netflix model, that might have led to MS becoming the leader in the long-term. Unfortunately, the subscriber growth isn't really there, and the model isn't really built to weather that lack of revenue. MS is now in a restructure mindset to figure out how they balance out their model in a way that can still make them money.

've always believed that GamePass was a high risk shot that had a very low chance of long-term success. But the problem with it, whether it succeeded or not, is that it accelerated the proverbial "race to zero" consumer expectation that ran its course in the mobile gaming industry in the late 2000s. When consumers start thinking that games should be "cheap" (as in through a $10/month all-you-can-eat subscription model), it turns the narrative against games being priced at realistic levels. So with the GamePass failure, they've not only sabotaged their market share, but they've impacted the entire industry and devalued the cost of game development to the average consumer. So now it's harder to develop mega-big budget games and to earn the revenue needed to pay for them.

XiNatsuDragnel10h ago

Again terrible excuses in the 1st place

Christopher10h ago

***If you want me to make excuses for Microsoft's bad decisions you're not going to get that or just agree with people who are doing that, it's not going to happen, nor are you going to convert me into thinking xbox "needs to exist". ***

No one is asking you to make excuses for Microsoft's bad decisions nor is anyone asking you to convert to anything.

***Ya know what, maybe "Microsoft bad".... maybe their decisions ARE having a negative effect on the industry, and instead of deflecting from their actual actions and making excuses for them we stand up and say "no" "Microsoft is hurting the industry" ***

Literally no one here is doing this. They're literally discussing how Microsoft's decisions have hurt the industry. Except you. You're rambling about why people aren't complaining about Microsoft when people are in fact complaining about Microsoft.

*** And the one thing you're right about is that I can't go back in time, but I CAN speak up and try to keep it from happening again... ***

Then perhaps actually add something to the conversation other than calling people shills when people are complaining about the decisions and repercussions of Microsoft's actions.

Tacoboto10h ago

Christopher, you're fighting a block wall here - Ein will continue twisting and contorting any remark to fit his self-created narrative.

Einhander197210h ago(Edited 10h ago)

"Then perhaps actually add something to the conversation other than calling people shills when people are complaining about the decisions and repercussions of Microsoft's actions."

Cristopher, in no way is the author of this article complaining, they are explaining what happened it's literally the title. They never once say that Microsoft shouldn't have bought Zenimax or Activision or that Game Pass was a bad idea to begin with. They think the problem with Game Pass is that it didn't grow fast enough, not that it was a bad idea from the get go.

BTW this is his job title.

"Public Relations and Communications Leader"

What do you think a Public Relations and Communications Leader does to make money?

Edit: I have read a dozen of these articles that just started coming out in the last 24 hours that are trying to shift the conversation away from blaming Microsoft, the shift here and in several other articles is trying to say it just didn't gain subscribers fast enough, not that it was a bad idea to begin with that was doomed to fail or placing the blame on anyone.

It was all just an unforeseeable outcome, no one should be held responsible it was just a billion dollar oopsie that's costing thousands of people their jobs and has caused a downturn in the entire industries sustainability.

Oopsie!

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MrDead12h ago

It's greed. MS has the IP's it wants now it's dumping the studios that it's raided, MS will still make money from Tango's games unlike the people that made them. If anyone follows MS outside of gaming you'll see this is what they do, buy companies take what they want consolidate some of the workforce and shut them down. I don't know why people are acting so surprised when this is Microsoft being Microsoft.

MS is a three trillion dollar company, if it enters a market it has no need to compete, they take what they want and with the financial influence it can bypass laws that are meant to protect the consumer and the workforce. Just look at how they are cornering the AI market right now with buyups and investments.

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360°

Microsoft Is Finally Ending Its Focus On Big Budget Gaming Nonsense

Back when the Xbox 360 launched, Microsoft pushed the big budget game as a differentiator. Following all the recent layoffs, it’s clear this strategy has run its course.

Einhander197215h ago(Edited 15h ago)

The Microsoft shill take on the Microsoft causing the death of big budget gaming...

The whole driving force for growth in gaming both technologically, creatively and financially was all nonsense, and it was definitely not because Microsoft ran the industry into the ground with obviously bad decisions and creating an unprofitable business model that massively disrupted consumer spending habits. /s

RpgSama14h ago

First, F**** Forbes and their shill take, I hope the money cleared by now.

Second, Which big budget games I might ask? Microsoft has been in a rut for like a decade now, with no big publisher and developers puechases they would have not released anything in the last 5 years but the new Halo and Forza.

Eonjay11h ago

Fortunately for us, since we know this message is basically coming from Microsoft, we can read into their motives. Why are they trying to turn people against big budget games and who would it help.... hmmm.

neutralgamer199210h ago

GP is like any content service it needs new content. AAA games take 100 plus million (low end estimates since most AAA games take double that) and it 4-5 years to develop. That’s why there were 2 god of war games instead of 3 because Cory felt like it would take too long

I am not defending MS. That’s just the reality when you put all your eggs in one basket (gamepass) and now they need content. Sadly that’s what we all said would happen and is happening. GP will be a service for AA games with 1-2 AAA games on yearly basis. And I am all for AA games because to me that’s where developers can take chances on smaller budgets but MS has mismanaged this whole situation from the beginning. Their messaging needs to be clear and it’s not

They own so many studios and IP’s they just need to get everyone on schedule so that there are games releasing every few months on GP. But I don’t even think Phil knows what he wants. It seems his goals change constantly

Game pass is not a sustainable and take two ceo was right when he said that it doesn’t make any business sense to release huge AAA games day one on GP. Just like call of duty shouldn’t be on GP because why give up on 15-20 million sales

Einhander19728h ago

"And I am all for AA games because to me that’s where developers can take chances on smaller budgets"

How'd that work out for Tango?

Do you think less AAA games will increase game pass revenue or decrease it when it has less value? What if they also have to increase the costs?

S2Killinit10h ago(Edited 10h ago)

Right on.

Hahaha MS has ended “focus” on games? Lol when? 3 generations ago maybe?

Skuletor2h ago

I noticed it near the end of the 360 era.

notachance4h ago

Man I don’t know what the writer is smoking, anyone with a braincell can see what will happen is the exact opposite, they’re gonna double down on big name IPs and turn them into GaaS and milk them to the extreme with multiple studios focusing on specific IPs instead of creating their own games.

It was so clear with the way they keep 343 despite multiple failures and shutting down Tango even after winning awards, MS is a service provider and not a product creator, they will buy the product from others and turn it into a service.

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Hofstaderman15h ago

Ah Forbes. One of the prominent MS mouthpieces....

Luc2015h ago

Microsoft is finally... ahhh I've never heard this one before!

Petebloodyonion15h ago

LOL, this article is a big pile of dog crap...
Spencer has been constantly telling ppl that NO they would not go the route of having games like TLOU, Uncharted, etc because Playstation exists and prefers to focus on a diverse portfolio.

How many years have we seen Xbox as no game and we don't want small games like ORI, Pentiment, Grounded, etc.?

That's the real tragedy and why lots of gamers are mad at MS right now
because they have been championing smaller titles and yet fired the ppl delivering exactly what they were proning about.

So no the only nonsense is that MS seems now to be going BACK to AAA popular titles..sorry, I meant refocusing effort on core established IP where broken GAAS might be rewarded versus praised and rewarded work.

Einhander197214h ago(Edited 14h ago)

https://media1.tenor.com/m/...

You read an article cheerleading the end of big budget games and all the other articles about problems and this is what you have to say? That's what you think "the real tragedy" is?

I thought that xbox fans might finally "get it", but no, it seems they don't even understand what is happening and what is at stake.

Petebloodyonion11h ago

Please tell me what's happening and what is at stake

Since it's not big companies closing small studios, killing innovation while refocusing assets on big ongoing projects and core IP?

Let's See MS Close Tango Studio mentions that they are too thin on key project
Sony Close London Studio and make massive cuts in Firespite will reallocate resources to core project
EA will focus on Core project
Square will focus on big established IP
.....
.....

crazyCoconuts15h ago

Hurray! No more big gam.... wait... what??

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