J. Hugo of Kaboomshark writes "Personally, I could go either way of seeing a reboot or seeing a continuation of what’s already there (however, even some of the continuations are stand-alone). What if the next Silent Hill game were a reboot though? I thought a little bit about things, both small and big, that I wouldn’t mind seeing if a reboot and/or a new series based off the reboot were to happen. Keep in mind though that I don’t necessarily think all of these should be in one game, but they are some considerations and options I’d like to see."
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
I just want confirmation that Hideo Kojima is doing it.
Stop following the BS movie designs and go with what made it cool in the first place.
The old ones were a bit like Twilight Zone episode on crack and now it's just Hell/nightmare on elm street.
With Hideo Kojima doing the Silent Hill Reboot nothing can go wrong. Everything he developed is a pure masterpiece
Lose the radio? Blasphemy! In my opinion it helped in adding tension in the game. I know it revels that a monster is nearby however detecting proximity was usually vague at best due to the fog and or darkness surrounding the player in the Playstation 2 installments. It usually made me paranoid not knowing where the monster is going to strike from which helps in building tension kinda like having a timer for a bomb in an area but knowing where it is to disarm it.
Second, Akira Yamaoka MUST return at the helm for sound design. I still haven't heard any soundtracks surpass the chilling sounds of the demon lurking within Silent Hill let alone the genius soundtrack orchestrating the madness. Too many horrors nowadays try to create atmosphere through large orchestrations which usually made games felt too Hollywood for my taste. Akira mixed a very small amount of instruments accompanied with unorthodox sound effects from machinery, dragging tables and other everyday sounds to create works of art.
Third, either return Masahiro Ito or find another monster concept artist that properly conveys the haunting symbolism found in the games. I would consider Jun Suemi who has done phenomenal art in the Yashakiden, Demon City Shinjuku and Rengoku series. Try to create creatures that are obscure enough to set the player in both fear and confusion but challenging for the hardcore fan to piece the connections in the relationship to the protagonist (or antagonist).
Isn't Downpour a reboot?
But i really don't like this "It isn't good anymore. So let's reboot this franchise!" mentality. I hope people don't misunderstood that a reboot is the only solution that bring 100% great result for some franchise.