Neoninja3962d ago (Edited 3962d ago )

Wow! That is freaking cool!
I'm gonna try my hand at this and see what I can do.

Pisque3962d ago

Wait until it's released, with Microsoft you can't trust

Electric-flamingo3962d ago

No matter what ms does you won't be happy.

3962d ago
Gazondaily3962d ago

Ugh really?

This is HUGE news. In fact, it's setting an industry standard. Not only are Indies getting the self publishing they wanted, the fact that every Xbox One can be used as a dev kit is simply astonishing.

THIS is how you prove naysayers wrong and shoe your commitment to indies.

Hats off to Microsoft. They got off to an awful start but they sure are striving to take all the right steps.

This, ladies and gentleman, is the beauty of competition.

Root3962d ago

Don't see why your getting disagrees, it's the truth. It's MS, after everything they've done lets wait and see what the catch is or how good it is. People are just learning from their mistakes with trusting MS before.

I just don't get it, they treat us like crap after Kinect, became a greedy horrible anti consumer company, give the new Xbox horrible policies, revert them because of the negative reaction then all of a sudden after a few things here and there all is forgiven.

If Sony did that you wouldn't hear the end of it.

ABizzel13962d ago (Edited 3962d ago )

This is good news for them, and news they definitely need.

But that leaves a lot of questions.

What about coding overheads, and will they prevent us from accessing the full power of the Xbox1 (even after the 25% CPU, 3GB RAM, and 10% GPU deductions from OS, Kinect, and Multimedia)?
Dev Tools?
Publishing?
When will it be ready?
Will this cause a flood of shovel-ware?

Great news, but we need more answers at Gamescom. They still haven't sold me on anything Xbox 1 related, but now they're at least trying to win back my graces.

cytricks3962d ago

I have to admit...after hearing this...I am getting an Xbox One.

I am a software engineer and I think it is a cool especially for indie devs. I would say I am a little skeptic and worried it might be a press move or fallacy. Also the Sony no longer supporting OtherOS comes to mind...only difference people might actually use this for homebrew games.

iamnsuperman3962d ago (Edited 3962d ago )

@ABizzel1

Spot on. There is too much guessing on how this would work and we need more information on it because it could mean:

1. Every console is able to develop any games (which I do doubt as it would be a nightmare to control piracy and have a ton of crap on the store like the App store).

2. You need a developers account (that costs money) to limit everyone having it (this falls in line with the always on thing they used to have).

3. It could just be Project Spark (it does fit well with them saying that Project Spark is free and can be used to make games).

Too much unknown

3962d ago
lgn153962d ago

I just can't handle it when people can't trust Microsoft but then trust Sony. I mean their not a cooperation right? And Sony's sole purpose isn't just to profit, right? Just like Microsoft? Oh wait...

NegativeCreepWA3962d ago

I believe it, it's a great replacement for the XNA program, which put hundreds of indie games the 360.

WrAiTh Sp3cTr33962d ago

How will sony fans top this...or spin this?

BitbyDeath3962d ago

Very brave, let the Kinect hacking commence

JokesOnYou3962d ago (Edited 3962d ago )

@iamnsuperman, I don't know details but just from reading it, this might help you:

1. YES Every console will be capable of developing games. Standard security features will be in place, then its something you have to sign up for but I'm not sure why this would create alot more piracy since its just a process only to create and submit indie games, not really alot of valuable stuff to steal because YES 99% of it will be a bunch of buggy, boring crap just as you said "like on the store App store"= but hey people were crying about freedom to self publish so here it is wide open. That said Whitten said there is of course going to be a certification process for obvious things like mature content and IP infringement, plus he mentioned "top listings" and "discoverability" so that tells me it will have its own area.

2. "Whitten only shared the basics with us today. He says that it will be a simple process of visiting a website to sign up as a developer to set up your console as a devkit."

-Of course there will be some associated fees indies don't get free dev kits and tools today, self publishing or not, why would they or us get them free now? They have Project Spark for free but this is separate game creation from the ground up, no training wheels. Also what does that have to do with the always on thing they used to have?

3. Whitten said "You'll be able to download the devkit and edit source code on your PC to transfer over to the Xbox One".

-Why announce this if its just Project Spark, they sound similar but I'm sure its a seperate platform because with Spark you are confined to making any game with spark assets, yeah with spark you can make any game but the charachters, the environments, the actions will all have a spark feel to them, that would hardly appease current indie devs who want to self publish and make totally unique looking games that are not based on sparks design.

Delive3962d ago

Great news. Question though. Are there any additional fees?

showtimefolks3962d ago

Pisque

see how you got 55 disagrees for stating a fact, MS can not be trusted till they deliver

go ahead disagree

it was that long ago they had all sort of DRM policies and were targeting casuals now a lot of sudden they care about the core gamers again? They want us the core gamers to buy their system at highest price point but not many casuals will buy a gaming box to connect their cable box into

right now they need us but 3-4 years from now they will forget about us just like they did for xbox360

tuglu_pati3962d ago

@WrAiTh Sp3cTr3

"How will sony fans top this...or spin this?"

simple, "MS sucks this wont be available at launch".

wait for it.

Saigon3962d ago

This is great news for all indie devs and wannabe devs. 150$ a year is not that bad to access developer tools on the console. My only question is how will they limit the junk that is created?

Also though this is good news i notice a lot of individuals talking about how either MS or Sony does something good or bad certain individuals respond with their odd remarks. i look at it like this, from a gamer perspective I feel that Nintendo is always judged as childish, when they do something wrong its like its Nintendo; when they do something right its like its Nintendo. If they do something right or wrong its always the same remark. However with Sony and MS its completely different. when MS does something wrong, I see comments like greedy tards, that's what they get, oh M$, don't worry they will fix it, oh its not that bad, you need to look at the bright side of this decision, etc. When MS does something right its all praise regardless the implication. With Sony man when they do something wrong, its like the end of the world along with massive hate from every which end; grant it they do get some spin but not as much as MS. When Sony does something right, to some it looked at as positive to gaming to others, oh...its not that big of a deal. Some say its always mediocre and then massive hate for the positive news.

No Fanboy bs but this is something I see across the internet. From my perspective MS has done nothing but copy, steal, pay, and act like they came up with the idea. They do this all the time and gamers overlook this fact. the biggest example is the Kinect and the PSeye. Sony has had the tech for years and no one cared to even notice it, but as soon as MS applies the same tech its the best thing ever. this is starting to happen with the cloud service they announced. MS has all these claims of what it can do, but yet there are no proofs it can occur and some gamers have already started defending this claim, heavily. The sad part is that most devs for one stopped talking about the addition of the cloud functions and MS also posted something yesterday that did not state anything on the capabilities. But all I saw was MS getting a pass. No one said anything about the cloud service that was suppose to be on N4G to challenge the speculations. Sony doesn't get a pass either but i see most of the hate, flip-flopping, and defense force from the MS camp. Why can't we just get along as gamers and praise the success for each console.

I just hope at GamesCom all companies come prepared and the hate for each system get diminished, which I know will never happen.

slampunk3962d ago (Edited 3962d ago )

@saigon

Are we on the same site? MS get hate for everything on N4G, even the good things they do.....i agree that MS should've got some stick for some of their initial messaging and policies with XB1....

But on the other hand should MS get some credit for trying to push forward more than Sony? IMO yes...

And as for MS copying sony? Sony have mirrored MS launch philosophy from this gen with the PS4..... developer friendly console, better controller design, headset with every PS4, x game and party chat, paid online service and look at the next OS sony is using.....if you put Xbox content in there i would think it was the XB1 OS.....etc......

Sony i feel have borrowed more from MS than the other way around in the leadup to next gen....is that a problem.....no not at all....

If MS implement something similar to what MS have is that a problem....no IMO

I'm getting both next gen systems so no FB here. Both companies have and will continue to implement similar features.....this only leads to better features on both consoles....

hazardman3962d ago

Man all i gotta say is that its gonna be a cool feature for those who like making games. I cant wait ! Not to make games but to see what other gamers (non professional developer)can come up with. Def. a cool promising feature. I wish MS had come out with all this from the get.

Also waiting on them to tell us that the family share is back.

JokesOnYou3962d ago (Edited 3962d ago )

Saigon I see what you're saying I really do but I feel more like its the other way around with sony getting more of a free pass than micro and its unquestionable that micro gets hated on more than sony and Nintendo combined x 4. I won't bother to go into long winded examples to keep this short but how do two rational people end up with two different point of views I think because there's two sides to every coin and we(humans) conveniently only see what we want to see with our bias, for example just reading your comment this stood out to me:

"From my perspective MS has done nothing but copy, steal, pay, and act like they came up with the idea. They do this all the time and gamers overlook this fact. the biggest example is the Kinect and the PSeye. Sony has had the tech for years and no one cared to even notice it, but as soon as MS applies the same tech its the best thing ever."

-To be blunt what I see right there is tunnel vision, "copy, steal, pay" come on seriously again I'm not going to bother with the tit for tat for each of those suffice it to say that strikes on the side of fanboyish talk but lets examine your emphasis on Kinect because there's a BIG difference between having (similar) tech and what you actually do with it. Even sony admits they haven't done enough with ps eye/move, and with them publicly saying its suited for the casual market obviously they are not putting much support behind it. Its sort of like the Wright Brothers being well known for the pioneers of flight, NO they are not the first to fly, but they hold this reputation because they are ONE of the early ones who committed to MAKING IT WORK, making it practical, which lead to what the industry is today, don't get crazy on me, I'm not saying Kinect is in anyway close to what they did, my analogy just suggests that, some guy in his garage that drew a picture, made prototypes, tinkered with projects in his backyard, and made headlines but never followed through by making it accessible, commercial, worthwhile for the public, doesn't get to stand on the stage just because he was one of the early ones with an "idea". Sure there were cameras before, and actually Nintendo with the wii was more inspiration/responsible for micro/Kinect because it was only their COMMITTMENT TO MOTION CONTROL AND EARLY SUCCESS that pushed Microsoft and sony to come up with something better. Again, micro committed to Kinect from the start, sony just wanted a comparable product, further micro has made it a part of their entire brand/functionality of the system, and at least trying to establish it as a viable gaming device for ALL gamers, sony now with the ps4 just gives you an optional add on experience(there is nothing wrong with that). I'm not declaring which is better as that is based on preference but even you should be able to understand why they are looking at both devices differently.

hazardman3962d ago

@ Abizzle and iamsuperman

Are you guys MS supporters or trolling? I mean you guys act like MS cant pull it off. I remember them having the XNA program for indie devs. So im pretty sure they can get this going.

gaffyh3962d ago (Edited 3962d ago )

This announcement reminds me of the following line in Enemy of the State:

"You're either incredibly smart or incredibly stupid."

It should mean more games, and technically everyone could be a developer. However, this IS going to be hacked, and potentially could be hacked without the need for any third party hardware. A custom firmware flash could unlock an Xbone into a console that allows you to play debug code, which essentially would mean you can play copied games.

Hackers are going to be really happy with this feature, it will make their lives sooo much easier.

With that said, who says competition isn't a good thing? Microsoft is feeling pressured and it's working out better and better for the gamers.

miyamoto3962d ago (Edited 3962d ago )

LOL!
Whoa! Look at em go!
They actually believe this flip flopping and copying?

Another reversal from Xposed 180

When will M$ ever make its OWN mind?

Makes me wonder who are they ripping off Sony PS4's right off the bat Independent developer self publishing initiative or Nintendo Wii U SDK given away for free?

LOL!
What a joke this is turning out to be.
No amount of damage control can undo your dick move.

Catch up if you can M$.

PS:
Oh well let them just get as many Xposed 180 cable box they rightfully deserve. I am stopping no one.

Let them have fun developing AAAA games for their Skynect box.
They deserve it.

NegativeCreepWA3962d ago

miyamoto, Ms has been saying for months that they'll release their plans for indie games later on, do you think the idea to making every console a dev unit just appeared in the last month?

This is obviously something that's been in the works long before they announced XNA wouldn't be coming back next gen.

badz1493961d ago

@tuglu

it's true that this feature will not be available at launch!

nukeitall3961d ago

This really shows how mis-informed the journalists are and how far back the industry really is.

MS has been doing this since XNA- For $100 anyone and their mother could developer a game on Xbox 360 and self-publish it.

This is just an extension of that. Journalists now write a blog telling the world that so the industry can be updated.

moparful993961d ago

@Jokes
"indies don't get free dev kits and tools today, self publishing or not, why would they or us get them free now?"

False. Sony actually lends out dev kits to indie developers at no cost for a year.. So most indies can take their time developing on the pc, borrow a dev kit from Sony, and publish said game right on PSN.. Sony even offers free help, they run promotions and advertising for indie games as well..
http://www.polygon.com/2013...

awi59513961d ago

@Septic

No its not atari and Ouya consoles did it first you can use the consoles to develop your own games.

nveenio3961d ago

This is a great feature, and might just entice me to pick up a One after all. The only fear I have is that opening up the console as a dev kit to everyone might just enable piracy since always on is no longer an issue.

DonFreezer3961d ago

If I hear again about the 2005-2009 era I'm going to explode.This site has been the epitome of pro-Sony from the moderators to the masses who comment on here and cry to their lives.Name one source that says that every ps4 can be used as devkit or shut your freaking mouth delusional ps fanboys.

3961d ago
indysurfn3961d ago

See! The masses DO forget in 6 months. Remember the PS2? Yeah it announced the same thing. Remember the xbox(original), yep. Remember the xbox360 development kits for starters? The devil is in the detail. How much will it cost? No really, it may be free to make the game(as if that is special). How much to get it to market place, and tested by Microsoft, or a approved testing company? What you going to do when they ask you how many people tested your game. Have you tested it on a server. And a million quality questions that require multiple independent individuals? What security measures you have in place? Do you have a Kinect version of the game. Who reviewed your game for sexual content, sensitive issues. Do you think all those Indie devs that complained about hoops, and red-tape where just kidding? You think they are going to treat you better than several Indie developers making a game? If so why would you do business with a company like that?

This is just a PR stunk because they know the masses forget, which is why they brought up the CLOUD as if it was a new gen concept.

kupomogli3961d ago (Edited 3961d ago )

@Septic

Hats off to Microsoft for doing something they should have done in the beginning?

Let's praise a company that tries to take away our ownership rights, which forces indie devs to have a publisher, etc. But hey. After all the backlash, let's praise them and say they're better than the competitors because they've changed all this stuff.

They shouldn't have taken as long as they did to announce all these changes. There was constant backlash towards the company and the first 180 took over a month.

Xbox 180 is right though. With all the reversing of their policies they've been doing, the name fits perfect with the console.

jimbobwahey3961d ago

It's funny seeing how many people are being blinded by Microsoft's PR machine, and now think that they'll be able to download a free update for their Xbox One to turn it into a dev kit and start making games.

Here's a hint: that's not going to happen. For a start, you'll need your own tools to develop games on a PC (that's running Windows 8). All Microsoft are doing is releasing a small update enabling developers to test their software on a retail Xbox One console (once you sign up and pay a yearly fee for the privilege).

Anybody who seriously buys an Xbox One at launch thinking they can use it to make games is a fool, and you're buying into Microsoft's PR machine which is never a wise thing to do.

+ Show (33) more repliesLast reply 3961d ago
AngelicIceDiamond3962d ago

"Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August."

Now that's whassup MS.

Gazondaily3962d ago

Respect to MS in doing this. This is such a big announcement. Self-publishing is a bit of a double-edged sword in terms of the quality of apps/games we'll see but I think its the right step forward.

But every X1 as a devkit....that is just megaton.

rainslacker3962d ago (Edited 3962d ago )

This has piqued my interest in the system from not really liking MS at all to at least ready to hear what they have planned. Doing game contract work for indie stuff, I love to play around with these kinds of things, and if they allow full(or at least a subset) of the dev kit software for it then I'd be hard pressed to not get the console sooner rather than later. Even if it is a subset of the devkit, all but the most talented individuals would be hard pressed to use all the X1 hardware to it's fullest on their own, so it's probably a wash.

I still don't care for MS much right now, and don't trust them much, but this is a pretty good move on their part. Hopefully it's not some stunted lame implementation. This is one thing I hope that competition forces Sony(or even Nintendo) to implement their own version as well. PSMobile is cool for Vita, but pretty restrictive on the use of hardware, some more dev kit like would be very warmly welcomed in my house from any of the big 3.:)

unicron73961d ago

Thing is, they keep changing their "vision" every five minutes. Wonder what their vision will be a couple months from now? I guess we'll have to watch what Sony does and MS's responses.

Gildarts3962d ago (Edited 3962d ago )

man they should have one-upped sony with this at E3!

Every X1 can be converted into a dev-kit AND Selfpublishing?

HOLY CRAP!

Looks like X1 will be a paradise for indie devs. I mean come-on, a $500 dev-kit? that is so sick. And it comes with Kinect, I can already imagine the awesome stuff some of the indie devs can come up with for Kinect.

As an aspiring Game-developer this is very exciting for me.

Neoninja3962d ago

I agree with you. I hope people take advantage of this.

Godmars2903962d ago (Edited 3962d ago )

"man they should have one-upped sony with this at E3!"

They would have needed a plan at E3 to do that.

Obviously its what Project Sparks is there for though.

Edit:
Do have to wonder if this will turn into MS's "Other OS". Something which will only become a backdoor for piracy.

bicfitness3962d ago (Edited 3962d ago )

They never said it was a "dev-unit" they said it "can be used for development". PR speak needs to be combed through for understanding. I've heard that these are debug units, meaning you still need a PC and development environment, but that you can test on the X1. Probably need Windows 8 too, I would imagine, so that you have committed to their ecosystem.

Great initiative, but let's wait for all the details.

EDIT: NOT available at launch. Aiming for a "1st year window".

Bigpappy3962d ago (Edited 3962d ago )

This is a new development, not something M$ had intended from the start. The software to enable development will not be free, but it will still encourage more people to just download the software rather than having to go through the process of trying to acquire a full kit.
If you stand to make money, this along with self publishing is very, very attractive to upstarts.

Edit: I am sure M$ will have an anti-piracy plan in place. The fact that they even confirmed this means that has already been considered.

sourav933962d ago

This is all good and dandy. But making every Xbox One a devkit...hmm, I don't know. Feel like it opens a big door for piracy. Lets hope they'll have ways to stop this from happening.

rainslacker3962d ago

It's a cool initiative, and I give them props, and will give them more if it's a robust package. However don't expect full dev-kit compliance. Dev kits have extra hardware to allow for things that the regular system can't do, mostly debugging, which will likely still have to be done through a PC interface of some sort. It is extremely unlikely that you will be getting the full dev-kit tools and full developer access to the hardware and tools used for making games on the system. However, for an individual, or even a small group of individuals, the need to get that close to hardware isn't as important, since very few individuals could utilize it to good effect.

I'm imagining something like PSMobile, or XNA, but hopefully more than just a runtime environment. I'm certainly ready to hear more though, and may mean I get an X1 a lot sooner than I had planned.

Machiavellian3961d ago

I am guessing that MS want to trickle info going up to release which is much better than spilling your load to early. With positive talk going to release, it will make people think about getting the X1 at the time you want them to which is when the console release.

moparful993961d ago

Its all well and good they are doing this but it costs more then just paying for the system.. There is publishing fees associated with it and they wont advertise on your behalf..
Sony has allowed self publishing on the PS3 for 5 years now and according to this article...
http://www.polygon.com/2013...
They even lend out dev kits at no cost for a year. Whats more they offer support, advertising, and even run promotions just for indie games.. Sony is killing it on the indie front and Microsoft is kind of playing catch up.. But at least they are making an effort..

jimbobwahey3961d ago

bicfitness is correct, it's just debug functionality. Tragic to see so many people in this comment section thinking Xbox One's will turn into development kits that they can make games with. Still, kudos to Microsoft PR, they know how to spin things and con people like the best of 'em. Bravo.

+ Show (6) more repliesLast reply 3961d ago
Anon19743962d ago

This is great news for developers! No question about it.

GameCents3962d ago (Edited 3962d ago )

That's it? No backhanded criticism disguised as a compliment? Who are you and what did you do to my friend Darkride?

Kanzes3962d ago

If Indie devs can access the Kinect and clouds too, it would be awesome! There will be a lot of Kinect apps... for me, I'm waiting Surgeon Simulator released for Kinect soon

Anon19743962d ago

Give credit where credit is due. :) There's always going to be room for improvement, but this is a huge step in the right direction as far as I'm concerned.

PSVita3962d ago

This is great news but its suspicious that they wouldn't have mentioned this at the announcement or at E3.

whoyouwit043962d ago

nothing suspicious at all they were obviously saving this for Gamescon or TGS.

PSVita3962d ago (Edited 3962d ago )

^I disagree. Trust me there's something fishy about this that they aren't telling us yet. It's going to COST I'm calling it.

ExCest3962d ago

@PSVita

Of course it's going to cost money. Probably a licensing fee as you're going to need root access and full hardware/software access to be able to make a game with your x1 as the station.

Still, this is pretty cool and even after the possible fee(s), it'll most likely still cost less and be easier than getting a devkit from MS.

PSVita3962d ago

@excest- I agree with you. There needs to be more info. Nonetheless great move from MS.

+ Show (1) more replyLast reply 3962d ago
bicfitness3962d ago

I'm pretty sure you can use them as "debug" units - to test PC code. Not DEVELOPMENT units. At least that's what the fine print over at Neogaf reads. Still pretty cool initiative. How much of the Hypervisor access and GPU resources you get access to are another matter entirely. I expect this will be a PSM style (or WIN RT) environment.

MicDude3962d ago

Isn't debugging part of the development process? But I understand what you are trying to say. I guess we will have to wait for more news.

hazardman3962d ago

I commend you for trying man! Go ahead with that nonsense!!!

PSVita3962d ago

I can't developer a level in LBP lol so doesn't mean much to me honestly BUT if you could make apps that'd be revolutionary. Especially with kinect.

theWB273962d ago

So I'm not the only one. I tried for hours and hours to create a level and nothing. It was infuriating to see a level in my head and not translate to onscreen. -_-

StoneyYoshi3962d ago

You guys really think they are just going to give this to us?? You guys know how much a devkit can cost?? I don't know how much the XB1 or PS4 are but the OUYA costs 800 bucks. Imagine how much M$ is going to charge...

And it says devkit FUNCTIONALITY. Meaning it will work with the devkit that you pay out the arse for.

PSVita3962d ago

Well it's for indie games but there might be a charge to use it too.

StoneyYoshi3962d ago

No you still have to pay for the devkit if you are a indie developer. its the self publishing that you are talking about.

FamilyGuy3962d ago

This is huge news, I wonder how they'll limit the shovelware though. Pretty crazy announcement.

Finally some note worthy positive news coming about the X1. Ugh, my friends that are 360/X1 fans are gonna so rub my face in it about this though -_- lol

greenlantern28143962d ago

I am not going to say anything until more of the information is available, but i do have to question the fact that xbox1 much like ps4 dev kits coast developers thousands of dollars. So wouldn't this be kind of a slap in the face to the devs who already paid them.

2v13962d ago

But not at launch. Microsoft's Marc Whitten just told us that devkit functionality will be added at a later date."

SilentNegotiator3961d ago

How did Xbox One go from indie-repellent to indie no-brainer without even launching?

moparful993961d ago

Ehh I wouldn't say that.. The indie environment is still better with Sony.. I can link you to proof if you want..

http://www.polygon.com/2013...

MazzingerZ3961d ago

like the guy in Heavenly Sword would say...I smell something fishyyyyy haha

Release the update first so this becomes fact...lots of magic stuff that updates will do all of the sudden

3961d ago
DiRtY3961d ago

Even N4G can't spin this into something negative. Even though some are already trying...

Veneno3961d ago

This sounds great, but too good to be true. You would obviously need a pc to do this. And if this is what we all hope it to be, then why wasn't it shown at E3?

This is a huge advantage over PS4. In all the xbone negativity, why hold back a feature that you could wave over the face of Sony?

If you ask me , this is just another mess up and a golden opportunity missed by Microsoft to propel the xbox One. This may be their one ticket out of the dumpster and they are letting it drown in all of their negativity.

Cuzzo633961d ago (Edited 3961d ago )

Ashame how all you guys get excited about something most of you all wont use. To the devs yea I can see it as a good thing. But all the hoopla over something the average gamer wont use? I dont know, of its gonna sell more Xb1 globally then okay... Lol. Oh. Awsome news lol. Anything they say and the crowd goes wild. Smh. Come on man. Its Microsoft! I woulda just been happy with playing TitanFall on my sister Xb1. Dont rhink the average gamer would be excited about this... But the average fanboy... Look at all the comments. Before a sony fanboy came in the xbox fannies were already in defense mode.

Anyway. I say its a good thing. All the bs they brung to the table is being corrected. Good for the true fans and Devs

Cuzzo633961d ago

Instead of the stealth disagrees, tell me where im wrong... And they say N4G is full of Sony Fanboys. Fooled me lol

avengers19783961d ago

MS saying there going to do something is different from MS actually doing something.
I'd wait till they actually roll it out and make it available, before getting to excited. But if true it could be a cool feature and actually might turn a normal gamer into a well known indie dev.

N4g_null3961d ago

This is big. I really was going to hold off on getting one but we dont have our own dev kit so I might just get one just to test the waters and not have to sign all that damn paperwork.

working on the xbox without the ms over lords is priceless!

Pain3961d ago

Id see how this was "Big News" if MS would has announced it from the start but they didn't .. so its just a 180 feature patch job added last minute to be more so like Sony.

2c

LogicStomper3961d ago

2/10, futile attempt spinning into a negative.

The title of the article is:

"Microsoft: Every Xbox One Can Be Used To Develop Games"

and not

"Microsoft: Is Releasing Good News After Big Events a Good Thing?"

Pain3961d ago

no attempt at anything its a no brainer its a change in policy to compete..

spin spin spin fall over and puke...

3961d ago
3-4-53961d ago

Great idea..... on paper.

Let's see how it plays out. This could be huge for indie games on XB1.

MechaGear3961d ago (Edited 3961d ago )

Well, if you're a good coder, then why aren't you working on a game right now? There are plenty of opportunities as we type here. And if you're not, do you really believe you can create a game with an xbox one controller??

+ Show (22) more repliesLast reply 3961d ago
MariaHelFutura3962d ago (Edited 3962d ago )

This is great news for those buying the Xbox One.

darthv723962d ago (Edited 3962d ago )

shouldnt you be following up that comment with your usual PS4 remark?

It seems incomplete without that caption.

NegativeCreepWA3962d ago

Wow, I can't believe I just read that! What, no negative spin?

MariaHelFutura3962d ago

I generally don't dislike gamers or developers, I dislike Microsoft.

Cherchez La Ghost3962d ago

Maria with a positive X1 comment?!!! I'm must be dreaming!!!! LoL!! No offense, Maria!

3962d ago
JokesOnYou3962d ago (Edited 3962d ago )

Wow, no sarcasm? Maria is that you?
OK credit where credit is due, nice comment.

btw, Thank sony because its the competition that pushed microsoft to do this.

GameCents3962d ago

First Darkride and now you too?
Am I being punk'd? Or did I wake up in the twilight zone?

Kanzes3962d ago

This is the alternate universe

"There's always Maria, N4G, and PlayStation."

+ Show (3) more repliesLast reply 3962d ago
cl19833962d ago

So 500.00 for a dev kit isn't such a bad price.

Muerte24943962d ago (Edited 3962d ago )

I guess even Microsoft like the direction Sony is taking with the Indie community. But You know Microsoft's method going to have to seriously try to combat hacking and piracy.

Edit: "After the purchase of a $150 Xbox One development kit, automatically set to renew annually."

Let's hope everyone will be able to get their game up and running within the first 2-3 years.

Gildarts3962d ago

It looks like you have to go through some kind of process first. Probably to prevent piracy.

If we had the 24hour check, that wouldn't have been a problem in the first place.

Yes I am one of those who supported Microsoft's first vision of the X1.

n4rc3962d ago

Me too.. This is still awesome news tho..

Less and less for the haters every day

N4g_null3961d ago (Edited 3961d ago )

No worries half my tools are on the cloud yay! Hope sony follows suit but who doesnt have a ps4 dev kit these days?

First dev and publisher to get mod support wins.... no game hardwareetc can compete against a good mod ccommunity!

Minato-Namikaze3962d ago

Its good if its implemented correctly. But if this is truely the case why would devs need actual 5k devs kits (or how ever much they cost) definitely need to read the fine print. But it sounds really cool in theory.

gamertk4213962d ago

Probably for those wanting their hands on a devkit prior to launch.

rainslacker3962d ago

If I had to guess it'll be some sort of development environment similar to XNA or PSMobile. Both are runtime environments, and don't allow the same level of access to the actual hardware that an actual development unit would provide, although at a much higher price.

It's not a bad thing i describe. But it is obvious that many people don't understand the difference in application. What I describe is still a pretty big positive. If by chance they give you full, or mostly full dev kit functionality though, I will be floored and give them huge praise for what they are doing. For now I'll just wait and see what they have to offer, and say "good move MS".

mark134uk3962d ago

your forgetting the $300 dev liciance once a year

you dont think ms will let you do something for free do you?

dont forget to opt in to give feedback to nsa,i meen ms via kinect ;)

ape0073962d ago (Edited 3962d ago )

hmmmmm Mod support?

FanboyCrusher3962d ago

Wouldn't that be fantastic for games like Fallout? If Microsoft pulled that off that would be one big feather on their cap.

ape0073962d ago (Edited 3962d ago )

yeah, also 3 lovely words that go so well with modding

Grand Theft Auto

AngelicIceDiamond3962d ago (Edited 3962d ago )

@Ape I Think your on to something. http://www.dualshockers.com...

Cherchez La Ghost3962d ago

If they give mod support for games like PC's?!! Its over!! That's the one thing I wish either Sony or MS would do.

+ Show (2) more repliesLast reply 3962d ago
iconic563962d ago

This is really interesting... but sadly the first thought that came to my mind is whether or not this makes it easier for people to "hack" the console?

iamnsuperman3962d ago

Which makes me think you have to sign into a developers account of sorts for it to work (that will cost money to do that). There is no way Microsoft would open the floodgates without safeguards in place

BISHOP-BRASIL3962d ago

It depends on how it's done... For instance, if this means anything to do with Project Spark, basically a create you own game "game" (actually it would need to be a capable enough development tool, more in the lines of Mugen or RPGMaker than Little Big Planet, Minecraft or Mod Nation Racers, but not really development stuff as you won't get to mess with the engine assets and what not) I assume the risk is pretty low. If it is full development kits like pro devs have, than it may be a problem.

I'm leaning to believe this is more about a Project Spark kind of initiatives than full dev kit on every Xbox One, exactly because of how vulnerable to hacking and piracy it would make the system. But to which extent this would actually be self publishing or just PR talk heavily depends on the possibility of making money through the system (i.e. can indies sell their games like that?).

Anyway, as it's said in the article, that's their vision but they'll only be announcing more on Gamescom, so we have no option but to wait and see what exactly they mean for self publishing and dev kit in every unit.

Show all comments (356)
150°

10 Biggest Xbox Mistakes of All Time (So Far)

The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.

Read Full Story >>
culturedvultures.com
piroh5d ago (Edited 5d ago )

Ironically number 9 can save them at this point (releasing games on multiple platforms)

ChasterMies4d ago

By “save them” you mean make more profit for Microsoft. Xbox will still be a dying hardware platform.

OtterX4d ago

You could add the naming scheme for the consoles, it just confuses customers. I know they wanted to avoid traditional numbering bc it would always be lower than their competitor, but this whole 360 then One then Series thing is confusing af. Imagine a Soccer Mom trying to figure this stuff out. I still mistakenly call the Series X the One from time to time on accident.

RNTody4d ago

Don't forget about the Xbox One, Xbox One X and Xbox Series X! Good luck to Soccer moms around the world.

S2Killinit4d ago (Edited 4d ago )

They did that on purpose to confuse and direct attention away from the generational numbering.

MS doesn’t like reminding people that they joined the industry after others had already been involved in gaming.

For instance, they called the xbox “360” to combat PlayStation “3” because they wanted to seem like “more” than “3”, so instead of xbox 2, they opted for xbox 360. Also this had the additional benefit of selling consoles to uninformed parents who might purchase a “360” instead of a “3” by mistake, or because they thought 360 was more than 3. Kind of a disingenuous move.

They have been continuing with their confusing naming patterns for pretty much the same reasons. Frankly, it fits with who and what they are as a brand.

FinalFantasyFanatic3d ago

I can understand their reasoning, but whoever came up with that naming scheme should be fired, bad naming schemes have killed consoles (I'm pretty sure it was the major reason for the downfall of the WiiU). They should have had unqiue names like Nintendo and Sega have had for their consoles, far less confusing for the consumer.

rob-GP4h ago

@FinalFantasyFanatic "They should have had unqiue names like Nintendo..."

lol, you mean:

NES, SNES
GameBoy, GameBoy Advanced, GameBoy Colour, GameBoy SP
DS, DSi, DSXL
3DS, 3DS XL, New 3DS, New 3DS XL
Wii, Wii U
Switch, Switch OLED

+ Show (1) more replyLast reply 4h ago
Cacabunga4d ago (Edited 4d ago )

Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke

Reaper22_4d ago

He still has his job. Something you can't say about Jim Ryan.

Cacabunga4d ago

Both bad execs. One is on job and one thankfully retired.

FinalFantasyFanatic3d ago (Edited 3d ago )

I didn't like either person, both people damaged their respective brands and produced worse outcomes, but Phil did save the Xbox brand from being retired by Microsoft. Although in hindsight, he should have just let it die, rather than languish in limbo like it is now.

Rainbowcookie2d ago

Yeah but the one that was "bad" didn't even affect sales.

bunt-custardly4d ago

Phil Spencer was also on the team back when 360 was around, alongside Shane Kim, Peter Moore etc. I think the damage that did the most harm was the Don Mattrick "Always Online" console (ahead of its time basically). They handed Sony and Nintendo a free-pass when that was revealed. It went downhill from there. Then the corporate machine went into full swing to try and recover. They have to a degree as a games company for the masses, and less so for the core gamer. Outside USA, the Xbox brand does not sell as well as Japanese based consoles (citation needed).

Cacabunga4d ago

Want a decision maker. The always online and TV plans was a disaster yes, but they caught up by announcing 1st party games that gamers actually kept the hype going.. until this moron took over and introduced the PC day one release.. e all know where that ended..

S2Killinit4d ago

I dont think they were ever a respectable brand, not since the beginning, when their goal was never to be involved and share in the gaming space. I think the OG xbox was an exception because MS as a brand was still getting its foot in and so the people behind that were people of the gaming industry.

FinalFantasyFanatic3d ago

The 360 was the brand in its prime though, everything went downhill towards the end of that generation. Its staple games like Halo, Forza and Gears are what kept the console relevant and afloat for so long.

MaximusPrime_4d ago

Really good video.

I remember the days with RRoD was big news on here, N4G.

Microsoft had it turbulence number of years.

Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue

shinoff21834d ago (Edited 4d ago )

2 of the 4 games they did already sold really well. So it's definitely going down. Idk about halo or forza but I feel those studios they've bought in the last 5 years, their coming

ChasterMies4d ago

I found this video painful to watch. Can someone list them out?

Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

Read Full Story >>
xpgained.co.uk
Fishy Fingers9d ago (Edited 8d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19729d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

8d ago
8d ago
8d ago
darthv728d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19727d ago (Edited 7d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

+ Show (1) more replyLast reply 7d ago
CaptainFaisal8d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead8d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman8d ago (Edited 8d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan8d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl8d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx7d ago

Because human nature xD Almost every new technology had these kind of comments.

+ Show (1) more replyLast reply 7d ago
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70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

Read Full Story >>
windowscentral.com
Psychonaut8512d ago

They’re not working on Call of Duty? Give it time.