20°

Interview: Jason Rubin Talks About THQ's Struggles And Final Days

GI:When Jason Rubin joined THQ less than a year ago, he was brought in to help the company with his years of experience crafting excellent games with Naughty Dog. Unfortunately, THQ could not be saved, leaving Rubin and the company with the difficult task of assessing options, filing for bankruptcy, and ultimately selling off the company's assets. In a candid interview, Rubin talks about his stewardship of the company and his firm belief that gamers will be blown away by some of the great titles THQ had waiting in the wings.

Read Full Story >>
gameinformer.com
NYC_Gamer4109d ago

It's sad that many are jobless because of THQ and their bad investments

50°

The Early History of Naughty Dog

Naughty Dog was founded in 1984 by Jason Rubin and Andy Gavin, but what were they up to before their big break?

Read Full Story >>
play.jumpcutonline.co.uk
90°

Crash: How PlayStation's Answer to Mario Became His Own Bandicoot

Did you know Crash Bandicoot was originally going to be more like Uncharted? IGN chats to the marsupial's co-creator alongside Crash 4's art director on his evolution.

Sonic-and-Crash1366d ago (Edited 1366d ago )

Mega fault from Sony there....Either that didnt buy the franchise back when its value was at lowest point because Activision s inability to make games, either that they gave almost for free the original blueprints of the first 3 Crash Bandicoot games (+CTR which are still Sony/ND' s property) in order the mediocre remakes to be developped without being exclusives for PS4 ..

...Sony underestimated the power of Crash bandicoot and when they started to understand its value (because of the negative fan reaction on Playstation All Stars where CB was absent ) it was too late .
..Also they r rumors that there was a deal with Activision to buy it back but when Activision saw the huge hype created by the possible return of Crash on PS they broke the deal

neomahi1366d ago

It's not PlayStations mascot. Universal opted to sell their assets and the rest is history. Crash has appeared on competing consoles, and Microsoft loves it but you haven't seen Mario or Master Chief on PlayStation or Nintendo hardware, though is was rumored at one point The Master Chief Collection was going to launch on the Switch just to try and invade enemy territory to build up hype for Halo Infinite only for consumers to then realize if they wanted to play the new game they had to get Microsoft hardware but still make money off a fizzled set of games no longer making money on Xbox, kind of like what Sony are doing with Death Stranding and Horizon: Zero Dawn, except the problem with that is Day 1 sales, like console exclusives, fans now know if they wait a year and play the current list of exclusives to entertain them long enough, after a year they can play it on their console of choice.

120°

Oculus' Jason Rubin Not Worried By Sony/Insomniac Acquisition

Oculus' Jason Rubin says he's not worried about the news that Sony is acquiring Stormland developer Insomniac Games, teasing big announcements to come.

Read Full Story >>
uploadvr.com
Neonridr1707d ago

I'd be happy to see Oculus and Sony work together to get Edge of Nowhere and Unspoken on PSVR. More people to try the games out.

ApocalypseShadow1706d ago

Even though Jason Rubin and Ted Price are buddies. Having one less major developer for your platform is not all smiles and candy.

1706d ago Replies(1)