Shigeru Minamoto: “I’ve been making action games for some 30 years, and I’ve been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained.
The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.
In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
NE: "Kirby's been on more than a handful of adventures, and we've gathered a list of 10 of the best Kirby games here."
Bloodstained: Ritual of the Night has received a bunch of new DLC, including two new gameplay modes, for free.
Action ? I would called it Platform.
“It’s because they only know how to make games for children now.”
“Nintendo, the reason you’ve declined is because of your endless remakes, that’s all.”
100% Right.
BULL! Those bullet hell games over there are crazy hard!
I respect you Mr. Miyamoto, as one of my favorite game designers right now, and as the best to ever do it.
BUT, whenever I need a really challenging, deep YET fair game, I often turn to Japanese-made games.
Games like:
-Dark Souls
-Demon's Souls
-Monster Hunter
-Catherine
-Metal Gear Online
-Soul Sacrifice
-God's Eater
-Valkyria Chronicles series
-Mega Man 9 & 10
-Hard Corps: Uprising
-BlazBlue series
-Disgaea series
-Gran Turismo
-Shin Megami Tensei games
-MG Rising Reveangance
-Ninja Gaiden (the modern beat-em-up genre versions)
-Sin & Punishment: Star Successor
-Vanquish
-Resonance of Fate
-Yggdra Union
-Trauma Center/Team series
etc
And these are just games from THIS generation (despite the fact Japan has had a dismally small representation this console gen). So many of these hard games can only be found in Japan: The west has hard games or even hard modes, but all they do is give u less health, ammo, etc,
I look for games that have challenging GAMEPLAY, not just the Western gimmick of giving u limited health/resources in a game.
So if so many of the challenging (yet balanced) games that I like are mostly only found in Japan, than clearly there is a large market for it in their own country. I don't know if Miyamoto plays other companies games, but Japan loves lengthy and tough games. That's why they like portables. So they can find the time for these tougher games while on the go.
Those were provoked readers? Most of them agreed with him.
I like games with a challenge like Super Meat Boy or Dark Souls and not games that are cheap hard like when the make the enemies bullet sponges.