In a video interview AusGamers conducted with Irrational Games' Ken Levine, the revered designer spoke about the team's lengthy development process, not only revealing that "the script of BioShock One could easily fit into one of our levels in Infinite", but that in the editing process they stripped back so much stuff, it was essentially two games worth.
"I can’t tell you how much of this game... we probably cut two games worth of stuff out of the game, and I say that just in terms of content," Levine told AG.
"Finishing and polishing is a whole other matter, but this is just the raw amount of content, we cut tonnes and tonnes of stuff."
He also talked candidly about his relationship with the Elizabeth character saying that he's "probably a little bit in love with her" but that he "has to be" adding that "she's the heart of the game". He also openly talks about going into a depression after shipping the first BioShock, being finished in his capacity now on Infinite, his thoughts on DLC, multiplayer, voicing and fleshing out the player-character, Booker, and much, much more.
This is a meaty interview, but one well worth a read or watch for fans of the series, Irrational, or game development in general.
IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."
YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments
I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.
I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
It's not always a good thing to talk about cut content prior to the release of a game. It will leave consumers with a bad impression. If it was after the release of the game and people had enough time with it, then it wouldn't come off as bad.
I'm not worried, I know Ken Levine will not let Bioshock Infinite disappoint us.
I guess theres going to be a ton of DLC :P
Cut content aka DLC
How's that vita version coming Ken...liar.