Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. From his experience of seeing his child playing with an iPad, Ian shares four game design essentials with us on developing games for toddlers.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
Supercell has released its new squad-building action game Squad Busters in Spain, Mexico, Finland, Sweden, Norway, Denmark, Canada, and Singapore. This game features characters from different Supercell titles, such as Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach.
AFK Journey is one of the best games I’ve played this year, and comes close to being the perfect idle RPG.
Step 1: bright colors
Step2: profit?
What an oddly specific article...
Why the eff would you let a toddler play with a mobile/tablet?