This 2012 successful Kickstarter for a rogue-like procedurally generated open world game was far too ambitious and it has caught up to this sole developer. It made $34,000, nearly seven times the original goal, but that seems to have run out and developer David Hagar has tried to explain it over on the Cult: Awakening forums. He places the blame on himself by saying, "Hagar as he explained: "I believe what ended up coming to me after taxes, fees, and payments to contractors was approximately $14,500." Hagar went on to say, "That was enough to allow me to develop for a year or so on an extremely minimal living. That, however, is not the fault of the backers."
On top of the money issues Hagar has also had a lot of problems when it comes to coding this overly ambitious game. He put out an update today that said, "As you can all probably imagine, I'm not in a very good situation right now and my options are pretty limited. I am not especially interested in the idea of continuing with...
Josh Griffiths writes: "Cult: Awakening of the Old Ones first launched on Kickstarter on June 5, 2012. It promised a release by October that year, already an ambitious schedule. It’s been over three years and that promised release date is little more a fuzzy memory, if that, than a day anyone remembers playing a new Kickstarted game."
DHGF: Welcome back to the fourth installment of Diehard GameFAN’s look at the world of crowdfunding. Last week we looked at the internet drama surrounding Sam Suede, while this week we’re looking at two very different results that occurred when two of the most successful companies on Kickstarter went back for a second dip in the crowdfunding pool. As always, we’ll also look at projects I’ve personally backed since last week and give you a list of ten crowdfunding projects that should be on your radar. Let’s get to it.
I think I'll start a kickstarter; all you have to do is provide some pictures and promises you probably can't keep and you're in the money with *ZERO* obligation to keep them.
Who wants to give me free money?
Well you are investing your money to develop a game. Your money and product are not guaranteed. It's a risk you take and you are not entailed to get anything back.
Let this be just another lesson on what can happen with crowd-funding.
Welcome to publishing everyone. You threw your money at a pitch and they used it all up and need more or just canned it all together. Fact: you can be the best videogame designer in the world but if you can't manage money right then this is the risk you run. I love the idea kickstarter and some projects are looking AMAZING but the risk will always be there.
why do you think Sony or MS close studios every once and awhile? this is the real world side of publishing...you invest your money in a project..if it doesn't pan out...that is your loss...
of course there should be some protection from people simply making things up and scamming people...but a lot of the risk you take on yourself...