"Before I played DriveClub, a representative from Evolution Studios made it clear that they they're not trying to make another Gran Turismo." Spencer, Siliconera
Gary Green said: Sorry for sleeping with the enemy, but Pokémon has previously been something of a guilty pleasure of mine in one form or another. Back in my younger days of student life, a gap year and living under my parents’ roof, and with money to burn, I was very much a carefree multi-format gamer, and so Nintendo’s monster-catching mega-franchise always had a place in my expansive game collection. Then there were the trading cards that everyone wanted despite them never really gaining the value we were all expecting 20 years later. Not my best investment.
TSA writes: Killer Klowns from Outer Space brought plenty of goofy silliness to 80s horror cinema, and that’s honestly a perfect fit for asymmetrical multiplayer.
Rainbow Cotton was a Dreamcast exclusive back in 2000, and has never seen a release in the west. That is, until now.
Not very much into racing games , but to the people that do what are the differences in these games? Need for speed,driver,gt,forza,pgr, all feel very similar to me.
And before someone says all shooters are similar too, I see a Lot more differences between shooters than between driving games
Forza is similar to grain truism
Pgr similar to drive club
many of the people working on Driveclub were devs from Project Gotham that Evo Studio hired.
Here is some really good game play of Drive Club At e3 sorry its off screen, but you can see the draw distance is massive, there are day / night time transition, an dynamic shadows from the background onto the track. Game Runs currently at full native 1080P at 30 with the dev team stating that they are aiming to make it 60FPS before launch. ==>
http://www.youtube.com/watc...