But every game should at least have the option to autosave.
$600 dollars a year!? As if! I'll stick with Live.
I mean that's 2 PS3s a year! Where are the savings!?
If you're getting the NGP, you will be awarded with agrees. But if you're getting the 3DS, you will be awarded with disagrees. There's no way around this you see.
I never thought the controls were bad. They were actually quite simple and perhaps the response was a tad slow, but it never stopped me from doing what I wanted in the game. I think the camera was the biggest issue many had with SotC. If they're fixing anything it's that.
I'm just laughing at the irony that this company turned multiplatform to make more money, but instead did far worse than when they were exclusive. I was one of those few that bought Heavenly Sword day one not even a year from the PS3's launch. If they had just stuck to Heavenly Sword 2 and improved the combat and length of the game, they would have enjoyed a huge hit. It's a shame to create such lovable characters in Nariko and Kai and let them go to waste.
This is one tit I wouldn't mind getting nursed from till I've had my fill!
It'd be nice to see what inspired the author to make this claim about Mass Effect 3. In the article, there's no quote from the developers, no sources of information pertaining to the gameplay. Instead there is a riddle about psychopaths.
No pelvic thrust action!? Come on! And her arse is too narrow! Let's pray for a "Badonkadonk" slider.
Me too ;)
Touché!
It's actually a promotional image for COD4 maps remade for MW2 as dlc.
Haha good catch KratosGIRL!
My greatest moment was defending a teammate for a coast-to-coast flag capture with time running out. It was utter chaos with fire coming from everywhere and Warhawks streaming the sky with bombs of all types. Nothing has matched that intensity and scale. At the end we barely captured it in time for the win.
You have to get em right when they're getting in.
Hover around the enemy base using the anti-air camouflage until you spot someone hopping in a warhawk. You have to release the cluster a moment before they get in or else they'll just fly off.
That's a pretty interesting idea.
The hardest thing would be creating different paths and different things to encounter that would change the outcome of your story. Heavy Rain tried this, and it's a linear game, but it still ended up with some holes. So your idea certainly isn't impossible. It's exciting though.
Thanks for sharing.
The worst thing about fanboyism is the amount of attention we pay to it.
Touché!
To hell with PS Plus! It's been nothing but a minus for us standard PSN peons.
I'd like to see the console game from 2009 that DID wow you in terms of graphics and environment variety.
The cinematics used in-engine assets like 90% of games do.
Heavenly Sword came out early Fall of 2007. There were plenty of games coming out at or around that time! Some examples are: Warhawk, Assassin's Creed, Ratchet and Clank Tools, Uncharted, Call of f*n Duty 4?! To say it didn't have competition is completely untrue!