MWEB GameZone writer, James Wernich writes about whether age restrictions are relevant today when the youth are already so exposed to violence and sex in games and movies.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios
Of course she did. She's part of the problem and will just tow the company line.
I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?
Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.
Age restrictions are not only relevant today, IMHO it is a crucial requirement. For example, mys is doesn't know a thing abt gaming, the ONLY guide she goes on for her fanatic gamer kid, is the parental guidance.
Also just cause we see violence & sex everywhere doesn't mean we now have to throw the baby out with the bathwater and call free season to all explicit material, right.
Agree with this, but I have to say that people ignore age restrictions because they choose not to be informed. Not all parents know enough about what their kids play in order to make accurate assessments on this. I've seen my little nephews playing God of War and getting excessively aggressive (perhaps more because they're boys) but also calming down after not playing it. So it's a tough one to call.
nah sorry, I am ALL for adult content in games, but being a father, i also think that those restrictions on CERTAIN games are there for a VERY valid reason. Granted on some titles the lines get blurry but lets not just chuck the baby out with the bathwater mkay
Age restriction is one thing, having it contextualized by a parent or other suitable guardian is crucial. Not only that, it makes it more of a bonding experience between parent and child. Extra Credits over at Penny Arcade TV did a great piece on this a couple of weeks back, and i would really encourage people to watch it, as it does give some great tips on how to make this a fun and enjoyable experience, regardless of the content of the game itself.
Linky to the extra credits episode - http://youtu.be/ddZfCMRx47Q
Age restrictions are informative, if not vital. Even putting aside the whole parental angle, being able to get a general idea of what type of content is in a game is very useful for any purchaser. There are adult gamers who also aren't interested in violence, sex, whatever.