330°

Miyamoto Believes Japanese Gamers Dislike Difficult Games

Shigeru Minamoto: “I’ve been making action games for some 30 years, and I’ve been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained.

The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.

In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle.

Read Full Story >>
nintendoenthusiast.com
pedrof933957d ago (Edited 3957d ago )

Action ? I would called it Platform.

“It’s because they only know how to make games for children now.”

“Nintendo, the reason you’ve declined is because of your endless remakes, that’s all.”

100% Right.

wishingW3L3957d ago

most likely lost in translation.

NewMonday3957d ago

lol, the Japanese can troll as good as anyone..

“Certainly, you need perseverance to play on the Wii U. Holding that horribly heavy pad was just too much for me"

“Who wants to play a game where if you miss one pixel on the screen it is an instant game over.”

“Games are supposed to be fun. Playing them needn’t be treated as an act of self-mortification.”

adorie3957d ago

Says the guy who made Super Mario Bros. 2, A.k.a The Lost Levels.

pixelsword3957d ago

I prefer difficult games where the difficulty is remedied by intellect, not reflex; that being said, I also like reflex games.

So I do understand the attitude of the Japanese gamer, and it does explain the type of games I do see in Japan.

ChickeyCantor3957d ago (Edited 3957d ago )

"Says the guy who made Super Mario Bros. 2, A.k.a The Lost Levels."

He didn't. That was done by a small team. He wasn't much involved other than being part of Nintendo.

adorie3957d ago (Edited 3957d ago )

For Sidar:
"The game was designed by *Shigeru Miyamoto* and Takashi Tezuka,[13] the creators of the original Super Mario Bros. Visually, it looked very similar to its predecessor, but it had a higher level of difficulty. Smooth level designs were replaced by tough obstacle courses."

Source - http://en.wikipedia.org/wik...

Also, if you're referring to Super Mario Bros 2.? (Super Mario USA in Japan) Shiggy gave some ideas to that small team you're referring to, such as suggesting that Luigi's legs do a little wiggle when he jumped, to display his ability to jump higher than the rest of the selectable characters.

I've beaten them all. I'm a Mario nut when it comes to the classics. and I <3 Koji Kondo

kreate3957d ago

Easy or not, just give me the games.

Games other than mario, zelda, pokemon, etc.

ShinMaster3956d ago (Edited 3956d ago )

Does Miyamoto not know of the existence of difficulty options at the start of other games? Maybe he should try implementing them.

Super Mario 3D Land was way too easy and short. And the new Wii U Mario looks exactly the same.
It's a real shame.

indysurfn3956d ago

Wait he Cleary states action games. He is talking about difficult action games. Plus this guy has been know to what black people call "TRY TO BELONG". Look at the games sold their 40% are JRPG's those (at least the turn based ones) are NOT EASY. They are always made easier when they are shipped here. So most people are missing that he is talking about action games. Hand eye coordination, Reflex, hand eye based. But I have to also agree with the poster that said you mean platform games! In fact has this guy ever made a turn based RPG? EVER?

+ Show (5) more repliesLast reply 3956d ago
live2play3957d ago

idk man just because they are games for everyone doesnt mean they are childrens games

and getting 100 percent or meeting specific requirements for their games is freaking hard

my wife can finish a game but she cant %100 on all of em

3957d ago
zeal0us3957d ago

Well the Legend of Zelda is action-adventure so maybe he is referring to that.

Some of those comments from Japanese gamers really didn't seem like they came from actual Japanese gamers.

ritsuka6663956d ago

For real, Mr. Miyamoto is one of the most inspirational people of the last decade. In a sense he is Mr. Nintendo,and has done more for the gaming industry than just about anyone. So, you have all my respect Myamoto-san!

+ Show (3) more repliesLast reply 3956d ago
Snookies123957d ago (Edited 3957d ago )

BULL! Those bullet hell games over there are crazy hard!

Snookies123957d ago

Oh yes, can't forget about Cat Mario!

webeblazing3956d ago

lmao yoooo the funniest video i seen all week

Donnieboi3957d ago (Edited 3957d ago )

I respect you Mr. Miyamoto, as one of my favorite game designers right now, and as the best to ever do it.

BUT, whenever I need a really challenging, deep YET fair game, I often turn to Japanese-made games.

Games like:
-Dark Souls
-Demon's Souls
-Monster Hunter
-Catherine
-Metal Gear Online
-Soul Sacrifice
-God's Eater
-Valkyria Chronicles series
-Mega Man 9 & 10
-Hard Corps: Uprising
-BlazBlue series
-Disgaea series
-Gran Turismo
-Shin Megami Tensei games
-MG Rising Reveangance
-Ninja Gaiden (the modern beat-em-up genre versions)
-Sin & Punishment: Star Successor
-Vanquish
-Resonance of Fate
-Yggdra Union
-Trauma Center/Team series
etc

And these are just games from THIS generation (despite the fact Japan has had a dismally small representation this console gen). So many of these hard games can only be found in Japan: The west has hard games or even hard modes, but all they do is give u less health, ammo, etc,

I look for games that have challenging GAMEPLAY, not just the Western gimmick of giving u limited health/resources in a game.

So if so many of the challenging (yet balanced) games that I like are mostly only found in Japan, than clearly there is a large market for it in their own country. I don't know if Miyamoto plays other companies games, but Japan loves lengthy and tough games. That's why they like portables. So they can find the time for these tougher games while on the go.

Dj7FairyTail3957d ago

Gran Turismo is not Japanese game being published doesn't tie to all IP.

MrMister3957d ago (Edited 3957d ago )

Gran Turismo is 100% Japanese. WTF are you talking about? Also Nintendo has kind of been insulating (or should I say isolating) itself from 3rd partys so no wonder they are out of touch with what other games are doing on the market (no offense to Nintendo fans, please don't start).

Japanese games are very very hard and challenging. So my guess is that those people there like it that way.

Dj7FairyTail3956d ago

so easy to get dislikes lol sony fans are so easy to anger LMAO

TOOK DA DAMN BAIT

Stroke6663957d ago

I'm guessing he's going by the games that r selling and ones that are not recently. I dont believe he'd just pull these comments out of his arse. I won't pretend to kno how yhe games you mentioned sold in japan, but maybe there is a delcline in their sales over there. They just did the study where gamers now had a tough time completing the original mario. Rated e doesn't really mean rated kiddy alot of their games present a real challenge and some people just aren't as hardcore as they'd like to believe

AsheXII3957d ago

Apart from Monster Hunter all of those games sold pretty badly in Japan.

Donnieboi3957d ago (Edited 3957d ago )

Dude u have the facts to back that up? Because I can prove that almost EVERY one of the games I mentioned were top sellers of their time in Japan (and/or were well received and praised).

First of all, the games I mentioned were console games mostly. The games on portables (which Japan prefers) are actual even harder.

Here are sales figures for these games (all of these games were the top sellers in their first months in Japan):

-Demon's Souls ("boosts ps3 sales in Japan" and "sells out" http://www.eurogamer.net/ar...

-Monster Hunter (no need to post this--we all know it's a bombshell series there)

-Catherine ( http://www.computerandvideo...

-Metal Gear Online ( http://www.g4tv.com/thefeed...

-Soul Sacrifice (Boosted Vita sales above 3DS for a while due to just this one game http://www.eurogamer.net/ar...

-God's Eater (sold 200,000 copies it's first week in Japan http://www.ign.com/articles...

-Valkyria Chronicles series ( http://www.1up.com/news/jap...

-BlazBlue series (Both console versions of the game debuted in the top ten of Japanese sales charts during their week of release. The PlayStation 3 version entered at number five with 34,000 units sold and the Xbox 360 entered at number 6 with 25,000 units sold http://en.wikipedia.org/wik...

-Disgaea series ( http://www.vgchartz.com/gam...

-Gran Turismo (do I really need to to show you? seriously. Ok fine: http://www.polyphony.co.jp/...

-Shin Megami Tensei games (wow the amount of these sold is staggering, don't even bother. Series is hot as hell in Japan).

-MG Rising Reveangance (During its first week, the game topped Japan's Media Create and Enterbrain Japan charts list selling 308,681 units according to the former and 335,791 units according to the latter http://gematsu.com/2013/02/...

-Sin & Punishment: Star Successor (Famitsu 8/8/8/7 (31/40))

-Vanquish (this did well, but not great--so it's the only one here so far to not do great (but it was still highly rated in Japan)

-Resonance of Fate (Famitsu 34 out of 40 http://www.vgchartz.com/gam... Pretty good for consoles in Japan.

-Trauma Center/Team series (another one of the few on this list to not sell well in Japan, but was still highly received. Famitsu 31/40[7])

So as u can see, MOST of these games were great sellers in Japan.

gamertk4213957d ago

Someone has a hell of a lot of free time.

360ICE3957d ago

Also, Devil May Cry. DmC: Devil May Cry was easier though, but then again, that didn't perform well in Japan!

fsfsxii3957d ago

Ninja Gaiden Sigma 2 gave me nightmares on Ultimate Ninja mode.
I still can't beat NGS1

+ Show (2) more repliesLast reply 3956d ago
Zodiac3957d ago

Those were provoked readers? Most of them agreed with him.

Moncole3957d ago

I like games with a challenge like Super Meat Boy or Dark Souls and not games that are cheap hard like when the make the enemies bullet sponges.

Show all comments (68)
290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake1d 5h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing1d 2h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake1d 2h ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble4h ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware7301d 2h ago (Edited 1d 2h ago )

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman1d 1h ago

You actually still defending them? Sheesh.....

gold_drake1d 1h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus231d 1h ago (Edited 1d 1h ago )

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows1d 1h ago

Has nothing to do with Sony. Stay on topic.

notachance1d 1h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier1d ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit1d ago

Ayayayay with these xbox/MS excuses.

Reaper22_19h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy8518h ago

Is it? That's revenue not profit. Completely different.

fr0sty9h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

+ Show (7) more repliesLast reply 9h ago
thesoftware73023h ago(Edited 23h ago)

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake23h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow22h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier13h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood6h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k44h ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

+ Show (2) more repliesLast reply 4h ago
WelkinCole18h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel198916h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

thesoftware7303h ago

@ Michiel1989

Exactly this!

I'm reading these comments, and it's mesmerizing how off-base most of them are.

I posted a few comments above, and their rebuttals have nothing to do with the points that I presented; when they start doing that, I just ignore them because, at that point, they're debating all over the place.

Profchaos9h ago

30 more like 70 to 80 plus 7 for Bethesda

Tzuno4h ago

meanwhile everything turned woke an inevitably went downward, i'd say it serves them well if they promote such kind of approach, mwuahahahahahhh!

+ Show (4) more repliesLast reply 3h ago
anast1d 2h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor1d 2h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows901d 1h ago (Edited 1d 1h ago )

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19721d 1h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody1d 1h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

Show all comments (46)
90°

10 of the best Kirby games ever made

NE: "Kirby's been on more than a handful of adventures, and we've gathered a list of 10 of the best Kirby games here."

Read Full Story >>
nintendoeverything.com
140°

Bloodstained: Ritual of the Night DLC Adds Free Gameplay Modes

Bloodstained: Ritual of the Night has received a bunch of new DLC, including two new gameplay modes, for free.