110°

Games Suffer Because 'Reviewers Say They're Supposed To Be Long'

NowGamer: "A great game could be ten hours, but it rarely is," says Brothers game director Josef Fares, as he explains how games re-use assets to satisfy a criteria on how long a game should be, often set by reviewers.

Read Full Story >>
nowgamer.com
CustardTrout4068d ago

A game can have re-playability but a game that has a great story that sticks in your mind should be played once or twice, this story should be long but not drawn out.

Think of a book, you pay £10 for a book you want a long book with a good story, you might re read it later but really you expect a certain length behind it.
Much like a gigolo.

sdozzo4068d ago

People read books in day because they are good. Gamers do the same and flip out. Not many books are sixty bucks.

Conzul4068d ago

Good point but don't compare books or movies to the games market. The markets are very different - not the consumers, mind you, but just the way things have to work.

sdozzo4067d ago

Yeah, I see you working.

WipedOut894068d ago

I don't know if it's because I'm older now with less time, but I'm starting to really enjoy shorter games with laser-focused stories. But I can see why, when people drop £40-50 on new games, reviewers need to point out if a game takes just five hours to clear.

TimmyShire4068d ago

It all comes down to value. £10 for 3-4 hours is fine for me, but £40 for the same? Nothanks.jpg

nukeitall4068d ago

That is really how I deal with it, by just buying the games on sale. Very few games do I feel the need to buy release date.

Gears of War: Judgement because I love multiplayer, Mass Effect (although that dropped in price quick), and strongly considering Bioshock Infinite....

OhMyGandhi4068d ago

I'm all for games with shorter lengths...they just have to be priced accordingly.

rezzah4068d ago

Problem is we can't just expect games with certain lengths to have the same cost of development.

Journey is a 2 hour game, yet did it cost the same as other 2 hour long digital games to make?

Donnieboi4067d ago

I dunno how much it cost to make, but it was only $15 to buy. So what exactly is your point (?).

rezzah4067d ago

My point is games being sold only on length will change the way games are made. The cost to make games will lower to suit the need of the given price for length alone. There will be a butterfly affect and the industry will change in some way to fit the new needs to make good profit. It will cause business practices/patterns to change.

The change doesn't have to be something drastic, it can be small. What is new will bring both positive and negative perspectives on how games are made.

Those who pay for length, play for length. Length of a game is not based on the experience of the game. Length is easier controlled by business methods, while experiences within games are derived through means of passion. Experience can be short or long, lengthy games are only long. Yet passion cannot be forced or it will not create the best experience. So if passion is forced for the sake of constant lengthy games, the experience within games will dwindle.

TechnicianTed4068d ago

I do prefer games with a decent sized campaign, as long as it doesn't have loads of filler. A great game that only lasts 6-8 hours is ok, but it's not as good as a great game that takes 20+ hours. Which is probably why rpgs are my favourite genre.

Show all comments (22)
380°

Report Claims Xbox Is Planning More Cuts Following Studio Closures

"The sudden closure of several video-game studios at Microsoft Corp.’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for."

Read Full Story >>
purexbox.com
just_looken9h ago

Sense it seems very few remember that human's were around before 2020 the next studio to close will be bethesda based no doubt on the history of.

Fallout 76
Elder scrolls online
elder scrolls blades mobile
fallout mobile
The vr versions of old games

Then you got starfield pissing out cash nothing to cover it.

I doubt tod's team or any sub team is making m$ cash they are no doubt on the chopping block for job cuts

If you can remember before 2020 even fallout 76 was made with over 4 studios.

-Foxtrot11h ago

"Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said"

So what you're saying is...you bought all these studios and you guys can't run them.

Jesus.

Inverno10h ago

Spread thin after firing over 2000 employees a few months prior. So basically they created the problem and their solution was to just fire more people. Absolute geniuses over at Xbox, of course can we even believe this to be the reason for the closures?

just_looken9h agoShowReplies(1)
Profchaos9h ago

Leaders can't run them hire more management create new roles don't shutter entire studios cause you can't figure out how to run them.

Unless the reality is this whole consolidation thing was really an excuse for IP harvesting

Eonjay11h ago

Reports are suggesting that Game Pass will be getting a price hike soon and that Call of Duty may not be added to the day one offering. I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated. Jim was right but I wish he wasn't because at the end of the day, its gamers, devs and other front-line workers who have to absorb the blow for Spencer and team's miscalculations.

10h ago
NotoriousWhiz10h ago

And out of the ashes something even better than Xbox will be born.

Eonjay10h ago

Honestly as long as is not a situation where the industry has to contract in order focus wealth on a few people who are already trillionaires..

Barlos4h ago(Edited 4h ago)

It's already here and it was born before Xbox was even a thing. It's called PlayStation.

Tacoboto8h ago

I think 2022 killed the Series X.

2021 was a good year for Xbox though and maybe the best in a long long time, hardware and software and as a publisher. Halo Infinite launched to popularity, Forza Horizon 5 blew everyone away, Psychonauts 2 was so well received, Flight Simulator on console, Deathloop even on PS5 & PC.

But they followed that up with next to nothing. Then 2023 with Redfall, a disappointing Forza, Starfield, and 2024 leads with closures and layoffs. And some tweets reminding us Hellblade is days away.

The only disappointment with the PS5 is not enough Sony games. Xbox followed up no games with disappointing ones.

Scissorman10h ago

For all the armchair executives who were calling for Sony to release its big-budget AAA games on PS+, the same exact thing would have happened at PlayStation. Game Pass has killed Xbox. Congrats.

shinoff218310h ago

There's not many of of us clamoring for Sony to do this because most of us understand it would kill Playstation. I'm sure there's a few but I've not seen alot of it myself.

10h ago
Show all comments (62)
60°

The Nordic Game 2024 (NG24) Spring conference is to host more than 150 speakers

"While the 20 year anniversary edition of Nordic Game, NG24 Spring's homepage on 21-24 May in Malmö, Sweden, is getting closer, the organizers announced that more than 150 speakers are now lined up for the show." - Nordic Game.

170°

I Miss When Games Came In Full Package Rather Than Broken Mess Filled With Microtransactions

The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.

Read Full Story >>
gamescordia.com
Christopher2d ago

It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.

Hugodastrevas2d ago

I don't think MTX target the common gamer but instead predate on the so called "whales". It's gambling pure and simple.

Christopher2d ago

Oh, so it's okay to buy MTX-laden games as long as you don't spend money on MTX, which has led to even more MTX-laden games with even more predatory practices where content that used to be unlocked is now behind paywalls?

C'mon now people. You gave the corporations and inch, and they kept taking and taking. Community members told people that investing in these things alone would only lead to more and more MTX and putting more and more behind paywalls. But it's only the fault of the corporations, not the people who kept supporting it with purchases as more and more was taken away?

Hugodastrevas2d ago

@Christopher that's a straw man, I didn't say any of that I just added context.

-Foxtrot2d ago

Well exactly

People stand up for something which seems small to them and they get called whiners or negative. Then years later the shit hits the fan and they all go “why is this happening?” Like they are innocent.

The issue aswell is younger gamers who grew up with all this thinking it’s normal and we all just look like old farts yelling at clouds when we’re trying to help us all, even them.

Crows901d 19h ago

Who woulda thought that listening to your elders could be a good idea...too late now

Hofstaderman1d 18h ago

It all started with that damn horse armour. Back then I thought nobody was stupid to buy into that crap. How wrong I was....

CrimsonWing691d 17h ago (Edited 1d 17h ago )

I like how people move the goal-post. First it’s, f*ck any game with MTX’s, f*ck GaaS games, f*ck this game with “optional” MTX’s (Dragon’s Dogma 2), Helldivers 2 is ok because it’s fun and even though it has Battle Passes or Season Passes and MTX’s it’s ok because… you don’t need to buy them? 🤷‍♂️

HellDivers 2 is the best selling game this year. Just think about that, games like FF7 Rebirth sold poorly, but a continuous game that lives off recurring revenue sells extraordinarily well. Then we’ll hear everyone b*tch about a GaaS future.

I really wonder what this industry would’ve been like if we never gave into this crap, and yes I’m saying “WE” since I’m guilty of it, but man it’s literally no closing the door once it’s been opened.

+ Show (1) more replyLast reply 1d 17h ago
Hugodastrevas2d ago

This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.

isarai2d ago

Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.

shinoff21832d ago

There's such a misconception about every game needing a patch,this and that when in reality it's not even close. You nailed it isarai

Crows901d 19h ago

It's really only AAA devs and publishers that seem to have these constant problems

z2g1d 20h ago (Edited 1d 20h ago )

And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.

You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.

All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.

Crows901d 19h ago

Nope. Some gamers are to blame. Never demanded anything you mentioned.

A fully finished and functioning product is a standard. It's not demanded. If someone sells you a tv that only works 60% of the time are you going to recommend it OR write a review calling out the obvious problem...it's not a demand...it's a standard.

A standard triple A publishers can't seem to hit consistently.

thorstein1d 17h ago

You've never heard of planned obsolescence.

HankHill1d 15h ago

I take it you like microtransactions? 🤣

Kinza550121d 20h ago (Edited 1d 20h ago )

This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!

Show all comments (21)