Ian Fisher writes: For the second installment of Six Months Later I decided to take a look at a game whose artistic beauty, enigmatic nature, and captivating gameplay managed to appease both the high standards of critics and gamers alike: Journey. The third game from thatgamecompany, Journey was a small dark horse of sorts since it was a game that was trying some unique things, in particular how gamers interact with each other and how they play a game. But in the end the team at thatgamecompany proved that they knew what they were doing as the game was simply exceptional from top to bottom.
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Still the best downloadable game of the year and sits at a 92 Metascore.
Journey is a lot of fun to play. I enjoy playing a game of it every now and then. Each trip has been quite different for me, some short while other longer. That last leg up the mountain is really interesting, especially if you've teamed up with someone and are helping each other along. I really don't think those who play it through one time and dismiss it, really "get it."