Japanese games are slowly making a resurgence. Games like Dark Souls and Persona 4 have recaptured our attention, after many developers struggled to make hits that resonated with the American audience.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Today it was announced that the gaming and anime industry has lost another beloved artist and creator. Mutsumi Inomata has passed away.
The Tales Of series are some of the best RPGs I've ever played, and the characters are a big reason for that. I don't think I played a single game in the series that I didn't enjoy. Rest in peace.
Wow she was the character designer for Tales of Destiny one of my favorites of all time =(
I love the Tales games. Phantasia will always be my favorite. Ironically I felt like as the series progressed the character design became too “anime cliche.”
What is irritating about this, is that anyone who is a JRPG or Japanophile to any extent, becried that the Westernization of Japanese games would only harm these products. Lo and behold after an entire generation and billions of wasted development dollars and monstrosities like RE: 6, everyone is going 'back to their roots.'
Good. Its like ordering sushi and being given a hamburger instead. Both decent meals, but one isn't what I asked for.
Well it's about time i would have to say!! Remember what made you guys so successful in the past.
Japan is great at making 'Japanese' games. We do not need Japan to make 'Western' games.
Finally
The fact that Ni no Kuni, a shout out to the 16-Bit RPG's of yore is getting raving reviews and is topping the charts of several of online retailers, including over 4 of Amazon's sites is telling.
People bought your games in droves before Japan. That's what they want. Sure, you could do with a lesson in how to make a top notch online experience as well as some lessons as to what Anti Aliasing is, but you still make phenomenal games, despite what the haters say. Never change.