180°

Why Gamers Are Ruining The Industry

Have you noticed a decline in the quality of content recently released? Are you left wondering where all the good games have gone every time you step into the electronics section of your local store? Do you wonder WHY it seems like we’ve been getting the same mindless, gun-fight, breast filled game, time after time?

Hint: It’s Your Fault.

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fall-damage.com
Godmars2904998d ago

How isn't it the devs fault for wanting a standardized engine to make games? To get them out quickly?

Gamers wouldn't be pixel counters if devs lived up to half the claims they made.

Omega Zues4998d ago

I don't mind developers taking time to create a great quality game, but the problem is when they make such large claims and when you finally get the game is far from what they promised it to be.

jeseth4998d ago

It has just about all been done. And the best stories and franchises are well established and do what they do very well (Mario, Zelda, Metal Gear, Halo, God of War, Gran Turismo, GTA, etc. etc.).

Too many games mimick what other great franchises have already established which leaves you with a "I've seen this before" feeling with many new games. Its really hard to have a fresh new experience now a days.

I also feel that gamers complain too much. If a sequel is coming out it "has to" improve upon its predecessor with new features and modes etc. Often times this can ruin a franchise. Modern Warfare was perfect just the way it was. When Modern Warfare 2 dropped and to this day people are irked by the horrible new perk system and overdose of kill streaks that make the game get out of hand. COD : MW2 spiraled out of control but only because they way gamers demand, demand, demand new stuff. Same goes for the Resistance franchise which started just this gen. Resistance 1 was an amazing story, setting, and experience. Resistance 2 went way off course to the point you forgot you were supposed to be fighting during 1940's and 50's America.

I think it has a lot to do with it just being hard to come up with fresh new ideas for games and some of it does have to do with us, the "gamers". I think the word "gamer" has lost its meaning this gen of consoles.

Quagmire4998d ago (Edited 4998d ago )

erm...

There would be NO industry if it werent for the gamers, thus meaning gamers wouldnt exist if there werent an industry, meaning the industry cant say gamers are ruining the industry, because there would be no gamers, therfeor, no industry to say gamers are ruining the industry, because....

damn, i think i just Inceptioned myself

Solid_Snakeps34998d ago

lol that's a rather odd title ''Why gamers are ruining the industry'' Shouldn't it be ''Why hackers/pirates are ruining the industry''?

Nate-Dog4998d ago

Oh sorry didn't realise it's my fault the gaming industry is getting worse (?) because I'm spending money that I barely have on games and products for gaming. I'll stop right now.

/s

frjoethesecond4998d ago

Just thought the same thing when I read the title. Good luck selling games to non gamers *looks at wii*.

goalweiser4998d ago

Apparently non-gamers buy more games than you do. Have you seen wii software sales? Epic to say the least.

Darkfiber4998d ago

Agreed. Gamers are idiots for the most part. They want to play the same thing over and over again. Hell, look at Uncharted 2. A huge number of gamers are saying that it's the best game ever made, blah blah blah. And why? Cause it's a shooter? Cause it's 8 hours long? Cause there's long cutscenes? Cause it's a completely linear straight line game with no branching paths that doesn't let you make a single choice other than "which of these two weapons do you want to use"?

I mean, whatever, the game wasn't bad, but it was exactly the same as every other game out there. Does the fact that it had slightly more polish than some other games mean it's the best game in the world? Hardly. And don't even get me started on Halo 12 and Call of Duty 456.

It is getting worse. The only reason people are spending more money on games is because there is so much of the same shit being released over and over, and most of them you can beat in one sitting. Most gamers get bored of them after one play, and look for the next "new" and "better" thing.

I think a lot of it has to do with an emphasis on story. Lots of games are putting a great deal into their story, and a lot of people like that (me included), but the problem with that is, they usually just end up throwing some generic gameplay in the game as filler to tell the story, as something to set it apart from just watching a movie (Uncharted 2). But this means that after you finish playing the game, you don't really feel a "need" to play it again. The gameplay isn't typically good enough to drag you back into it, because it's just generic third person shooter fare you can find in any weekly release. Yes, it's partly the developers' fault because they are making them, but they are making the games that people WANT. So ultimately, the ones voting with their wallets are the ones they are going to cater to, not the ones on N4G posting bitchy comments about how bad it sucks :P

I remember the good old days of PC gaming when games were focused on gameplay and replayability, so you could play a game for a year or two at a time before you got bored of it. Now games are lucky to last you a day or two.

blodulv4998d ago

Making "choices" in games is completely overrated.

Give me a well told story over having to choose which road to take and mediocre decision making any day.

punisher994998d ago

@Darkfiber: Uncharted 2 is not a shooter. ITs an action/adventure game. There is a difference. And its more than 8 hours long if you are not a complete expert at the game.

wollie4998d ago

UC2 is the best game ever made. played it three times in a row just because it was awesome. and the MP is great.

troll4998d ago (Edited 4998d ago )

Well, trying to imitate the narrative structure from the movies is pretty much disregarding the strength of the media form. Railwaying the player through the story and trying to get make some lasting appeal through a separate multiplayer mode is more patching together a faulty system than using the strength of the gaming media. A separate multiplayer mode is not faulty in itself but if there's no driving force as to return to the singleplayer part then gameplay mechanics are probably lacking to begin with.

While this article was somewhat poorly worded and didn't really pinpoint (any of the significant) reasons as to why the status quo grows stronger, I think we need to acknowledge that we as gamers are part of the media and therefore also a part of the problem. You can point the finger and pass the blame to your heart's content but even if the blame would lie solely on one party, the burden is still shared by all of us.

We need some place to communicate with the publishers and developers that's is not done by the wallet or pissing and moaning on random forums. Could it just be kept civilized, I think there could be a lot of creative feedback from the community and, likewise, from the developers and publishers.

Though, this will just be wistful thinking on my part. I'm posting this on a random site that holds no common ground with developers to begin with. But I take comfort in that I like to reread my pretentious postings and feel like Mr Know-It-All. I might as well just talk directly to the wall, but my walls are thin and I don't want to bother my neighbors with my rantings.

EDIT: This is in no way about Uncharted, I haven't played it myself so I reserve my judgement. This is just a musing in general.

wollie4998d ago

I actually prefer linear stories in games. I think they are stronger and help you connect to the characters better. But its a good thing we have linear and open games so that we can both be happy!

dillydadally4998d ago

I'm so sick of hearing reviewers mark down games because they're linear. Linear is a design option, not a negative (in FF13's case though, it hindered the fun and just didn't work in my opinion). The games I've liked most over the years are linear in nature - linear is great because it allows a story to be told and characters to be developed.

The real problem is a linear game lives and dies by the quality of its characters and story, and everyone's either too stupid or too cheap to actually hire a good writer for their games. I mean, when was the last time you played a JRPG and thought, "Wow, what an interesting and unique and gripping story. I sure got into these characters!". That is so rare now and definitely isn't in JRPG's I've tried lately. Not sure why I keep mentioning JRPG's - they certainly aren't the only game this applies to. Uncharted 2 wouldn't have been near as good a game if it wasn't linear in nature. Starcraft 2 has a great linear story but still allows choices to be made with specific missions.

Immortal3214998d ago

do you mean a one way path to take to progress through the level?

troll4998d ago

I guess I was a little fuzzy. Some of my favorite games are indeed linear, I just don't think we should downplay the user interaction and exploration. A lot of mediocre games could probably have been great if they didn't try to limit themselves to other medias narrative standards. Problem is that games haven't really found a working middle course yet.

I'm all for variety, that's why I'm concerned because for the moment a significant part of all released titles are cast in the same form.

wollie4998d ago

I get what your saying. I to have really loved some open world games. You really should check out UC2, the presentation, voice acting and animation is just so good that every game you play after it will seem like blocky ps1 era games. That might be an exaggeration but the game is really really slick. not innovative, but the certainly the most polished game I have very played.

troll4998d ago

Oh, I will. I just need to get myself a tv again. Sadly my consoles are just collecting dust at the moment. But when it's all hooked up I will definitely check out UC... Well right after I've played through Yakuza 3 again. ^^

Solid_Snakeps34998d ago

troll has 5 bubbles and i have 2??
say
whaaaaaaaaaaaaaaaaaaaaa

troll4998d ago

I'm not really sure you are replying to me since your post doesn't really touch the subject I'm talking about. But let me just reiterate in case you didn't bother reading my following posts.

- I never said linear was a faulty system to begin with. I'm merely pointing to that using a linear gameplay and then trying to extend the lifetime of the game solely by multiplayer, is not an optimal way of using the game medias strength. Having said that, there's definitely games that pull this off excellently, still more games that does it horribly.

I will however agree with you that not many studios are willing to invest in good actors and authors when they persist on telling a story to begin with.

And regarding linear games - I've enjoyed far more than I care to list.

+ Show (5) more repliesLast reply 4998d ago
jdktech20104998d ago

I got a new idea for an article....

Why articles, about how gamers are ruining the industry, are ruining the industry

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70°

The Games Industry Continues To Wonder What Is The Point Of Its Own Existence

While many gaming layoffs are cruel, Tango Gameworks being culled after Hi-Fi Rush doesn't even make sense.

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thegamer.com
Psychonaut857h ago

Good read. I think the point is important. Cuz the message it sends is, make a bad game? Well shut you down. Make a good game? We still might shut you down. How the fuck are you supposed to feel any sense of job security under those conditions. The level of core incompetence at play in the upper levels of this industry is staggering. This is common sense shit. You can’t chase trends on a 2 year cycle when games take fucking 6-8 years to make. Just let artists fucking art for gods sake. They don’t understand the basic principle that they’re all haggling for the same slice of fucking pie and the market will not bear it. Find a different fucking pie.

TiredGamer4h ago(Edited 4h ago)

Might be a great game but it clearly did not make enough money to justify having the team make another game (under the MS umbrella).

It's never been just about whether your game is good or bad. The industry is full of great/underrated games that have a cult following or critical acclaim, but that fail to make great sales. Sad but true. It's a high stakes game, and at the end of the day, companies have to be profitable and make profitable investments. At the very least, there has to be the expectation of a long-term profit even if not profitable today. That goes for anything, no matter if the company is gigantic or a tiny mom-and-pop. We don't have to like it, but our buying habits played a hand in creating this monster.

I will keep harping that the industry has overreached its actual market and that it will implode. That implosion is already starting.

P_Bomb1h ago

“…make a bad game? Well shut you down. Make a good game? We still might shut you down.”

I got chills. It shouldn’t have come to this.

470°

Report Claims Xbox Is Planning More Cuts Following Studio Closures

"The sudden closure of several video-game studios at Microsoft Corp.’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for."

Read Full Story >>
purexbox.com
just_looken1d ago

Sense it seems very few remember that human's were around before 2020 the next studio to close will be bethesda based no doubt on the history of.

Fallout 76
Elder scrolls online
elder scrolls blades mobile
fallout mobile
The vr versions of old games

Then you got starfield pissing out cash nothing to cover it.

I doubt tod's team or any sub team is making m$ cash they are no doubt on the chopping block for job cuts

If you can remember before 2020 even fallout 76 was made with over 4 studios.

purple10112h ago(Edited 12h ago)

pretty sure starfield coming to playstation 2024, nx gamer deep diving on the creation engine update in a recent blog, he seems to think, there is a lot of stuff developed to use on starfield for its Playstation release,

who will buy it though, ?? I think M$ has lost all good will now, after the Activision debacle, and now all these studios closing, people dont want to support them even if the game is half decent

Abear2111h ago

Bethesda is the only studio to release anything noteworthy on Xbox. Take Bethesda out and they have nothing this Gen. Hifi Rush and Starfield are probably their two biggest hits.

Cacabunga8h ago

They are counting on bethesda and activision on consoles and PC.
I really hope there would be a massive boycott movement against just the next release. I’m sure they will reconsider.

They see employees as trash, i will never give them a dime.

Eonjay2h ago

Someone said that cost $350 million to make Starfield. The use cost of making games has gotten crazy. With MS putting everything on GP it makes it harder to recoup costs. This is why I assumed that everything is coming to PC and PlayStation. I think they will have a whole slew of titles ready for the Switch 2 launch.

+ Show (2) more repliesLast reply 2h ago
-Foxtrot1d 2h ago

"Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said"

So what you're saying is...you bought all these studios and you guys can't run them.

Jesus.

Inverno1d 2h ago

Spread thin after firing over 2000 employees a few months prior. So basically they created the problem and their solution was to just fire more people. Absolute geniuses over at Xbox, of course can we even believe this to be the reason for the closures?

FinalFantasyFanatic9h ago

I was just thinking this, they just fired all those people and now stated they are spreading their staff thinly, this just reeks of incompetence.

just_looken1d ago ShowReplies(2)
Profchaos1d ago

Leaders can't run them hire more management create new roles don't shutter entire studios cause you can't figure out how to run them.

Unless the reality is this whole consolidation thing was really an excuse for IP harvesting

anast14h ago

He's lying. They are doing it for the shareholders.

21h ago
kayoss7h ago(Edited 7h ago)

The crazy part is that if Xbox goes under, all these great studios will also go under. They've bought up all these studios and instead of letting the studio manage themselves, they fire 2000 across and now they're complaining that they're understaff. Sounds like xbox bit off more than chew. Just like all the promises that they've made but cant keep.

JEECE5h ago(Edited 5h ago)

Well, what do you mean by "if Xbox goes under"? Because MS itself isn't going under. So if they decided Xbox was no longer worth it, it's not like they would just eat all those losses. Sure, for individual developers where there are substantial costs in terms of the people working at the studio and minimal money to be made selling related IP (i.e. Arkane Austin probably costs a lot in resources but MS couldn't have made much selling the studio because Redfall is worthless and they probably want to keep the Prey IP), they may just close them, but if they were getting out of gaming completely, they could sell the IP and related studios elsewhere. Like we may mock Bethesda Games Studios on here, but their biggest IP (Elder Scrolls and Fallout) are very valuable. Similarly, I know Halo has seen much better days, but you are kidding yourself if you don't think that IP is worth a lot.

+ Show (3) more repliesLast reply 5h ago
Eonjay1d 2h ago

Reports are suggesting that Game Pass will be getting a price hike soon and that Call of Duty may not be added to the day one offering. I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated. Jim was right but I wish he wasn't because at the end of the day, its gamers, devs and other front-line workers who have to absorb the blow for Spencer and team's miscalculations.

1d 1h ago
NotoriousWhiz1d 1h ago

And out of the ashes something even better than Xbox will be born.

Eonjay1d 1h ago

Honestly as long as is not a situation where the industry has to contract in order focus wealth on a few people who are already trillionaires..

Barlos19h ago(Edited 19h ago)

It's already here and it was born before Xbox was even a thing. It's called PlayStation.

Tacoboto1d ago

I think 2022 killed the Series X.

2021 was a good year for Xbox though and maybe the best in a long long time, hardware and software and as a publisher. Halo Infinite launched to popularity, Forza Horizon 5 blew everyone away, Psychonauts 2 was so well received, Flight Simulator on console, Deathloop even on PS5 & PC.

But they followed that up with next to nothing. Then 2023 with Redfall, a disappointing Forza, Starfield, and 2024 leads with closures and layoffs. And some tweets reminding us Hellblade is days away.

The only disappointment with the PS5 is not enough Sony games. Xbox followed up no games with disappointing ones.

Einhander197210h ago

PlayStations history has been built around third and second party publishing. The vast majority of games that people recognize as PlayStation games were made like this.

Insomniac only because a PlayStation Owned studio a few years ago in response to Microsoft buying up studios, every game they made prior to that for PlayStation was as a third party making a games published by Sony.

PlayStation has had an incredible year using that business model.

We got Granblue Fantasy: Relink, Final Fantasy VII Rebirth, Helldiver 2, Rise of the Ronin, Stellar Blade, and Silent Hill is right around the corner.

Eonjay7h ago

I think Xbox S. Brand was already dying for some time. Your 2022 point is interesting but also remember that is a year after the lock down which hD created false demand.

Einhander197210h ago

"I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated."

What?!?

Game Pass failed because from day one it was maintained by subsidization. Game Pass was never profitable, I mean, sure you can say that was because it didn't get the growth they predicted, but their predictions of it having "billions" of subscribers were completely ridiculous, to the point where saying that it didn't have fast enough growth is as completely out of touch with reality as their predictions.

Eonjay7h ago

To clarify, what I am saying is that there is a scenario where GP would have worked and thats where they had a lot more subscribers. You see MS isn't dumb and they charted out how many subs they would need to make the system work. That's why Spencer testified that they would need 80 million subs by 2027 (which is crazy now in retrospect). Now we also understand why Satya Nadella's bonus a few years back was based on that unrealistically high Growth in GP subs. From the beginning they knew that the only way to make it work was with a large base of subs. This is because as you said simply subsidizing won't work forever.

Einhander19726h ago

"To clarify, what I am saying is that there is a scenario where GP would have worked and thats where they had a lot more subscribers."

Yea... but again they expected/wanted an obviously unobtainable number of subscribers. Do you think that taking the risk was a good idea if it was based on getting billions (even 80m) of users?

"You see MS isn't dumb"

Are you sure? Have you been reading the news?

"That's why Spencer testified that they would need 80 million subs by 2027"

This was a refined estimate for the courts, and probably more truthful maybe... but go back and look at the first few years of game pass Microsoft actually said they were going to reach billions of people. Yes that was marketing, but still what they presented to the public to sell the idea.

I actually don't want to argue with you, normally I find your comments agreeable, but this one just came off a little off base to me.

Tacoboto5h ago

"Game Pass failed because from day one it was maintained by subsidization"

I do agree with Eonjay here - *if* Microsoft got the subs they want, Game Pass could have worked. Microsoft assumed people would buy into a subscription service like they already do for TV and Movies and Music.

But that didn't work out, at all, with the catastrophic consequences that we're seeing today.

"Microsoft actually said they were going to reach billions of people"

Reach != Subscriber count. That's your own conflation. Reaching just means "being available in" and usable in, billions of people with the awareness and ability to access the service. There exists no quote saying they estimate "billions" of subscribers.

Eonjay2h ago(Edited 2h ago)

No worries. I consider it more of a conversation than an argument. I learn alot from people who don't agree with me. Bring it on lol!
And yeah I forgot about the whole 'reach billions' PR from MS. I think theybare a victim of their own BS. I think at these companies you do have people push back on pipe dreams from the management.
I mean clearly it wasn't a good idea lol.

+ Show (1) more replyLast reply 2h ago
FinalFantasyFanatic9h ago

Maybe they need to put less games on there or just simply charge more from the beginning, I think they guttered their bottom line, they didn't make as much as they could have from selling games.

kayoss7h ago(Edited 7h ago)

GP fail because these studios poured in $100 of millions to makes these games only for it to given out free in GP. Even if Microsoft pay them to put in on GP, they are not making some of the profits they can potentially make. Especially not for AAA games. For studios making lower quality games, this may work but not for AAA. Look at Sony, their AAA games are award winners. Look at god of war ragnarok, they sold 5 million copies to date and needed to sell 3 million copies to break even. Thats a tough market to be in when your AAA game is not guarantee to break even let alone trying to make a sizeable profit.

JEECE5h ago

Ragnarok sold 15 million as of last November.
https://blog.playstation.co...

+ Show (3) more repliesLast reply 2h ago
Scissorman1d 2h ago

For all the armchair executives who were calling for Sony to release its big-budget AAA games on PS+, the same exact thing would have happened at PlayStation. Game Pass has killed Xbox. Congrats.

shinoff21831d 1h ago

There's not many of of us clamoring for Sony to do this because most of us understand it would kill Playstation. I'm sure there's a few but I've not seen alot of it myself.

just_looken1d 1h ago Show
porkChop14h ago

"the same exact thing would have happened at PlayStation"

But the same thing *has* been happening at PS. They've closed, what, 3 or 4 studios so far this gen? Laid off plenty of staff, restructured studios, etc.

BehindTheRows12h ago(Edited 12h ago)

PlayStation isn’t struggling. Xbox is. That’s the difference.

Sony also didn’t buy out multiple publishers with LOTS of studios and leave them in a state of uncertainty.

So, he’s absolutely right that Sony not following Game Pass in its entirety was smart as this very thing could have happened. Name a team, like Tango, who wasn’t struggling (like Tango) that Sony closed. Every closure was because of a studio who wasn’t pulling their weight.

rlow110h ago

You’re right about that. People on here will turn a blind eye and downvote because it’s Sony. Jim Ryan flew to the London studio and spent the day with them. The very next day they were all fired.

Calling out MS and not Sony. No matter how the studios came to be. Won’t make a damn difference to those who lost their jobs. In the end it’s all the same.

FinalFantasyFanatic9h ago(Edited 9h ago)

This is why I have always advocated that Sony should not follow Microsoft's footsteps and adopt their model, Xbox couldn't afford to do it, Playstation certainly can't either.

+ Show (1) more replyLast reply 9h ago
1d 1h ago
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60°

The Nordic Game 2024 (NG24) Spring conference is to host more than 150 speakers

"While the 20 year anniversary edition of Nordic Game, NG24 Spring's homepage on 21-24 May in Malmö, Sweden, is getting closer, the organizers announced that more than 150 speakers are now lined up for the show." - Nordic Game.