EDGE: "Where 2003’s SimCity 4 at times felt more like a job than a game, SimCity aims to cut back the red tape and deliver a purer hit of fun. That isn’t to say it’s shallow, though; a masterful series of checks and balances sit beneath the charming tilt-shift visuals to prevent the town planning sim from collapsing under its own heft."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
I loved the demo... but in the end it really seemed easy. It's more of a game about building and not a simulation of running a city.
I hope they add killstreaks and more weapons.
I actually appreciated how difficult Sim City 4 was...Sorry to hear that the new game is a bit easier, but I'm sure there will be variables to alter to change that.
I'm not a fan of the limited map size of the demo. I hope that you can still built mega cities not just multiple cities in one region on the retail release.